Argh, don't quote my huge post with all those images, snip them out or something :SDiamanteGeeza said:The difference with Guitar Hero and Rock Band is that the peripheral actually made playing the game better. Trying to play any type of fast gameplay on the treadmill will be terrible and, as you point out, exhausting too. Until consoles get their input data directly form your brain, it's hard to imagine a more efficient way of navigating in a gaming world than a joypad.
On the topic of Guitar Hero and Rock Band, if I wanted to be a jerk then I could say that technically using guitar/drum peripherals are not the best way to play those games. If you think about it, the entire goal is to whack the incoming icons in the right order - so if you were to replace the drum/guitar with say...a keyboard, or gamepad and translate all the inputs to the keys/buttons, the games would become a JOKE to play.
The hardest part about Guitar Hero is learning to use guitar peripheral and get very good with it. But if you were to bring someone along like me equipped with nothing but an XBox controller with emulated inputs and the triggers acting as a whammy bar (I suck at Guitar Hero btw, but I'm fairly decent on a real guitar, oh the irony ) I would actually have no trouble with the beginner-intermediate tracks
It's safe to say that doing the below with a guitar peripheral or DDR pad would be IMPOSSIBLE:
But I get the appeal of Guitar Hero and Rock Band is the increased immersion with controllers resembling the instruments, as Yahtzee said you can at least close your eyes pretend to be Carlos Santana for a few brief *wonderful* moments
Back on the topic of VR, so far several of the first-impression reviewers of Rift Occulus have complained about...you guessed it...motion sickness :S