John Funk said:
View From the Road: Where Everybody Knows Your Name
Is it even possible to balance privacy with accountability on the internet?
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To begin with, I'd like to thank You for making this article after all, it is good that You decided to go with it.
I agree with the fact that accountability for actions should be somehow enforced even on the internet, but I am also quite sure there are better ways. For those that do not see forums only as a place to wage flame-wars or wave their e-peens, however the change offered very little. All You would know is how the troll that started given thread is called, and if You don't know him it is not much different from having just his level 1 alt name.
The effect of posting under real names is disproportional across the sides of the 'conflict'. The jerks and trolls get another weapon in their arsenal of insults, they can now use Your name against You, while the normal, calm part of community just still can only watch as the temperature raises, and still can't even look those people up in-game, which is what the whole deal with level 1 alts is about. The whole idea had very little value to both the honest community and moderators.
I can't also agree with the concept. You seem to read it as purely an attempt of Blizzzard taking action to finally make their forums a more pleasant and enjoyable part of their network. From my point of view it is however just a test. They wanted to see how far they can go in their plan to built a social network based on Battle.Net 2.0.
Even despite the Real Names on Forums idea not passing through there is plenty of changes that managed to slip under the radar of wider discussion that may soon become problematic.
I can't just ignore the fact that the dreaded system of post rating will be a part of forums, which means now organized groups of trolls could easily rank down valuable threads whenever they would feel like. It is yet another very dangerous experiment on Blizzard side, one that already failed in past on many of community forums.
Another issue is supposed optionality of the RealID in game. I played WoW for long time, been in few guilds, all of which I considered great and made many friends there, I keep contact with even after all this time I don't play the game. But even then, every so often I wanted to hide from everyone, chill out on my alt that wasn't guiled, get some slack instead being nagged to heal a heroic run or craft some gems. Sometimes I wanted to have fun on my 19 lvl twink when my guild was raiding, because I needed a break from the high-end content.
I had the luck of having rather mature and understanding guilds that allowed me such actions, but now I am hearing form my still playing friends, that many more raid-focused guilds enforce use of RealID for their members. Pretty much it comes down to "If You want to raid, You have to opt-in and add us as friends so we can keep tabs on You". I don't like the sound of it. It's like we are willingly accepting Orwell's 1984, where every our action is carefully monitored by peers. So far it is only the concern with few pro guilds and some over zealous 'hardcore' guilds but it may become common practice soon.
My final issue is the forcing of community networks into games. I understand that sites like Facebook managed to gather unbelievable amounts of users and are easy way of both luring new customers as well as providing additional service to current ones, but is it really what gamers want? For years we managed with e-mails or IMs, being able to freely choose who and when we want to contact with. Allowing us to hide from eyes of others whenever we felt like being 'alone among the crowds'.
I can't get rid of the feeling that this decision was highly influenced by Activision and their view on the 'casual' market they hope to take a bite at and can only wish it won't turn out as bad as I see it.