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Kovash86

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May 23, 2008
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GenHellspawn said:
Kovash86 said:
God bless the kroot, individually they may be week but in packs of 20, when you have a few packs, they are quite dangerous in melee.
I play Speed Freeks, and I have found Wazzdakka to be really good. He can turbo boost and still fire 4 strength 8 shots every turn. And to deal with the kroots, just get two units of boyz to get a good charge, and they'll have four attacks each. And if you're playing regular orks, mega nobs can be quite nasty in melee.
I don't lead with my kroot, they are my counter charge force, usually with a line of fire warriors in front of them , it's a good game for me if I never have to use them.
 

Alotak

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PurpleRain said:
irishdelinquent said:
PurpleRain said:
I like the tyrinids out of 40,000. They are so awesome on many different levels.
That they are, PurpleRain, that they are :p
Big spiky stabby death machines. Like Aliens mixed with the Zerg and the aliens off Starship Troopers. Mix two parts of assymulating planets into spore worlds and a hint of killing everything to feed the ever growing hive mind.
I have a 4000pnt nid army and that is why i ahve them most a little hacking slashy onesa the rest are genstealers and lictors (broodlord HQ) and the best bit is i never paid for any of it, as my dad knew the guy at the workshop and as they had som exess stock i got about 3000 points of the newer nids for very cheep.

oh and i hate all high armour vehicles as my main horde cant scratch them but instead soak up fire untill the GS or lictors can.
 

Blayze

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Dec 19, 2007
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Imperial Guard. When you can field weapons that could fire on a table on the other side of the street, you know you've got a good thing.
 

Kovash86

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May 23, 2008
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Necrons, nothing is more forgiving than T4 3+ armor save and we will be back, that or Nurgle space marines T5 3+ armor save and 4+ feel no pain, only real difference is that there are WAY more Necrons available(meaning that they are cheaper points wise) so you won't wipe out when someone makes you fail a dozen or so feel no pains.
 

Saskwach

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I've always thought the Tyranids were a forgiving army if you field a balanced force of some fast meat shields...I mean Gaunts, some Genestealers, a 'Fex, a Tyrant, some more Synapse and then whatever you want. It's really hard to beat that general force in my experience, because any one of those threats, if not obliterated before CC, could win the day. Even the meat shields.
While they do require tactics, once you've gotten those tactics down this army seems to run itself. Gaunts running for the nearest targets. 'Stealers close behind. Monstrous creatures and support monsters bearing down while firing off their bioweapons.
 

GenHellspawn

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Speed freeks are pretty good. Imagine having the speed of a dark eldar and the melee abilities of an ork. Also, bikes are counted as troop choices
 

Rolling Thunder

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The application of a well-placed demolisher cannon or demolition charge can solve most problems in 40K... and if not, there's always more were that came from!
 

Ultrajoe

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Apr 24, 2008
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j-e-f-f-e-r-s said:
Just out of interest, if I were to hypothetically get back into the 40K universe, what would be a good army to choose? Bear in mind that when last I played, I was a terrible tactician, so a fairly forgiving army would be nice. And no Space Marines. I simply cannot stand them, with their 3+ armour saves, and their heavy weapons, and their terminators...

Goes away remembering vividly the horrors of trying to field an army of Dark Eldar against Ultramarines. The carnage, the carnage...
you know the entire point of DE is to rip the living hell out of power amour right?

Me? i play Tyranids, millions of them!!!, and i swear im the only player to do so in a 50Km radius, so its fun to have a player come fresh from battling other space marines... eldar or guardsman... and then to say "i've never played against nids before... what are they like?"

"let me show you" i say, having a private ecstasy at the thought of an opponent with no concept of anti-assault firing doctrine.

Apocalypse is so much fun when you watch their pupils widen, and their souls shrink as you reach for yet another carry-case of gaunts... ahahAhahAHHAhHAHAHAHAHAHAHAHAHAHAA
 

Rolling Thunder

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Bolter, sir? The you are doubtless approaching this the wrong way around. Given the Dark Eldar's sheer speed, your goal should be that your transport-borne troops should land, dismebark and assault on the same turn BEFORE any shooting comes to play.

As for the rhino- it is the single most pathetic armoured vehicle in the 40K universe. No guns, crappy armour and cannot move through terrain. The only vehicle more vulnerable is the Cyclops, and that's bloody designed to blow up.
 

Saskwach

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Fondant said:
Bolter, sir? The you are doubtless approaching this the wrong way around. Given the Dark Eldar's sheer speed, your goal should be that your transport-borne troops should land, dismebark and assault on the same turn BEFORE any shooting comes to play.

