View from the Road: No Such Thing as a Free Lunch

ionveau

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UkibyTheMaid said:
I don't mind the micro-transactions. I never took part of them but only because most games I play don't have those.

But it's kinda sad when 'the poor' get stomped 'by the rich' because the free weapons/magic/whatever is crap compared to that all that shiny, 5 bucks add-ons. It's totally unfair and, like it was said before, it takes the fun away from the game.

And aren't games about having fun instead of sseing who has more 'bling'???
They still are. what you explained is a common MMO RPG, Witch is not a game but more of a place to show off your "hard earned" gear
 

Kollega

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Jun 5, 2009
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This article misses a few points here and there.

Point #1: calling this model "microtransactions" is too far of a stretch. Traditionally in gaming, "microtransactions" means "paying some real money for an in-game content, often bribing your way to victory". What you describe here is a rather indirect model - you can't bribe your way to victory in TF2. Maybe it's still correct to call it "microtransactions" in the formal sense, but that's very far from the usual kind. So for now, the tagline of this article is just good ol' attention-grabbing. And i'm calling you out on it :p

Point #2, waaaay, way more important one: the benefit from advertisements is laughably small when compared to two other benefits. First, by actually providing some free stuff and decent customer support Valve builds a strong community that will pay them back by keeping to use their products. This is the main transaction here. Second, TF2 updates generate quite a lot of free publicity, and coupled with free weekends/sales on updates for TF2, they seriously boost sales of the game at that moment. I'm sure that this part of their business strategy generates much more money than random purchases of games by TF2 players.

Point #3, a bit of a technicality - you can shut down those update news windows so they don't pop up after exiting a game.
 

masterjiji

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Jul 13, 2009
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PayJ567 said:
Good read but it really doesn't bother me my "Paying micro transactions for Tf2" I wouldn't mind if all games came up with a little window once I'm done with them. Providing I'm not forced to read it.
I'm quoting you just to tell you that your profile .gif is creepy as hell.
 

Capt. Crankypants

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Wait...so...hold on...what I'm getting from this is that LOTR online no longer requires a subscription fee?!? This might be the first MMO I'll actually buy! *shock horror*

Can't stand subscription fees. And yeah, I do get the rest of the article, But I'm extremely miserly, so they can take their fancypants items and shiny advertising and shove it :D

Yum yum, free lunch for me.

(P.S, if you respond with a TANSTAAFL comment or 'you'll pay for it in some way just like the article said', you aren't terribly bright :D)
 

Emphraim

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I have one question. This view that TF2 has micro-transactions is based on the fact that there supposedly are ads. What if there are no ads and you are never forced to view the steam store? Anyone can change the steam settings to disable ads and to open up Steam to the Games Library automatically, and that is how I have it set up. In that case, am I not actually not subjugated to these micro transactions?
 

VanBasten

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The Rogue Wolf said:
When faced with this fact, one poster posited a real gem of "wisdom": The argument that "since it only costs $3 a month to rent a slot on a Counter-Strike server, then an MMO server should only cost $3 a month per person to run". This mental reprobate was thankfully torn down by everyone who had a clue
According to this article, WoW costs 0,37$ per person a month in server upkeep. So... what was your point?

The Rogue Wolf said:
It still amazes me how many people think a company should maintain servers, issue patches, etc. indefinitely without any sort of compensation besides initial purchase
In most cases it's not because people are greedy, it's because a lot of people are used to it.

Not that long ago it was standard practice for multiplayer games to get patches and map packs and what is now called DLC for no additional cost past the initial purchase. Even services like battle.net were free(to the users of course, it does use advertising).

It was so because there was no easy way to charge for it, paying over the internet wasn't that widespread and keeping a game patched and updated meant keeping it relevant longer which meant keeping it on the shelf a lot longer thus getting more sales.
 

Delusibeta

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Mar 7, 2010
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TF2 has microtransactions? Err... no.

Valve gets a slice of money for every game you buy from Steam, and they regularly promote games on their Store page, usually when they've cut the price by a chunk. While this may contribute towards Valve's developmental costs, I would argue that the sales spike as a result of a new update arriving, and the free publicity from video game news sites everywhere in the run up to said launch, should cover the vast majority of the cost of developing the content. Especially now with the "contibute" page and community content.

And besides, even if you buy a game from Steam, it's not a microtransaction. The closest you can argue to being a microtransaction was the Sam & Max: Devil's Playhouse promotion where you would get a revolver & pistol skin and a hat for TF2, along with copies of Sam & Max. However, the guns in question gives you no advantage whatsoever: they work exactly like the revolver and the pistol. You are at the same level if you bought it or not: the only difference is that you'll look like my avatar and you'll have a copy of Sam & Max: The Devil's Playhouse, which is fairly useless at protecting from a Sniper headshot.

Even then, something simple as cutting the price may be enough. For example, Garry's Mod was half-price in a weekend deal, and sales increased by 1000%.
 

BloodRed Pixel

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Jul 16, 2009
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"we need money to go on"

this whole totally redundant article in one sentence.

and it cost me prescious 60secs of my life to read and another 60 to write this.

what a waste on salary , time and letters.
 

Tom Phoenix

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ionveau said:
Tom Phoenix said:
blackshark121 said:
Very nice.

As I saw the number, I was suddenly curious whether just subscriptions maintained the $136,986 per day. After the number crunching... Blizzard gets $5,500,000 a day, so they have $5363131 per day. Of course, with 11 million players...
Sorry, but I doubt your numbers are accurate here. You need to keep in mind that out of the 11.5 million players, roughly 5 million come from Asia and they don't use a subscription model like elsewhere. Instead, they pay per hour of play, so Asian players are not a reliable source of income. Plus, as Funk mentioned in his article, the figure 136,986 is only for actualy keeping the servers running. There is a whole slew of other expenses that need to be considered.

