Watch Dogs PC Modders Find Hidden "E3" Settings, Improve Performance - Update

lawrencein

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Ultratwinkie said:
Even then, they stopped FIFA games for the PS2 a while ago.
Slight correction but the last FIFA game released for the PS2 was FIFA 14 last November, 2014 FIFA World Cup Brazil and FIFA 15 will the first games since FIFA 2000 not to be released for PS2.
 

Racecarlock

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I am going to get a ps4 for christmas, and I do still game on my 360.

PC users, please don't shoot me. I have so much to live for.
 

J Tyran

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andago said:
J Tyran said:
I cannot do anything about your obvious refusal to see something placed right in front of you, sorry but there is nothing I can do to help. I gave you quotes that came straight from the Watch Dogs dev team saying he was making the PS4 version the "best" version and highlighted the marketing campaign from Sony claiming that they would have the "best" version of the game, Lo and Behold the PC version is mysteriously and purposefully nerfed. There is also proof positive that they pulled a similar stunt with Nvidia, Nvidia where heavily involved during the development of the game and they collaborated on the marketing of the game. Same kind of PR lines "plays best with Nvidia!" and lo and behold once again it did and AMD users faced additional performance problems, Ubisoft are pre disposed to these kinds of deals and corporate relationships.
The only problem with this is that arguably the PC version is still the best version core experience of Watch Dogs available, as it can run at a higher resolution with higher detail while maintaining a higher frame rate. Ubisoft allowed the game to be optimised for nvidia cards, but that's not the same as saying they deliberately designed their game to not work with AMD (and it should be noted anecdotally that a lot of people using AMD branded tech can still play and run the game well enough.)

The other point is that saying that the definitive experience is on the ps4 does not mean they were claiming that it would look better than the PC version. Looking at the link you provided, it seems they have based this claim on the existence of exclusive ps4 content, best graphical experience on any console and sound quality provided by a Sony headset. None of these claims rely on it looking better and running smoother than the PC version and would point to any sort of collusion with Ubisoft.
The problem is you cannot explain the deliberately nerfed PC settings, there is no good reason for that at all. The marketing claims can be explained away, like you point out the PC version does run slightly better anyway (for those that have no issues) and I will agree it looks pretty good, not ground breaking or anything but the textures are nice and the lighting and effects are nice and the higher frame rate seals the deal.

With the hidden settings enabled it goes way beyond looking a little nicer and running smoother, it pretty much transcends that. Its damn close to the 2012 footage we saw, now I will ask a code monkey to confirm this because I am not a programmer but some of the disabled features and effects seem to be part of the Nvidia "Gameworks" package.

Nvidia Gameworks is a toolkit/SDK provided by Nvidia, it contains all kinds of graphical effects. To give a simple example imagine if a developer wants a fire effect in their game, they could obtain one in many ways but gameworks offers a series of tools and resources that could make a fire effect. Nvidia developers would have spent huge amounts of time making and patching and updating that effect, this way a developer can get a great AAA quality fire effect easily. There are many other SDKs/engines and ways to do that and get those effects and Nvida isn't unique here, its just another way to do it.

If my suspicions are correct some of those disabled features contain content from Nvidia Gameworks, there was no real reason to include them and then disable them. They purposefully went out of their way to do it.

Why?

Don't you think its incredibly suspicious that Ubisoft disabled graphical features that would get the game looking almost as good as the 2012 "bullshots", it cannot be because they thought people couldn't run it because by all accounts it makes the game run even better. Perhaps because the chunks of the Nvidia Gameworks content they chopped out have been put back? Maybe, again I ask a programmer to look into that possibility.

So on one hand you have a publisher in a collaborative PR campaign that is claiming that the definitive version of the game will be on a particular platform, on the other you have a vastly more powerful platform and the game looks like the earlier footage we saw that was both running and playable. Additionally there is a huge backlash about the game not looking like the earlier footage, lets speculate here.