As for the rhino- it is the single most pathetic armoured vehicle in the 40K universe. No guns, crappy armour and cannot move through terrain. The only vehicle more vulnerable is the Cyclops, and that's bloody designed to blow up.
Clearly you've forgotten Trukks. Armour 10 and open-topped? Hell, Raiders are about the same. But I'll actually say that in my book the Chimera is the worst vehicle. It has weapons and is a bit (emphasis bit) tougher, but the points cost is way too much for what you're getting.
 

Anton P. Nym

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Saskwach said:
Clearly you've forgotten Trukks. Armour 10 and open-topped? Hell, Raiders are about the same. But I'll actually say that in my book the Chimera is the worst vehicle. It has weapons and is a bit (emphasis bit) tougher, but the points cost is way too much for what you're getting.
You may not have encountered massed Chimeras. *A* Chimera isn't much of a threat, but four of them with pintle-mounted Heavy Stubbers are throwing 36 dice per turn at your infantry... and 12 of those dice work well against transports. (24 if we're talking Trukks.) Mechanised Guard are sneered at at your own risk.

As a Tau player I do eye Trukks and Raiders with a healthy respect, even if they're vulnerable to my rifle fire, and I do have a fondness for my Devilfishes.

-- Steve
 

Syrio Forel

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Apr 12, 2008
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Tau for 40k
Bretonnians and Dark Elves for Fantasy
Thinking about starting some Fallen Angels for 40k but dont have any money...
 

Artinam

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in Fantasy I go for Bretonnian, in 40k I play Imperial Guard/Daemonhunters.

And to be different, I play Flames of War: DAK Panzerpioneers/Panzercompany.
 

Kovash86

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Saskwach said:
Fondant said:
Bolter, sir? The you are doubtless approaching this the wrong way around. Given the Dark Eldar's sheer speed, your goal should be that your transport-borne troops should land, dismebark and assault on the same turn BEFORE any shooting comes to play.

As for the rhino- it is the single most pathetic armoured vehicle in the 40K universe. No guns, crappy armour and cannot move through terrain. The only vehicle more vulnerable is the Cyclops, and that's bloody designed to blow up.
Clearly you've forgotten Trukks. Armour 10 and open-topped? Hell, Raiders are about the same. But I'll actually say that in my book the Chimera is the worst vehicle. It has weapons and is a bit (emphasis bit) tougher, but the points cost is way too much for what you're getting.
I don't want to hear it the Tau devilfish is the 2nd toughest troop transport in the game, but its guns suck (all 18 inch range) and it is 80 points, the rhino has my vote for most worthless piece of crap transport, since Tau basic rifles can bring down an entire rhino charge before it can start. Hehe I made someone quit before they even got to go doing that.
 

Rolling Thunder

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Clearly demonstarting that the Tau need taking down a notch in game terms.

Trukks fail to suck, because they are cheap and fast. The rhino sucks because it's a chimera without any guns.
 

Kovash86

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May 23, 2008
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The chimera has different and better armor than a rhino, just don't get shot on the side
The devilfish can only transport fire warriors and pathfinders two things that only want to move to stand on objectives and even then are better off waiting until turn 4+ to do that
The Tau army is really easy to beat unless you are playing against a guy with stupifying amounts of experience like myself, because it is a finesse army, the only one that requires more finesse is the army with the toughest transport in the game: Eldar, who own a transport harder to kill than a landraider.
Pulse rifles can't kill Chimeras on the front but they can rhinos, however Necrons can kill anything on the front, period. Everyone but the imperial guard and dark eldar armies can blow up a chimera on the side arc with their basic rifles
 

PedroSteckecilo

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Feb 7, 2008
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I played warhammer, once, until I realized that it favored people who spend more money, like all collectable games. It's self perpetuating too, as all my friends had $500+ armies and wouldn't play low point games against my $150 army, because they had to justify that money spent, why play a game where you can't use your $70 tank? or your $50 Broad Side...

So hence I now... HATE Warhammer, like I hate Magic and any other collectable game more based on money than skill.

Oh, I also don't like Warhammer 40k's rules...

Hey Warhammer creators... do you know why nobody uses swords in war anymore? Why they stopped using them around the time Guns became reliable enough for mass use? It's because when you charge a bunch of guys with guns... YOU GET SHOT! Unlike in 40k where any Melee Army will destroy a ranged army as soon as they get within charging range.