Tom Phoenix said:
blackshark121 said:
Very nice.
As I saw the number, I was suddenly curious whether just subscriptions maintained the $136,986 per day. After the number crunching... Blizzard gets $5,500,000 a day, so they have $5363131 per day. Of course, with 11 million players...
Sorry, but I doubt your numbers are accurate here. You need to keep in mind that out of the 11.5 million players, roughly 5 million come from Asia and they don't use a subscription model like elsewhere. Instead, they pay per hour of play, so Asian players are not a reliable source of income. Plus, as Funk mentioned in his article, the figure 136,986 is only for actualy keeping the servers running. There is a whole slew of other expenses that need to be considered.
I am not saying Blizzard isn't making a fair bit of money with WoW. But I think people tend to oversimplify and exaggerate how much money they make and also ignore how much it costs to maintain an MMO of such a magnitude as WoW.
You see an MMO like WoW is just a golden cow that almost every developer has tried to copy, Yes keeping the game running costs a lot of money but look at it like this, WoW in my opinion has the largest amount of people under its control, the mount that they sell for $25(thats like 2 copys of TF2) on the first day of sales gotten them 2million, And the fact is they gain an annual profit of 1.7 billion,
I dont understand why people attempt to make me think the WoW is losing money, no its not.
if anything it needs to cut its subscription down to $5 in order to be making a profit that is not so much higher then all other MMOs out there.
Now going back to the "problem" of TF2 having ADs, yes those are ads but at lest they show humbleness unlike WoW that charges its players $60 every time they add 5 maps