Much of the setting is so fucked up simply to give an explanation for why every faction is simultaneously at war with each other (and themselves) and also sometimes allies with all potential combinations of alliances.
Reading this immediately made me think of the phrase "Those who can do, those who can't teach".Saviordd1 said:While I get the logic behind this statement it still baffles me. This is less "Chocolate or Vanilla" and more "This universe literally breaks rules that writing instructors put down to avoid making poor stories"DJjaffacake said:-snip-
Curiosity, are you talking about people who take the story 100% seriously, or the people who take the lore 100% seriously? Because the story, in my opinion, is not meant to be taken seriously. It seems to me that they deliberately crafted it to be as bombastic and over the top as humanly possible. "In the grimdark future of the grimdark, people SPEAK ONLY IN CAPITAL LETTERS!" It has also been crafted to prevent any changes in the centuries old stalemate between the factions, but every race has a personality, and motives, and even a philosophy. These things are expressed through personal stories within the greater story of the basic conflict itself. The tale of Commissar Angryface, and his fabled Rough Stuff regiment. Colour Sergeant Saltydog in particular. This is what people draw out of the story and take seriously, I think. A comprehensive knowledge of the lore represents a level of expertise and investment with the material, and lore discussions therefore become a venue for True Believers to express how much they love the item in question. Unsurprisingly, lore discussions are rarely anything other than 100% serious.Saviordd1 said:Yeah I wasn't clear, but I'm aware its a tabletop strategy game, and I don't mind that as it looks fun enough.TheBelgianGuy said:-snip-
But I'm not talking about people who find the game fun or cool looking, I'm talking about the people who take the story 100% seriously.
But either way you have a point.
I think you hit the nail on the head for me.Zhukov said:It doesn't seem to realise that for all the grimdark-doom-death to have any weight you need to have something to contrast it with.
I think you are confusing story with premise, the premise is everyone is at war and none of them have a great chance of winning, the wiki might tell you why all of the factions are at war, but then it's up to the books to tell you what happened, and the campaigns to tell you what will happen, and there are plenty of good stories that focus on the different factions fighting/helping each other.Saviordd1 said:Admittedly this might be due to over-exposure from a friend who won't shut the hell up about it, but I really can't see the appeal of the story of Warhammer 40K. (I emphasize story because the games are pretty fun gameplay wise)
I read through some wiki pages and listened to my friends and have played enough of the games to know the basic premise and factions; and I couldn't give less of rats ass who wins. 90% of the characters are jackasses and the ones who aren't are probably dead knowing this setting, and that's not getting into how there are no actually "good" or even "meh" characters.
Hence the existence of Commissar Ciaphas Cain HERO OF THE IMPERIUM! And the Orks.Zhukov said:Yeah, I've always found it pretty silly. It just seems to be trying too hard to be "dark" and "extreme".
"So like, EVERYONE is at war with EVERYONE! And everyone is more BADASS than everyone else! They have spaceships the size of planets that blow up EVERYTHING! And there are these guys called the DOOM STAR KILLERS OF DEATH DOOM who drive tanks bigger than mountains! With BADASS spikes!
It's feels like a setting based on the margin doodles of a nine-year-old's schoolbook. I suppose it could be fun if it was done right, but it's all played so damn straight. It doesn't seem to realise that for all the grimdark-doom-death to have any weight you need to have something to contrast it with.