I'd personally say the majority of visual novels aren't actually games. That's not to say that makes them any less, if I'm honest I think visual novels manage to be good exactly because they aren't games.
I'd put them closer to audio-books. Books leveraging the power of another medium for greater impact and ease of use.
I don't think having choices qualifies something as a game, I'd say what makes a game is having rules. And most (not all) visual novels don't really have those, at least not beyond click to make story continue (occasionally down different paths), much the same as a DVD (play, pause, select chapter etc.).
And yeah, this means that I personally consider things like Dear Esther to not be a game either. Probably more like an interactive movie. Which is fine, there's nothing magical about being a game that makes things better or worse. It's in no way a superior medium or anything like that, just a different one.
But my conclusion is rather simple. Games have rules. Visual novels (most) don't. Ergo visual novels (most) aren't games.
I'd put them closer to audio-books. Books leveraging the power of another medium for greater impact and ease of use.
I don't think having choices qualifies something as a game, I'd say what makes a game is having rules. And most (not all) visual novels don't really have those, at least not beyond click to make story continue (occasionally down different paths), much the same as a DVD (play, pause, select chapter etc.).
And yeah, this means that I personally consider things like Dear Esther to not be a game either. Probably more like an interactive movie. Which is fine, there's nothing magical about being a game that makes things better or worse. It's in no way a superior medium or anything like that, just a different one.
But my conclusion is rather simple. Games have rules. Visual novels (most) don't. Ergo visual novels (most) aren't games.