If that is the case and Blizz gets 5-10% of revenue on half the playerbase, and WoW is still profitable in Asia, can you imagine what the profit margin on the western part of the market would amount to?John Funk said:You're forgetting that half of the playerbase (the Asian half) only accounts for 5-10% of the REVENUE.
I do agree that it is silly to think that a company would lower the price for something that obviously brings them a lot of money, however what I find even sillier is people defending those companies pricing policies as if they had stock options in them. Just as it's normal to want something to be more expensive if you're selling it, it's also normal to want something to be cheaper if you're the one buying it.
Arguing that development costs that much therefore the game should be priced this much and upkeep is this much so subscription should be that much and microtransactions should cover that much is pointless. There is no way any of us can determine the objective "worth" of a game, this is and always will be impossible in the world of software where large budgets are sunk into it without knowing the exact number of users that will buy it in the end. Some MMO's go epicly huge like WoW, some go epicly bust like Tabula Rasa.
Ultimately, as with everything, each person decides for themselves if something is worth the asking price, and whatever one decides nobody is wrong in their choice.