I might stretch to agree that it is average at best, but then you have voices like tidus' voice...AAAAAAARG. Or that stupid giggly girl from 13. Uff. I'll never touch a FF again.FloodOne said:tzimize said:It has been said before, but the way to do it is like in Mass Effect. You choose a mood/personality response and get to discover the line as he speaks it. Plus voice acting adds a dimension of feeling/personality that you just dont get with text.
That said, not all games benefit from voice acting. Mass Effect would NOT have been as good without it. Final Fantasy 13 on the other hand(and probably all FF with voice acting) would benefit from NOT having voice acting.
If a Final Fantasy game were to be released without VA, the entire gaming community and all the publications would cry foul.
And the VA in those games aren't bad, it's the unusual dialogue and the constan t sighing that brings down the quality of work.
If it's simply for how you proceed on a mission, I can accept that, but isn't that just turning something into an open-ended objective then? And things like Mass Effect manages to get voice actors to do four options before letting you go do your thing, even if all the choices segue into the same action.Crystalgate said:You do realize that you won't actually get all those nine choices listed like that.Blueruler182 said:Yes. It is. I hate silent protagonists. I understand your reasoning, but I honestly think voice acting in games is absolutely essential to sell it as the next step in media that the industry seems to be trying desperately to do. If it comes down to reading multiple dozen option there are a lot of people, myself included, that'll read until something interesting comes up and click on that because they don't want to spend half an hour deciding on these things.
So I respectfully disagree.
1) Sneak or scam your way into prison and free Nancy, claim the knickknack.
2) Murder your way into prison and free Nancy, claim the knickknack.
Those two for example, are both done by telling the king you accept his mission. The difference between those two is how you actually proceeds with the mission, not what dialog choice you pick. You don't have to tell the king you will murder the guards, you just have to do it.
Some of the other options also aren't dialog choices at all. To find and free Nancy without even having gotten the mission from the king in the first is obviously just something you do. The "get Nancy killed" option also sounds like something you don't tell the king in advance.
Despite those nine option, when you talk to the king you only need four dialog choices (accept the mission, don't accept it, attack the king, bribe the king).
That's OK. I am fully aware that even though I would love the kind of situation Samus described, it's not for everyone. If you think voice acting is a huge plus and/or think having a crapload of choices isn't that important, then of course you will prefer voice acting.Blueruler182 said:If it's simply for how you proceed on a mission, I can accept that, but isn't that just turning something into an open-ended objective then? And things like Mass Effect manages to get voice actors to do four options before letting you go do your thing, even if all the choices segue into the same action.
The reason I dislike the text option is because it's not immersive. The only text games I've ever been able to play are either on handheld systems, where it's either play this or watch the road on this lovely family trip, or World of Warcraft, where the thing keeping me in the game is the social factor and my online friends (I am a nerd, I know). Both times I need a distraction in order to keep me entertained while playing. Having a character talk, even if you're choosing the dialogue options, is one more piece of immersion. I'll admit I'm generally not an RPG gamer, but the few I have been able to enjoy haven't been massive reading experiences (or JRPGs).
I can see why this approach would be beneficial to certain people, but I was just trying to give my opinion. I like voice acting in video games, even the dreadful kind. Gives good laughs at the worse, and it can help make the experience at it's best.
I still respectfully disagree.
I can agree with you on all these points. I guess I misunderstood you from your first post. If only we could go back to multiple, sometimes ingenious ways of solving quests. Too bad I just don't see it as possible with VO's... Oh well. Thanks for clarifying.0HP said:Snip
No worries.Centrophy said:I can agree with you on all these points. I guess I misunderstood you from your first post. If only we could go back to multiple, sometimes ingenious ways of solving quests. Too bad I just don't see it as possible with VO's... Oh well. Thanks for clarifying.
KOTOR games avoided this by using alot of aliens that don't speak english, requiring subtitles while the same 3-4 voices were used regardless of what they were asking.CKalvin said:Hmmm surprised not more people have mentioned Bioware's Star Wars RPG's.
There's STACKLOADS of options on how to do things, each affecting light/dark side points etc, along with voice acting from EACH and every NPC. Sure things were a little easier because half of them are aliens and speak incomprehensible babble ( Bioware recycles some lines if you listen hard enough ), but the voice dialog is there.
That being said, I'd rather the effort of voice acting going into actual gameplay itself =)