-You have the game on one platform looking and playing almost as the earlier promos and demos
-The graphics on the platform the you have marketed as the "definitive" version are very noticeable "worse".
-Your company is in bed with the owner of the platform that will have the "definitive" release

So after the fact the modders and code monkeys have discovered a bunch of working settings and features that when enabled will allow the 2012 level of graphical fidelity, which reportedly fixes some of the performance issues people are having with the game (I guess thats what happens when you chop out chunks of a SDK package...)

Yeah it doesnt take much to see whats going on here, like I said I wont claim to know why it was done. Maybe Sony asked/encouraged/enticed Ubisoft to do it, maybe Ubisift didn't want to embarrass Sony after working with them on the advertising for the "definitve" version which wouldn't have been so "definitive" with people running around playing something which looked like the 2012 promo.

Corporate relationships are important, something like that could hurt those relationships. Finally maybe Ubisoft didn't want to risk hurting sales on the PS4 version, the current gen of consoles will be Ubisofts bread and butter as they shift more and more units. There is the possibility of releasing a far "superior" version might hurt their bottom line in the long run.

Its no use trying to divide the market and claim they are just battling the other consoles, they are not. Microsoft and Sony are not just battling each other they are fighting the PC market as well.

Look at the marketing by both of them, they have take shot after shot at PCs. Microsoft claim their APU is a supercomputer and Sony where running around trumpeting that the PS4 is a "supercharged PC". Well they where until the real world performance benchmarks rolled in, this console gen more than any other in recent times is a four way brawl. The PC market as a whole now makes more money than the consoles, the revenues are higher and spread around with a few points of focus like League of Legends but overall the revenue is higher. Most of the industry wants a slice of that big juicy pie, all those consumers to be milked, sheep to be hynpotised into buying map packs and roster updates, all that DLC to sell and people to con into buying season passes. Games that you can port backwards and forwards because of the shared architecture, software engineers working their arses off to create unified APIs like DX-12 and Mantle making it even easier to create mulitplatform games.

Make no mistake PC gaming is in this fight as much as Microsoft and Sony.

Now I am point this out not to claim "PC is betta!" and I am only highlighting that there is another 180KG Gorilla in the ring for Sony and Microsoft to wrestle with, Nintendo are doing their own thing and being Nintendo which makes sense for them. PCs are cheaper and more convenient than ever before, they are direct competitors now.

But back to the nerfing of the PC version, like I said I do not claim to know why it happened/ Whether it was bribery, back scratching/reach-arounds, wanting to avoid the potential embarrassment to a business partner, protecting future potential markets. Whatever the cause I don't know and can only speculate but we have evidence that they did do it.

The disabled code is all the proof you need that they did do it, Ubisoft deliberately, purposefully, intentionally went out of their way to stop the PC release of the game having the highest graphical fidelity.

Charcharo said:
I never claimed that Ubisoft had a "plot" with Nvidia, just pointing out another example of them having a closer working relationship with one partner that leaves another like a 5th wheel or the 3rd person at a date. Nowhere did I claim there was a "plot", that only happened in your imagination.

You are very good at filling in the blanks and injecting things that you claim I am saying when I never said things like that at all.

The AMD issue wasn't as bad as Forbes claimed, Forbes is reputable so I would hold back from calling bullshit but those benchmarks where.... well not right.

No details on methodology or settings so we didn't know how they tested, no details on the drivers and software versions. All they did was post a selected part of a benchmarks graph that showed AMD where behind, according to their tests. Did they repeat the same section of game? Did they account for variables and repeat each test several times to get several benchmarks they could aggregate? Did they calculate the margin of error for the tests and account for it?Did they use a pre defined benchmark test that favoured or disfavoured a particular GPU? Did they try several drivers? Was it even the same machine? Who actually did the tests? We have no idea and where just presented with a disembodied chart showing an AMD GPU apocalypse.... That never happened.

The basis of the article was the defensive and possibly butt hurt AMD software engineer who would have every reason to try and defend himself and his teams work by pointing the finger elsewhere, he would face the possibility of a horde of angry customers wanting an explanation because they faced performance issues and maybe angry corporate suits asking him why they where facing angry fans as well. I can see why someone in that position would want an excuse, both Ubisoft and Nvidia pointed out the code was distributed and nothing was hidden in their rebuttals. So we had a "he said she said that she said to him" situation with no evidence either way. Both companies pull the same bullshit all the time so both could be guilty, I have little sympathy or patience for excuses from either manufacturer.

