I agree , but you do realise this is ubisoft we are talking about right ?Illessa said:Doubt it, that would be dumb.
I agree , but you do realise this is ubisoft we are talking about right ?Illessa said:Doubt it, that would be dumb.
Slight correction but the last FIFA game released for the PS2 was FIFA 14 last November, 2014 FIFA World Cup Brazil and FIFA 15 will the first games since FIFA 2000 not to be released for PS2.Ultratwinkie said:Even then, they stopped FIFA games for the PS2 a while ago.
The problem is you cannot explain the deliberately nerfed PC settings, there is no good reason for that at all. The marketing claims can be explained away, like you point out the PC version does run slightly better anyway (for those that have no issues) and I will agree it looks pretty good, not ground breaking or anything but the textures are nice and the lighting and effects are nice and the higher frame rate seals the deal.andago said:The only problem with this is that arguably the PC version is still the best version core experience of Watch Dogs available, as it can run at a higher resolution with higher detail while maintaining a higher frame rate. Ubisoft allowed the game to be optimised for nvidia cards, but that's not the same as saying they deliberately designed their game to not work with AMD (and it should be noted anecdotally that a lot of people using AMD branded tech can still play and run the game well enough.)J Tyran said:I cannot do anything about your obvious refusal to see something placed right in front of you, sorry but there is nothing I can do to help. I gave you quotes that came straight from the Watch Dogs dev team saying he was making the PS4 version the "best" version and highlighted the marketing campaign from Sony claiming that they would have the "best" version of the game, Lo and Behold the PC version is mysteriously and purposefully nerfed. There is also proof positive that they pulled a similar stunt with Nvidia, Nvidia where heavily involved during the development of the game and they collaborated on the marketing of the game. Same kind of PR lines "plays best with Nvidia!" and lo and behold once again it did and AMD users faced additional performance problems, Ubisoft are pre disposed to these kinds of deals and corporate relationships.
The other point is that saying that the definitive experience is on the ps4 does not mean they were claiming that it would look better than the PC version. Looking at the link you provided, it seems they have based this claim on the existence of exclusive ps4 content, best graphical experience on any console and sound quality provided by a Sony headset. None of these claims rely on it looking better and running smoother than the PC version and would point to any sort of collusion with Ubisoft.
I never claimed that Ubisoft had a "plot" with Nvidia, just pointing out another example of them having a closer working relationship with one partner that leaves another like a 5th wheel or the 3rd person at a date. Nowhere did I claim there was a "plot", that only happened in your imagination.Charcharo said:post
Don't be ridiculous, I'm sure there are plenty of excellent coders at Ubi, there will also be some rubbish ones who just keep their heads down, or who write terrible code that "Gets the job done" very quickly. This is true of pretty much all software houses of more than a couple of dozen people.Charcharo said:Well, some people here already turned it into a conspiracy, not us.
To be fair, I do NOT believe that Ubisoft where influenced or buyed out by MS/Sony/Nintendo here. They, whilst incompetent compared to GSC, 4A, Crytek, id and Valve (speaking from a coding-perspective) are not as stupid as to believe that there arent people that are better coders/game makers then themselves amongst the community. They KNOW someone will find this, so they will NOT risk such a shit storm.
Even though its theoretically possible and I would not be suprised if the big 3 were involved, I do not believe it.
I believe it was left due to:
1. Incompetence.
2. They want to make this part of a patch and appease the community.
3. They want to sell this as a DLC but due to stupidity left the code in.
You still haven't provided a single instance where they claimed the PS4 version was better than PC. All the "Definitive version" stuff makes constant comparisons with Xbone/WiiU/PS3/360. The one time it mentions PC they say they're "Aiming for parity" on 1080p/60fps (note that first word). The Sony advert says it's the definitive experience because they have "The best graphics on any console and they have exclusive missions.J Tyran said:No they are not rumours, they are actual quotes coming out of the marketing departments of Sony and Ubisoft. Straight from the horses mouth, one of those quotes came from Jonathan Morin, the Creative Director for Watch Dogs. Straight from him, that is not "rumour".J Tyran said:You want proof, well getting our hands on Ubisofts financing would be damn hard but what about this?
