Ultratwinkie said:Found some code in W_D:
Reddit is planning to flood ubisoft with refunds, chargebacks, lawsuits, and a shit load of other shit. They are now trying to get to every single executive they can find and flood their inbox with complaints. I personally hope they hit Ubisoft where it hurts.
If Ubisoft gets slapped with a lawsuit and loses their W_D profits, I'd be so happy.
Or of course a huge multiplatform boycott that sends the message that consumers aren't idiots and they should stop lying to their customers.
I suspect this situation is something akin to on-disk DLC.Steven Bogos said:Snip
TotalBiscuit, while angry at ubiSoft for hiding the settings, actually completely agreed with this reasoning. Primarily, as much as the Bokeh depth-of-field makes screenshots pretty, the foreground focusing is SO sharp that if there's a garbage can next to you the camera focuses on it, making it near impossible to see ANYTHING else on screen. He recommended turn it on for pretty, off for gameplay.Steven Bogos said:unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality. Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game's visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.
bad publicity is never going to benefit them tough, so they better think it twice before doing like this again, because honestly, this smells like a parity deal, the mod hardly affects performance, so either their internal tests were horribly inaccurate or like a said, they handicapped the game on purpose, likely to please one of the console manufacturers, because now that ubi has their own digital distribution platform and even using just steam, they get a bigger cut out of every sale compared to console sales, in fact any sale made via Uplay means ALL the cash goes to themTrishbot said:To repeat a phrase I've heard before...
"Either they're evil or incompetent. Which is worse"?
Sadly, those 4 million sales they've had probably means the only lesson they've been taught is they can get away with it.
Well he did just tell you how to look at the file yourself. What more do you want? Go look it yourself if you don't believe him. If you're not willing to do that, then you can't say he's wrong, because you didn't bother to check. It's up to you to prove that image is faked, not him. He even told you where to look. There is literally nothing more he can do to prove it's real. In this instance, if you really don't believe him, you're going to have to check yourself, in the unmodded game files.Rabid_meese said:"Hey, this guy is saying screenshots are meaningless bullshit. Lets show him he's wrong by showing him more screenshots"Ultratwinkie said:http://www.neogaf.com/forum/showthread.php?t=838538&page=21Rabid_meese said:The settings in question that were in the code weren't there for launch probably because of stability issues. The mod that fellow released does, if what I've read, contain files that he also created.
And as for that line of code that's going around - bullshit. A screenshot is literally useless. That could be from anything from anywhere. A little more proof is required before demonizing a company.
http://forums.guru3d.com/showthread.php?p=4843210#post4843210
Its a real screenshot from the shader files, specifically deferredambient.inc.fx located in the shaders.dat file. A compressed file that can be unpacked into readable files. Anyone can go and unpack that file and see it. Its been confirmed.
A simple google search can find it.
Again. A screenshot of the code means nothing. Is there proof this is from the game Watch Dogs? How would this code have leaked? A few people have brought up that the code, in this manner, would not be shown unless Watch Dogs had its source code leaked as well. If it was leaked, where is the proof that the people put in the comment "for the PC, who cares".
Authenticity is something that is nearly impossible to prove in this manner, short of cracking the code yourself and taking a look. And even so - what is the context of the line? How are you sure that it wasn't a joke? Can you prove that these files were not embedded into the code for a future HDR download, and not enabled by default because it needed optimization work? The default PC launch has been plagued by performance issues, which seem to be mimicked with this mod, as well as even further drops on machines that aren't high end.
There is no definitive proof of the authenticity or proof of malice. The downgrade could have happened for a plethora of reasons - from optimized performance, aesthetic choices, or for later optimization purposes, and a single screenshot does not make for damning proof in an age where anyone can edit anything.
Going through the modTiberiusEsuriens said:TotalBiscuit, while angry at ubiSoft for hiding the settings, actually completely agreed with this reasoning. Primarily, as much as the Bokeh depth-of-field makes screenshots pretty, the foreground focusing is SO sharp that if there's a garbage can next to you the camera focuses on it, making it near impossible to see ANYTHING else on screen. He recommended turn it on for pretty, off for gameplay.Steven Bogos said:unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality. Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game's visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.
That's likely because they were made for the E3 presentation and was never polished to actually be used. They could have, but they didn't. Likely related to the "This is PC only, who cares" comment in the code of one of the shaders.Seth Carter said:Going through the modTiberiusEsuriens said:TotalBiscuit, while angry at ubiSoft for hiding the settings, actually completely agreed with this reasoning. Primarily, as much as the Bokeh depth-of-field makes screenshots pretty, the foreground focusing is SO sharp that if there's a garbage can next to you the camera focuses on it, making it near impossible to see ANYTHING else on screen. He recommended turn it on for pretty, off for gameplay.Steven Bogos said:unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality. Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game's visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.
-The depth of field is really slow to adjust, and can make it very hard to see other things. Its also sometimes headaache inducing in fast moving firefights as it keeps shifting trying to keep up.
-The car headlights can get laggy as hell when there's a ton of them (MP free roam cop wars)
-Dynamic light is severely delayed when it hits people and other non-static objects. The sun will move onto a guy and they'll suddenly light-up noticeably behind.
-Lots of shadows seem overdark, sometimes concealing important objects.
-Going indoors seems to completely disable outdoor lighting, going back out turns it back on.
Not to let Ubi off the hook for not doing the work, but a lot of the settings are not ready for prime time and can impair gameplay across the whole experience. It looks pretty for a fair number of situations, and certainly makes nice screens and limited trailers, but rears up in myriad situations.