(I should add here that I am referring to fortunate people that had the game running well for them, not the people that had to face and put up with the issues)

In the end the performance issues where not that bad, they where within the usual tolerance and margin for error of any other GPU brand optimised game. In my opinion they where not as bad as the issues Nvidia users had with Sleeping Dogs, that was another open world game and Nvidia had to play catch up and eventually managed to claw back around a 20% performance increase.
 

Illessa

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Charcharo said:
Well, some people here already turned it into a conspiracy, not us :p.
To be fair, I do NOT believe that Ubisoft where influenced or buyed out by MS/Sony/Nintendo here. They, whilst incompetent compared to GSC, 4A, Crytek, id and Valve (speaking from a coding-perspective) are not as stupid as to believe that there arent people that are better coders/game makers then themselves amongst the community. They KNOW someone will find this, so they will NOT risk such a shit storm.
Even though its theoretically possible and I would not be suprised if the big 3 were involved, I do not believe it.

I believe it was left due to:
1. Incompetence.
2. They want to make this part of a patch and appease the community.
3. They want to sell this as a DLC but due to stupidity left the code in.
Don't be ridiculous, I'm sure there are plenty of excellent coders at Ubi, there will also be some rubbish ones who just keep their heads down, or who write terrible code that "Gets the job done" very quickly. This is true of pretty much all software houses of more than a couple of dozen people.

Also amused at your examples of good coders. GSC and 4A? Really? You know one of the reasons Metro Last Light is a benchmarking go-to is because it was so poorly optimised, right? I love PC devs as much as the next person but "Makes PC games" != "Writes good code". The only way you're going to find out if a dev writes particularly good or bad code is to. Well get your hands on their source code and have a look. And it will probably be about average with some beautiful bits and some horrible bits.

As for things getting left in, Occam's Razor says that the same as 99% of unsupported/half-implemented features out there in all types of code - if the software is working with it in, then its generally not worth the risk of removing it, better to just leave it and block off access. Especially if you think you might be able to go back and fix it up later. Trust me, this happens all the time.

J Tyran said:
J Tyran said:
You want proof, well getting our hands on Ubisofts financing would be damn hard but what about this?

So yeah thats pretty much a smoking gun right there, you have Ubisofts PR guys running around claiming that the PS4 version will the "definitive version" while they are working with Sony in cross promotions with Sony, Ubisoft, the PS4 and Watch Dogs. Thats just one link, click here [https://www.google.co.uk/?gws_rd=ssl#q=ps4+watch+dogs+is+the+definitive+version&safe=off] if you want to see how much time Ubisoft went around trumpeting that the PS4 release of Watch Dogs will the the "definitive version".

One

Then it turns out the deliberately disabled features in the PC version that would make it look better, how much more "proof" do you need? Thats pretty much case closed unless someone is determined to follow a pre conceived bias that flies in the face of facts.
No they are not rumours, they are actual quotes coming out of the marketing departments of Sony and Ubisoft. Straight from the horses mouth, one of those quotes came from Jonathan Morin, the Creative Director for Watch Dogs. Straight from him, that is not "rumour".

At the same time Sony are advertising The True Watch Dogs Experience, Only on PS4 [http://www.playstation.com/en-us/games/watch-dogs-ps4?CMP=soc_us__gm_psblog_topbanner_3_4_14]
You still haven't provided a single instance where they claimed the PS4 version was better than PC. All the "Definitive version" stuff makes constant comparisons with Xbone/WiiU/PS3/360. The one time it mentions PC they say they're "Aiming for parity" on 1080p/60fps (note that first word). The Sony advert says it's the definitive experience because they have "The best graphics on any console and they have exclusive missions.

All of which is to say they have no need to kneecap the PC version. They just need to keep ignoring it.