So yeah thats pretty much a smoking gun right there, you have Ubisofts PR guys running around claiming that the PS4 version will the "definitive version" while they are working with Sony in cross promotions with Sony, Ubisoft, the PS4 and Watch Dogs. Thats just one link, click here [https://www.google.co.uk/?gws_rd=ssl#q=ps4+watch+dogs+is+the+definitive+version&safe=off] if you want to see how much time Ubisoft went around trumpeting that the PS4 release of Watch Dogs will the the "definitive version".
One
Then it turns out the deliberately disabled features in the PC version that would make it look better, how much more "proof" do you need? Thats pretty much case closed unless someone is determined to follow a pre conceived bias that flies in the face of facts.
At the same time Sony are advertising The True Watch Dogs Experience, Only on PS4 [http://www.playstation.com/en-us/games/watch-dogs-ps4?CMP=soc_us__gm_psblog_topbanner_3_4_14]
Ubi do dumb shit all the time, but I can't think of anything thats been straight up nonsensical, and doing something on the premise that they might want to decompile their own code later would definitely be that. Anyways, its a shader, specifically a nerfed shader for consoles, mystery solved etc.alj said:I agree , but you do realise this is ubisoft we are talking about right ?Illessa said:Doubt it, that would be dumb.
There are different camera settings, the creator likes using the close range one for some reason, but go with normal/far to reduce the range of the bokeh.Fireprufe15 said:Some of the effects are real nice, while others like the DoF were clearly meant for trailer making as it makes the game damn near unplayable by defocusing almost everything 5 feet away from you.
M:LL runs just fine for me thanks, I just picked up a GTX 780 so it's looking pretty beautiful. But I know a bunch of people that had problems with it initially, especially on some AMD cards (another game that suffered from disparity from that graphics card sponsorship stuff I mentioned upthread), and 2033 was worse. And a quick bit of googling brings up plenty of similar complaints.Charcharo said:Uhm... Metro Last Light UNOPTIMIZED???!?#?/
If you are having problems mate, then that is deffinitely strange. This is how Metro Last Light runs on a 5 year old PC (4GB RAM, i5 750, ATI HD 5770 1GB):
https://www.youtube.com/watch?v=dSsbpRr_Qog&index=2&list=PLXwNdCgzy0wrZCWrcfylNusA_2I_Wc-_X
It runs great on what is now considered anemic hardware. On the other GTX 760 PC, it flies!
Hell, even Metro 2033, apart from the insane DX11 DoF effect and early tesselation, was also quite well optimized.
It is a benchmark BECAUSE it makes use of hardware AND Look beautiful.
And GSC achieved this:
https://www.youtube.com/watch?v=YAYLHAPPkvw&index=4&list=PLD2B82E405CF9650C
in 2008. On a low budget. And it ran acceptably (for how it looks) and even well after patches. And their overall AI system is still best in bussiness (though no one even tries so yeah)
I 100% dont agree. The difference when I played Last Light and all comparison to Ubisoft titles apart from the Far Cry devs, is gigantic.
Right, spoken like a person who understands the dev cycle and how comments work. I'd know for sure if they only signed their comments like my company requires.direkiller said:Yea it seems like it's responding to the comment talking about the Xbox. Saying this code is PC only, who cares about X-box gamma.
or it could just be an joke between programmers, it's not the first time someone has put something comments that could make people mad if taken out of context.
