Yeah, on one hand, it eliminates arbitrage. Good for the publisher/developer. Bad for consumers.
On the other...it kind of allows for more complacency. And it makes me ask: If Used Games disappear, will we see the end of nonsensical schemes like Day 1 DLC?
Of course we won't. Because they already know people are willing to pay more for less (In general, DLC has a worse Cost:Content ratio than core games, and since the games turn profits on each copy sold, it can't be called a loss-leader strategy).
And then there's that whole issue of the gaming industry effectively marketing goods as products, but then trying to force customers into legal bindings that treat them like services...they're double-dipping into two kinds of goods and legalities here, which makes for no end of confusion.
Gmans uncle said:
Oh god... I've said this before, I'm sayin' it again, used games ARE NECESSARY to preserve gaming's future. IE: in ten years, when no new copies of the game are available, and you can't play a used copy of the game, your game CEASES TO EXIST.
Actually, they'd prefer that in the long run. It means that gamers would be FORCED to move on and buy into the latest sequel, even if it were a note-for-note copy.
It solves the problem of publishing remakes and/or mediocrity: Why compete with YOURSELF when you don't have to?