You also mention their nVidia relationship, there's nothing atypical about that, hundreds of games have those "Way it's meant to be played" or "Gaming evolved" nVidia/AMD splash screens. It generally means that particular company sent them some testing rigs and an embedded developer or two. Again there's no need to sabotage the competitor, the fact that you've got people working on the game with you who know all the dirty tricks and hacks to get the most out of their hardware (and are in a position to push changes to the drivers for you) pretty much guarantees it will work better on the sponsor hardware with no elaborate conspiracy required.

alj said:
Illessa said:
Doubt it, that would be dumb.
I agree , but you do realise this is ubisoft we are talking about right ?
Ubi do dumb shit all the time, but I can't think of anything thats been straight up nonsensical, and doing something on the premise that they might want to decompile their own code later would definitely be that. Anyways, its a shader, specifically a nerfed shader for consoles, mystery solved etc.
 

Jennacide

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Fireprufe15 said:
Some of the effects are real nice, while others like the DoF were clearly meant for trailer making as it makes the game damn near unplayable by defocusing almost everything 5 feet away from you.
There are different camera settings, the creator likes using the close range one for some reason, but go with normal/far to reduce the range of the bokeh.
 

Illessa

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Charcharo said:
Uhm... Metro Last Light UNOPTIMIZED???!?#?/
If you are having problems mate, then that is deffinitely strange. This is how Metro Last Light runs on a 5 year old PC (4GB RAM, i5 750, ATI HD 5770 1GB):
https://www.youtube.com/watch?v=dSsbpRr_Qog&index=2&list=PLXwNdCgzy0wrZCWrcfylNusA_2I_Wc-_X

It runs great on what is now considered anemic hardware. On the other GTX 760 PC, it flies!
Hell, even Metro 2033, apart from the insane DX11 DoF effect and early tesselation, was also quite well optimized.

It is a benchmark BECAUSE it makes use of hardware AND Look beautiful.

And GSC achieved this:
https://www.youtube.com/watch?v=YAYLHAPPkvw&index=4&list=PLD2B82E405CF9650C
in 2008. On a low budget. And it ran acceptably (for how it looks) and even well after patches. And their overall AI system is still best in bussiness (though no one even tries so yeah :p )

I 100% dont agree. The difference when I played Last Light and all comparison to Ubisoft titles apart from the Far Cry devs, is gigantic.
M:LL runs just fine for me thanks, I just picked up a GTX 780 so it's looking pretty beautiful. But I know a bunch of people that had problems with it initially, especially on some AMD cards (another game that suffered from disparity from that graphics card sponsorship stuff I mentioned upthread), and 2033 was worse. And a quick bit of googling brings up plenty of similar complaints.

Mostly with GSC I was thinking of how incredibly buggy S.T.A.L.K.E.R was initially. You won't hear me arguing about the AI, it's incredibly clever (I don't know if I'd say no one has done better, AI is a very diverse field, so it's not like you can compare like with like, and game AI in particular by its very nature is... kind of weird and deliberately neutered, but it's definitely up there). I have zero idea how well the AI is coded because again, I'm not privy to the source code, but it has a ton of smart ideas that I really wish other developers would take cues from :).

So yeah, I love both 4A and GSC, I think they're fantastic, but they don't produce perfect code, and to be honest, with a few outliers I would expect most studios with more than a dozen employees to be relatively similar code-quality wise.

I would describe the relationship between code and the actual game to be like the builders who are constructing a new building. Even if you're the best builder in the world it won't make a blind bit of difference if you only get to work on one corner, and the architect comes to you with completely new plans every couple of weeks because the people holding the purse strings have decided that it needs to be taller, or have a swimming pool on every level, or have foundations made of gold (and they won't listen no matter how much you tell them that won't work). Equally, if you have some genius architects who are allowed to do their thing without interference, it doesn't really matter if your builders are more mediocre - as long as they're not incompetent they can produce something beautiful.
 

Lightknight

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direkiller said:
Yea it seems like it's responding to the comment talking about the Xbox. Saying this code is PC only, who cares about X-box gamma.
or it could just be an joke between programmers, it's not the first time someone has put something comments that could make people mad if taken out of context.
Right, spoken like a person who understands the dev cycle and how comments work. I'd know for sure if they only signed their comments like my company requires.