In a development cycle, the mere fact that something may not have been fully tested is enough to not release it live. Perhaps it existing live caused lower spec'd machines within the minimum requirements to stutter out of control or maybe something else? Maybe they just didn't know what it would do and couldn't push the release date back any further? We may never know unless they update us but the most likely probability in my mind is that they largely rewrote the code to make the game more viable on other consoles and older generations and this is a vestige of the original code that developers decided not to throw away (perhaps with the intention to test and reactivate it in a later patch, maybe even a ULTRA HD DLC pack which would follow the money trail and something I wouldn't put path EA Ubisoft). The problem here is more that everyone is going with greed conspiracy theories when they actually would benefit a lot more from a stunning PC version. We just don't know yet but if we follow the money it doesn't add up to make the most lucrative version of the game look bad.Atmos Duality said:Not really. But if we're giving Ubisoft the benefit of the doubt, that requires asking some ugly questions:Lightknight said:Doubtful.
Why would Ubisoft sabotage their own presentation?
Why bother burying optimization that adds credibility to their pitch at E3?
Stability issues?
Unlikely, if what I'm reading is to be believed the buried settings improve performance across the board.
As someone already said: "Ubisoft better pray this causes a ton of crashes."
Then what reason? Human idiocy perhaps?So it really doesn't follow that this was the result of some backdoor deal.
Sure it's always a possibility, but one I find far too convenient given the frequency of its usage and one I seriously doubt given Ubisoft's history of contempt for PC gamers.
Ubisoft could have saved themselves a lot of flak by implementing those settings to make Watch Dogs look as good as they presented at E3, but they didn't. And by your own assertion the PC version was going to look better (but immensely better) anyway.
So unless you're going for the insanity plea, this tactic only makes sense as a measure to narrow that gap in quality to make the new console versions look better.
It's not as though M$ and Sony don't have incentives; this is the first year they've had to really compete against PC in ages. Most of the previous generations' high profile games belonged to them first, while PC got a lot of sloppy seconds.
Charcharo said:Whilst in my previous post I said why I dont believe this is a conspiracy (BTW why did you think I was gonna go for that... we seem to not understand each other), you got to admit it sounds quite nice
Still, I do wonder, do you think Ubisoft might have wanted to sell this as a PC-DLC later down the line? If so why did they not take it out or at least break it now. Its just... this is not even modding. This is simple work![]()
Rozalia1 said:I love being proven correct, where are the usual suspects to tell me the big three are at fault? Ultratwinkie, Charcharo... and NuclearKangaroo wasn't it? Am I correct now or what? I hope you don't all now go all conspiracy theories on me.
Microsoft pushed Call of Duty Ghosts saying how it was the best version (due to the timed DLC and all that other jazz), were Microsoft involved in an insidious conspiracy to gimp the PC too?J Tyran said:Yeah it doesnt take much to see whats going on here, like I said I wont claim to know why it was done. Maybe Sony asked/encouraged/enticed Ubisoft to do it, maybe Ubisift didn't want to embarrass Sony after working with them on the advertising for the "definitve" version which wouldn't have been so "definitive" with people running around playing something which looked like the 2012 promo.
But back to the nerfing of the PC version, like I said I do not claim to know why it happened/ Whether it was bribery, back scratching/reach-arounds, wanting to avoid the potential embarrassment to a business partner, protecting future potential markets. Whatever the cause I don't know and can only speculate but we have evidence that they did do it.
The disabled code is all the proof you need that they did do it, Ubisoft deliberately, purposefully, intentionally went out of their way to stop the PC release of the game having the highest graphical fidelity.
I never claimed that Ubisoft had a "plot" with Nvidia, just pointing out another example of them having a closer working relationship with one partner that leaves another like a 5th wheel or the 3rd person at a date. Nowhere did I claim there was a "plot", that only happened in your imagination.