I am not saying Blizzard isn't making a fair bit of money with WoW. But I think people tend to oversimplify and exaggerate how much money they make and also ignore how much it costs to maintain an MMO of such a magnitude as WoW.

You see an MMO like WoW is just a golden cow that almost every developer has tried to copy, Yes keeping the game running costs a lot of money but look at it like this, WoW in my opinion has the largest amount of people under its control, the mount that they sell for $25(thats like 2 copys of TF2) on the first day of sales gotten them 2million, And the fact is they gain an annual profit of 1.7 billion,

I dont understand why people attempt to make me think the WoW is losing money, no its not.
if anything it needs to cut its subscription down to $5 in order to be making a profit that is not so much higher then all other MMOs out there.

Now going back to the "problem" of TF2 having ADs, yes those are ads but at lest they show humbleness unlike WoW that charges its players $60 every time they add 5 maps
I was never trying to make you think that WoW is losing money. Obviously, if it was, the whole thing would have folded years ago and Blizzard has benefited hansomely from WoW's success. But all too often, people tend to view things simplistically and exaggerate how much money is being made without considering all the expenses that come with it. Development, advertising, maintainance, production...all these things are expensive and need to be payed for before any money is made. This isn't even mentioning employee salaries (Blizzard employs some of the top talent in the industry, so don't think they work for change), electricity costs, organisation of events (even though BlizzCon tickets are expensive, Blizzard still organises the event at a loss) etc.

Again, if this weren't profitable, Blizzard obviously would not be pursuing it. But let's not look at the big profit numbers without considering that most of it will go into covering the costs incurred by the operation as well as the operation of the entire company.
 

DTWolfwood

Better than Vash!
Oct 20, 2009
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from the trend i saw from a popular F2P games like Runes of Magic, ppl who do pay actually pay way more than a regular subscription base MMO. cause i certain fall into those category. I really just like to think of it as a Convenience tax :D i spent $80 on RoM in 1 month...and another $40 for my gf. F2P games are insidious! XD

p.s. the leaders of my guild spent about $300 in the game in the first 9 months of playing >.<
 

oranger

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May 27, 2008
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Mr. Funk is correct; it's when these companies start raising the hidden costs that problems ensue.
 

John Funk

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Dec 20, 2005
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ionveau said:
Tom Phoenix said:
blackshark121 said:
Very nice.

As I saw the number, I was suddenly curious whether just subscriptions maintained the $136,986 per day. After the number crunching... Blizzard gets $5,500,000 a day, so they have $5363131 per day. Of course, with 11 million players...
Sorry, but I doubt your numbers are accurate here. You need to keep in mind that out of the 11.5 million players, roughly 5 million come from Asia and they don't use a subscription model like elsewhere. Instead, they pay per hour of play, so Asian players are not a reliable source of income. Plus, as Funk mentioned in his article, the figure 136,986 is only for actualy keeping the servers running. There is a whole slew of other expenses that need to be considered.

I am not saying Blizzard isn't making a fair bit of money with WoW. But I think people tend to oversimplify and exaggerate how much money they make and also ignore how much it costs to maintain an MMO of such a magnitude as WoW.

You see an MMO like WoW is just a golden cow that almost every developer has tried to copy, Yes keeping the game running costs a lot of money but look at it like this, WoW in my opinion has the largest amount of people under its control, the mount that they sell for $25(thats like 2 copys of TF2) on the first day of sales gotten them 2million, And the fact is they gain an annual profit of 1.7 billion,

I dont understand why people attempt to make me think the WoW is losing money, no its not.
if anything it needs to cut its subscription down to $5 in order to be making a profit that is not so much higher then all other MMOs out there.

Now going back to the "problem" of TF2 having ADs, yes those are ads but at lest they show humbleness unlike WoW that charges its players $60 every time they add 5 maps
An annual profit of $1.7 billion? You're forgetting that half of the playerbase (the Asian half) only accounts for 5-10% of the REVENUE. By my calculations, Blizzard gets $990m in REVENUE (not profit) per year.

Is that still a lot? Yes. If this wasn't profitable, nobody would do it.

...and I seriously hope you were joking with the "cut its subscription down to $5" comment. That is the worst business idea I've ever heard. "Oh noes, we're making more money than our competitors, we better cut our prices so we aren't as far ahead."

Expansions are $40, and they add a hell of a lot more content than just "5 maps." Or have you forgotten that expansions have been the norm for PC gaming for years?

I never said that TF2 having ads was a problem. Games need money to keep running.
 

oranger

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May 27, 2008
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Some actual anger in this thread, wow. And about something interesting to boot.
Ah well, that's what happens when we discuss the illusion of a friendly market.
 

dochmbi

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Sep 15, 2008
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"You know, the games that you see advertised every time you load up Steam to play TF2. Or the deals that come up once you're done and exit the match. By constantly updating TF2, Valve keeps players coming back to Steam, where they see the new games and probably buy some every now and then. It takes a loss on direct revenue from TF2, but makes up for it in the cash it rakes in by keeping you checking out its ads."

Of course this depends on how stingy your customers are. Some will exploit you by just playing TF2 and enjoying all the free updates and only buy something on steam if they would want it anyway and it's the cheapest price available (which it often isn't).
Bad Company 2 for instance can be had for 30$ if you buy the cd-key online.

In other words, if you are a critical consumer who is price conscious and unaffected by advertisement, you can exploit many of these free services to your advantage, so it is possible to get a free lunch in this manner and at the individual level.