Atmos Duality said:
Lightknight said:
Doubtful.
Not really. But if we're giving Ubisoft the benefit of the doubt, that requires asking some ugly questions:

Why would Ubisoft sabotage their own presentation?
Why bother burying optimization that adds credibility to their pitch at E3?

Stability issues?
Unlikely, if what I'm reading is to be believed the buried settings improve performance across the board.

As someone already said: "Ubisoft better pray this causes a ton of crashes."

So it really doesn't follow that this was the result of some backdoor deal.
Then what reason? Human idiocy perhaps?

Sure it's always a possibility, but one I find far too convenient given the frequency of its usage and one I seriously doubt given Ubisoft's history of contempt for PC gamers.

Ubisoft could have saved themselves a lot of flak by implementing those settings to make Watch Dogs look as good as they presented at E3, but they didn't. And by your own assertion the PC version was going to look better (but immensely better) anyway.

So unless you're going for the insanity plea, this tactic only makes sense as a measure to narrow that gap in quality to make the new console versions look better.

It's not as though M$ and Sony don't have incentives; this is the first year they've had to really compete against PC in ages. Most of the previous generations' high profile games belonged to them first, while PC got a lot of sloppy seconds.
In a development cycle, the mere fact that something may not have been fully tested is enough to not release it live. Perhaps it existing live caused lower spec'd machines within the minimum requirements to stutter out of control or maybe something else? Maybe they just didn't know what it would do and couldn't push the release date back any further? We may never know unless they update us but the most likely probability in my mind is that they largely rewrote the code to make the game more viable on other consoles and older generations and this is a vestige of the original code that developers decided not to throw away (perhaps with the intention to test and reactivate it in a later patch, maybe even a ULTRA HD DLC pack which would follow the money trail and something I wouldn't put path EA Ubisoft). The problem here is more that everyone is going with greed conspiracy theories when they actually would benefit a lot more from a stunning PC version. We just don't know yet but if we follow the money it doesn't add up to make the most lucrative version of the game look bad.
 

Rozalia1

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Charcharo said:
Whilst in my previous post I said why I dont believe this is a conspiracy (BTW why did you think I was gonna go for that... we seem to not understand each other :( ), you got to admit it sounds quite nice :p
Still, I do wonder, do you think Ubisoft might have wanted to sell this as a PC-DLC later down the line? If so why did they not take it out or at least break it now. Its just... this is not even modding. This is simple work :(
Rozalia1 said:
I love being proven correct, where are the usual suspects to tell me the big three are at fault? Ultratwinkie, Charcharo... and NuclearKangaroo wasn't it? Am I correct now or what? I hope you don't all now go all conspiracy theories on me.
J Tyran said:
Yeah it doesnt take much to see whats going on here, like I said I wont claim to know why it was done. Maybe Sony asked/encouraged/enticed Ubisoft to do it, maybe Ubisift didn't want to embarrass Sony after working with them on the advertising for the "definitve" version which wouldn't have been so "definitive" with people running around playing something which looked like the 2012 promo.

But back to the nerfing of the PC version, like I said I do not claim to know why it happened/ Whether it was bribery, back scratching/reach-arounds, wanting to avoid the potential embarrassment to a business partner, protecting future potential markets. Whatever the cause I don't know and can only speculate but we have evidence that they did do it.
The disabled code is all the proof you need that they did do it, Ubisoft deliberately, purposefully, intentionally went out of their way to stop the PC release of the game having the highest graphical fidelity.

I never claimed that Ubisoft had a "plot" with Nvidia, just pointing out another example of them having a closer working relationship with one partner that leaves another like a 5th wheel or the 3rd person at a date. Nowhere did I claim there was a "plot", that only happened in your imagination.
Microsoft pushed Call of Duty Ghosts saying how it was the best version (due to the timed DLC and all that other jazz), were Microsoft involved in an insidious conspiracy to gimp the PC too?
Not everything has to be some grand scheme you know.
And again for the third time (and I'm not the only one telling you this), definitive as a term does not usually take the PC version into account, and its PR, not evidence of shady goings on.