Lets start with "Definitive" [http://www.thefreedictionary.com/definitive] then, well the dictionary throws up terms like:-Illessa said:snipped for size
I made it clear that its a tug of war between the two companies throughout the lengthy description but I summarised it with thisIllessa said:You also mention their nVidia relationship, there's nothing atypical about that, hundreds of games have those "Way it's meant to be played" or "Gaming evolved" nVidia/AMD splash screens. It generally means that particular company sent them some testing rigs and an embedded developer or two. Again there's no need to sabotage the competitor, the fact that you've got people working on the game with you who know all the dirty tricks and hacks to get the most out of their hardware (and are in a position to push changes to the drivers for you) pretty much guarantees it will work better on the sponsor hardware with no elaborate conspiracy required.
The we move onto:-J Tyran said:Both companies pull the same bullshit all the time so both could be guilty, I have little sympathy or patience for excuses from either manufacturer.
Yet they did Kneecap it, they deliberately, purposefully, intentionally disabled and then obfuscated settings that would have improved the graphical fidelity. Code and features which if my suspicion is correct would have been part of the Gameworks package provided by Nvida as that SDK includes pre developed graphical effects like those, as part of the Nvidia "optimisation" package. If I am right those effects already work, they are in constant development by Nvidia for their Gameworks. As this mod shows it took relatively little time and expense to reintegrate them (I am not dismissing the work the mod team did by claiming it was insignificant, only that it didnt take months or years of work like some mods do)Illessa said:they have no need to kneecap the PC version
Here is the thing I openly admitted I do not why this was done, only that we have obvious and irrefutable evidence that it was done. You snap out "Oh wait you admit yourself you have no idea why it was done" like that is a bad thing when its the total opposite, its a good thing because unlike some I am not trying to be an authority that knows the answer.Rozalia1 said:You have evidence Ubisoft did something and go on to blame Sony...where is the evidence they were in any way involved in the decision? Oh wait you admit yourself you have no idea why it was done, so you're just going to go with what you'd like it to be.
SOny is a large company. so is microsoft (where i also pointed to divisions). Nintendo is small enough to be put together because it basically has a WiiU and handheld division anyway. i used Sonys divisions speeare to show that they are banking everything on the console sales because its what keeps them afloat, whereas the sitaution is not so deperate for microsfot, where the console is loosing moeny bot other software covers the expenses. Nintendo is just flat out loosing money, but then, so is sony consolidated.Rozalia1 said:Sony is a large company with divisions, the fact you have to pick out separate divisions to push your argument is dishonest. They are doing well and you cannot dispute that, the fact the rest isn't doesn't mean they have to start bribing everyone in sight when quite clearly what they're doing right now is working.
Nintendo will find something to push their consoles, but even if they don't the handhelds are still strong, and at the very worst they could always maintain themselves as just a videogame developer. Nintendo isn't dying anytime soon.
Not so sure on that, your talk of desperation seemed to support it well enough.
PS3 was the most powerful console of last generation. in fact its CPU was multiple times more powerful. its just that it used a cell design, which is great in theory, hell to program for in practice, so noone actually used all its power, ever. because everyone went for the lowest denominator Xbox and PS3 version was merely "just as much" rather than "all PS3 can do".Milky1985 said:3. So were every single other console before the PS4/One because they were each different , with the PS3 being the worse. That never stopped people before, I can half understand now since the cost of development is stupidly high for games that come out quite average.
Erm, except that the stuff they locked actually improves performance. so if they wanted it to run better they should have left it unlocked.nevarran said:I think people are overreacting a little about this one. This game runs like shit on PC, right? No wonder they cut stuff from it.
I love how you use EVERY excuse you can get just to preach/show off about how good Stalker/Metro run/looks.Charcharo said:Snip.
I asked for proof of the big three being to blame and you proceeded to post that nonsense about how Sony promoting the game, and the word definitive being used being a "smoking gun".J Tyran said:Here is the thing I openly admitted I do not why this was done, only that we have obvious and irrefutable evidence that it was done. You snap out "Oh wait you admit yourself you have no idea why it was done" like that is a bad thing when its the total opposite, its a good thing because unlike some I am not trying to be an authority that knows the answer.
