Rozalia1 said:
J Tyran said:
Here is the thing I openly admitted I do not why this was done, only that we have obvious and irrefutable evidence that it was done. You snap out "Oh wait you admit yourself you have no idea why it was done" like that is a bad thing when its the total opposite, its a good thing because unlike some I am not trying to be an authority that knows the answer.
There is nothing wrong with being honest and not trying to push my claims as fact, I make it pretty clear that it was speculation instead of something objective. Unlike others who state with an unequivocal inference that they are right, that their comments are facts.
I did not make a direct accusation that Sony where "to blame" at all, I asked the question:-
Did the collaborative marketing between Ubisoft and Sony that pushed the PS4 version as "The True Watch Dogs Experience" have any influence on Ubisofts decision to neuter the graphical fidelity of the PC release?
In one my examples I said that Sony might have had nothing to do with it but Ubisoft might have decided to remove the PCs GFX settings so they didn't run the risk of having any impact on their relationship with Sony, in others I said that Ubisoft didn't want to risk affecting sales of the PS4 version by having a far more graphically attractive PC release.
This was just speculation, intended to spark discussion but all it did was attract argument with people trying to nitpick and dance around words and definitions and shouting "gimmme sauce!" whilst providing nothing of value themselves, I can only blame myself though as I should have known better than to walk over that bridge.
I asked for proof of the big three being to blame and you proceeded to post that nonsense about how Sony promoting the game, and the word definitive being used being a "smoking gun".
And than "how much more "proof" do you need? Thats pretty much case closed unless someone is determined to follow a pre conceived bias that flies in the face of facts", so yes you did state Sony were to blame.
Don't try to weasel out of it.
I don't think he was arguing that there it is was definitely happening so much has he found it strange that Ubisoft would do this. They've made games on PC that worked before (Splinter Cell and Farcry series, for example - and they weren't too bad) so why is this one so badly made? While I don't think it's a conspiracy, this is mind boggling. Why would a company willfully handicap a PC released game when it has released PC games before that actually work? They aren't new to this.
We cannot completely rule out any influence from the console manufacturers. They all want more sales and because they're struggling these days, they would want to stop anything that might make them look bad. Bad games hurt the consoles because people buy the consoles for the games. If a game has the potential to improve console sales - especially when a new console is released - they will do anything to make sure their console gets some recognition when the game is released. Hence the "definitive" version.
You can't assume there was zero influence from the console manufacturers, especially because Ubisoft announced the definitive version would be on the PS4. Why not the PC? What did Sony do that made Ubisoft swing that way instead? Why would they intentionally handicap the PC version? These questions lead to some uncomfortable theories, like the possibility that they may have been influenced by console manufacturers. It would not be in Sony's interest, for example, to be shown up by a superior platform if indeed the graphics are better on it.
These are the questions people want answers to because this just doesn't add up. It's like a murder mystery. People don't know if indeed it was Colonel Mustard in the study with a candestick, but it isn't impossible to make deductions based on the fact that there's a dead body in the study. Proof or no proof, until we get the actual reason this happened, people are going to make some deductions, many of them actually being reasonable.
By reasonable, I don't mean aliens abducted some of the programmers and they had to replace the team with monkeys. I mean that maybe:
1. Ubisoft's commitment to Sony meant they weren't going to jeopardize the relationship by releasing a better looking game on PC. Improved graphics and smoother gaming on PC would mean people would rather pay $60 for those extra 30 frames per second and better graphics, instead of $60 for 30fps and at lower resolution. (remember Ubisoft downgrading their graphics and FPS predications too?) - This assumes Ubisoft makes more money on console (and PS4) than it does on PC.
2. Ubisoft was limited by next gen technology. Their programmers had to design a game that would include hacking in an open world setting that wouldn't destroy the hardware on a console. Working within the confines meant making shortcuts. This meant ditching better lighting, shading, physics and shading so the game would even run (at 30fps) on console. - This assumes Ubisoft overestimated the console's abilities or they didn't anticipate to hit the graphical snares they did.
3. Ubisoft were incompetent, neglectful and inefficient. They wasted time on game mechanics that didn't work, had to change the game multiple times during development and had to make cuts along the way. This can happen to any company because they may have made bad decisions during development which they had to ditch or adjust. This could lead to design flaws and problems in the game, including bad optimisation and bad graphics. Without more time to fix the problems, they released an incomplete game within their deadline, hoping they could fix it along the way. - This assumes the 5 years they spent on it wasn't enough. It assumes they didn't know what they were doing or what direction the game was going to take and didn't have enough time to finalise things, especially for PC.
4. Ubisoft wasted its budget or ran short of cash. Much like point 3, a lack of money would impact on the quality of the game. Without the extra staff or expertise to finish levels or gameplay mechanics, it would lead to shortcuts. This would mean they didn't have enough people to actually improve and optimise the game properly. In point 3 they wasted time on nonsense, while here they just didn't have the budget to make sure there were enough people working on all features. - This assumes Ubisoft either underestimated what it would need to complete the game or they ran short of funds for any number of reasons (lawsuits, expanding marketing budgets, company parties etc).
There are probably other points I may not have included. Those are the ones that stuck out for me.
When money is involved, companies do strange, stupid and illegal things to get ahead. Sometimes they are indeed caught with their pants down. They won't tell you why their pants are down and we'll have to conclude it ourselves until video footage surfaces of console manufacturers pulling their pants down. They might even try to spin it with marketing saying it's better because their junk can finally breathe. They then try to offer us said junk and they wonder why we're angry when we feel screwed after paying $60 for their overhyped, short and uninteresting junk...