You have evidence Ubisoft did something and go on to blame Sony...where is the evidence they were in any way involved in the decision? Oh wait you admit yourself you have no idea why it was done, so you're just going to go with what you'd like it to be.
 

J Tyran

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Illessa said:
snipped for size
Lets start with "Definitive" [http://www.thefreedictionary.com/definitive] then, well the dictionary throws up terms like:-

-fully developed; complete
-unequivocal
-Authoritative and complete
-most reliable or complete
-final
-convincing
-established or well-known or widely recognized as a model of authority or excellence
-absolute
-clinching
-decisive
-definite
-conclusive
-precisely and clearly expressed
-irrefutable
-authoritative
-greatest
-ultimate
-reliable
-most significant

I think that illustrates my point, the term "best" been used by both of us but we know thats shorthand as there really is no "best". There is "better" however. Some of the most interesting terms here are "Authoritative and complete" and "most reliable or complete" when we consider the context here, we are talking about a piece of interactive entertainment. Something artistic, when terms like like "most reliable or complete" and "Authoritative and complete" are applied would infer that if the claims where correct that particular release would be "better".

You can continue to dance around subjective terms like "best" if you want but the intent of both Sony and Ubisoft are clear, they are advertising the PS4 version of Watch Dogs as the "better" version, the most "complete" and conclusive.

Whether you want to admit or not the PC is a competitor in the the AAA games market, it would be a consideration for any AAA publisher. It was released on the PC at the same time, it is a competitor and claiming the release of a "definitive" version of a game would include it.


You still have not posted a single reliable source where they say they where not including or competing with the PC.

Why do you still keep imagining that I am referring to "conspiracies" as well like inthis comment:-

Illessa said:
You also mention their nVidia relationship, there's nothing atypical about that, hundreds of games have those "Way it's meant to be played" or "Gaming evolved" nVidia/AMD splash screens. It generally means that particular company sent them some testing rigs and an embedded developer or two. Again there's no need to sabotage the competitor, the fact that you've got people working on the game with you who know all the dirty tricks and hacks to get the most out of their hardware (and are in a position to push changes to the drivers for you) pretty much guarantees it will work better on the sponsor hardware with no elaborate conspiracy required.
I made it clear that its a tug of war between the two companies throughout the lengthy description but I summarised it with this
J Tyran said:
Both companies pull the same bullshit all the time so both could be guilty, I have little sympathy or patience for excuses from either manufacturer.
The we move onto:-
Illessa said:
they have no need to kneecap the PC version
Yet they did Kneecap it, they deliberately, purposefully, intentionally disabled and then obfuscated settings that would have improved the graphical fidelity. Code and features which if my suspicion is correct would have been part of the Gameworks package provided by Nvida as that SDK includes pre developed graphical effects like those, as part of the Nvidia "optimisation" package. If I am right those effects already work, they are in constant development by Nvidia for their Gameworks. As this mod shows it took relatively little time and expense to reintegrate them (I am not dismissing the work the mod team did by claiming it was insignificant, only that it didnt take months or years of work like some mods do)

Please note I am not making accusations of conspiracy here, Gameworks is just a SDK where Nvidia can offer graphical effects like lighting and textures that are pre-optimised for the current APIs. They just work particularly well with Nvidia drivers unless the developer works on optimisation with AMD software or until the AMD software engineers get their hands on it (either during development or after release). Yes some people have tried to say its a conspiracy and Gameworks is bad for the industry but thats bullshit, the code isn't hidden and AMD have access to it. Gameworks is intended to help developers, helping developers make games has an impact on the games, eventually it might impact sales which will impact Nvidia. If the market that Nvidia has a huge stake in grows it benefits them, also in the short term it slightly inconveniences AMD as initial game benchmarks might favour Nvidia which might shift more hardware.

Rozalia1 said:
You have evidence Ubisoft did something and go on to blame Sony...where is the evidence they were in any way involved in the decision? Oh wait you admit yourself you have no idea why it was done, so you're just going to go with what you'd like it to be.
Here is the thing I openly admitted I do not why this was done, only that we have obvious and irrefutable evidence that it was done. You snap out "Oh wait you admit yourself you have no idea why it was done" like that is a bad thing when its the total opposite, its a good thing because unlike some I am not trying to be an authority that knows the answer.

There is nothing wrong with being honest and not trying to push my claims as fact, I make it pretty clear that it was speculation instead of something objective. Unlike others who state with an unequivocal inference that they are right, that their comments are facts.

I did not make a direct accusation that Sony where "to blame" at all, I asked the question:-

Did the collaborative marketing between Ubisoft and Sony that pushed the PS4 version as "The True Watch Dogs Experience" have any influence on Ubisofts decision to neuter the graphical fidelity of the PC release?

In one my examples I said that Sony might have had nothing to do with it but Ubisoft might have decided to remove the PCs GFX settings so they didn't run the risk of having any impact on their relationship with Sony, in others I said that Ubisoft didn't want to risk affecting sales of the PS4 version by having a far more graphically attractive PC release.

This was just speculation, intended to spark discussion but all it did was attract argument with people trying to nitpick and dance around words and definitions and shouting "gimmme sauce!" whilst providing nothing of value themselves, I can only blame myself though as I should have known better than to walk over that bridge.
 

nevarran

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I think people are overreacting a little about this one. This game runs like shit on PC, right? No wonder they cut stuff from it.
Besides, there are tons of Skyrim mods, for example, where people are unlocking cool stuff that is inside the code of the game, but for some reason the devs have decided to disable it.

p.s. But do rage on, guys, Ubi is shit anyways.
 

mirage202

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A PR rep denying something bad happened? Whodathunkit?

What the hell else are they gonna say on Twitter, "Sorry guys, you're right we fucked you in the name of consoles, thanks for the cash!"
 

Strazdas

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May 28, 2011
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Rozalia1 said:
Sony is a large company with divisions, the fact you have to pick out separate divisions to push your argument is dishonest. They are doing well and you cannot dispute that, the fact the rest isn't doesn't mean they have to start bribing everyone in sight when quite clearly what they're doing right now is working.

Nintendo will find something to push their consoles, but even if they don't the handhelds are still strong, and at the very worst they could always maintain themselves as just a videogame developer. Nintendo isn't dying anytime soon.

Not so sure on that, your talk of desperation seemed to support it well enough.
SOny is a large company. so is microsoft (where i also pointed to divisions). Nintendo is small enough to be put together because it basically has a WiiU and handheld division anyway. i used Sonys divisions speeare to show that they are banking everything on the console sales because its what keeps them afloat, whereas the sitaution is not so deperate for microsfot, where the console is loosing moeny bot other software covers the expenses. Nintendo is just flat out loosing money, but then, so is sony consolidated.

Once again, i never said nintendo is dieing, i said that WiiU is struggling and causing nintendo losses. SOmething Nintendo wants to change. They want it so much they anounced 13 new games for it.

Milky1985 said:
3. So were every single other console before the PS4/One because they were each different , with the PS3 being the worse. That never stopped people before, I can half understand now since the cost of development is stupidly high for games that come out quite average.
PS3 was the most powerful console of last generation. in fact its CPU was multiple times more powerful. its just that it used a cell design, which is great in theory, hell to program for in practice, so noone actually used all its power, ever. because everyone went for the lowest denominator Xbox and PS3 version was merely "just as much" rather than "all PS3 can do".

nevarran said:
I think people are overreacting a little about this one. This game runs like shit on PC, right? No wonder they cut stuff from it.
Erm, except that the stuff they locked actually improves performance. so if they wanted it to run better they should have left it unlocked.
 

Shadow-Phoenix

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That's some pretty heavy stuff man.

next thing you know users on here will be telling me factually that it was a grand plot 10 years in the making from the big 3 to collaborate with ubisoft in order to make the PC version so inherently boring, tripe and shit, oh wait that already happened.


I wonder, maybe just maybe that Ubisoft are completely inept at making decent games and could be quite stupid, because history has shown us that yes people in companies as well as entire companies themselves can be quite stupid at what they do, I don't think Ubisoft is exempt from that, they've recently told us they've shelved a Nintendo game they made for 6 months with threats of people having to go buy more Wii U's in order for them to actually release the game, that's both childish and inherently stupid, don't try to say it makes perfect business sense because you'll then admit you're just as retarded by default.

Also love how most of the comments section has devolved into the blaming of consoles, hell even Nintendo somehow and their version isn't even due till freaking November, I swear some people on here hate consoles yet find it impossible for anyone to dislike PC's, it's always got to be the best and spiffiest for that platform, fuck all the rest/sarcasm.
 

Rad Party God

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Feb 23, 2010
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Charcharo said:
I love how you use EVERY excuse you can get just to preach/show off about how good Stalker/Metro run/looks.

I approve, only because Ubisoft is run by a bunch of lobotomized monkeys, they brag about having "teh best graphicz", while Stalker has already done this since 2008 and very few games have reached that quality, even less surpassed it. They deserve every corny bit of shit the fury machine of the internet will throw at them.

Ohhohohohohohohoho, I'm getting some popcorn, this week does look interesting indeed :)
 

Rozalia1

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J Tyran said:
Here is the thing I openly admitted I do not why this was done, only that we have obvious and irrefutable evidence that it was done. You snap out "Oh wait you admit yourself you have no idea why it was done" like that is a bad thing when its the total opposite, its a good thing because unlike some I am not trying to be an authority that knows the answer.

There is nothing wrong with being honest and not trying to push my claims as fact, I make it pretty clear that it was speculation instead of something objective. Unlike others who state with an unequivocal inference that they are right, that their comments are facts.

I did not make a direct accusation that Sony where "to blame" at all, I asked the question:-

Did the collaborative marketing between Ubisoft and Sony that pushed the PS4 version as "The True Watch Dogs Experience" have any influence on Ubisofts decision to neuter the graphical fidelity of the PC release?

In one my examples I said that Sony might have had nothing to do with it but Ubisoft might have decided to remove the PCs GFX settings so they didn't run the risk of having any impact on their relationship with Sony, in others I said that Ubisoft didn't want to risk affecting sales of the PS4 version by having a far more graphically attractive PC release.

This was just speculation, intended to spark discussion but all it did was attract argument with people trying to nitpick and dance around words and definitions and shouting "gimmme sauce!" whilst providing nothing of value themselves, I can only blame myself though as I should have known better than to walk over that bridge.
I asked for proof of the big three being to blame and you proceeded to post that nonsense about how Sony promoting the game, and the word definitive being used being a "smoking gun".
And than "how much more "proof" do you need? Thats pretty much case closed unless someone is determined to follow a pre conceived bias that flies in the face of facts", so yes you did state Sony were to blame.

Don't try to weasel out of it.

Charcharo said:
The problems with the PC version of Ghosts (BTW the console versions were shit by all standards too) was that they lied for the requirements, made it run only on 6+ Gb RAM on purpose (it never used em, it uses 2-3). No idea what purpose, but it was not incompetence this time.
Also, it was OTHERWISE unoptimized and ugly.
Well Microsoft promoted it as The version you should buy so clearly its evidence of a Microsoft plot.
Just an example of why that line of thinking is nonsense. Sony got out of it like Microsoft with Ghosts some exclusive timed DLC...and thats it. No "sabotage those PC guys", no "make sure you delay the Wii U version", none of that like so many people in this thread believe.

Strazdas said:
SOny is a large company. so is microsoft (where i also pointed to divisions). Nintendo is small enough to be put together because it basically has a WiiU and handheld division anyway. i used Sonys divisions speeare to show that they are banking everything on the console sales because its what keeps them afloat, whereas the sitaution is not so deperate for microsfot, where the console is loosing moeny bot other software covers the expenses. Nintendo is just flat out loosing money, but then, so is sony consolidated.

Once again, i never said nintendo is dieing, i said that WiiU is struggling and causing nintendo losses. SOmething Nintendo wants to change. They want it so much they anounced 13 new games for it.
And speaking with the context of the other posts...why would they (the console division) when doing so well resort to sabotage that if found out would get them in very big trouble and reverse all the goodwill they've created?
Real life doesn't always result in Dick Dastardly stoping to cheat.