There is nothing wrong with being honest and not trying to push my claims as fact, I make it pretty clear that it was speculation instead of something objective. Unlike others who state with an unequivocal inference that they are right, that their comments are facts.
I did not make a direct accusation that Sony where "to blame" at all, I asked the question:-
Did the collaborative marketing between Ubisoft and Sony that pushed the PS4 version as "The True Watch Dogs Experience" have any influence on Ubisofts decision to neuter the graphical fidelity of the PC release?
In one my examples I said that Sony might have had nothing to do with it but Ubisoft might have decided to remove the PCs GFX settings so they didn't run the risk of having any impact on their relationship with Sony, in others I said that Ubisoft didn't want to risk affecting sales of the PS4 version by having a far more graphically attractive PC release.
This was just speculation, intended to spark discussion but all it did was attract argument with people trying to nitpick and dance around words and definitions and shouting "gimmme sauce!" whilst providing nothing of value themselves, I can only blame myself though as I should have known better than to walk over that bridge.
Well Microsoft promoted it as The version you should buy so clearly its evidence of a Microsoft plot.Charcharo said:The problems with the PC version of Ghosts (BTW the console versions were shit by all standards too) was that they lied for the requirements, made it run only on 6+ Gb RAM on purpose (it never used em, it uses 2-3). No idea what purpose, but it was not incompetence this time.
Also, it was OTHERWISE unoptimized and ugly.
And speaking with the context of the other posts...why would they (the console division) when doing so well resort to sabotage that if found out would get them in very big trouble and reverse all the goodwill they've created?Strazdas said:SOny is a large company. so is microsoft (where i also pointed to divisions). Nintendo is small enough to be put together because it basically has a WiiU and handheld division anyway. i used Sonys divisions speeare to show that they are banking everything on the console sales because its what keeps them afloat, whereas the sitaution is not so deperate for microsfot, where the console is loosing moeny bot other software covers the expenses. Nintendo is just flat out loosing money, but then, so is sony consolidated.
Once again, i never said nintendo is dieing, i said that WiiU is struggling and causing nintendo losses. SOmething Nintendo wants to change. They want it so much they anounced 13 new games for it.
Strazdas said:This has no bearing on the main point. The point being argued was that the WiiU architecture was different and hard to work with (which is btw something devs that actually work with it say isn't true, its not as easy as the PS4/XBone, but is better than PS3 by a long way) . My point is that hte PS3 was a lot lot harder to work with .. and people still made games for it. Its power is nothing to do with this discussion, its the architecture.Rozalia1 said:PS3 was the most powerful console of last generation. in fact its CPU was multiple times more powerful. its just that it used a cell design, which is great in theory, hell to program for in practice, so noone actually used all its power, ever. because everyone went for the lowest denominator Xbox and PS3 version was merely "just as much" rather than "all PS3 can do".
Me too, this is exactly why i stay up at 2-3 in the morning, just to find these little gemsSupahGamuh said:I love how you use EVERY excuse you can get just to preach/show off about how good Stalker/Metro run/looks.Charcharo said:Snip.
I approve, only because Ubisoft is run by a bunch of lobotomized monkeys, they brag about having "teh best graphicz", while Stalker has already done this since 2008 and very few games have reached that quality, even less surpassed it. They deserve every corny bit of shit the fury machine of the internet will throw at them.
Ohhohohohohohohoho, I'm getting some popcorn, this week does look interesting indeed![]()
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The three major publishers own most of the well known developers as they have been buying them up since the mid 90's.Olas said:Well this is certainly an interesting debacle. Even the cynic in me wouldn't have guessed that Ubisoft would actually sabotage the PC version of their game.
What monopoly?Nurb said:It makes me wish piracy actually had an effect on big publishers because this sort of monopoly needs to go bankrupt
I don't think he was arguing that there it is was definitely happening so much has he found it strange that Ubisoft would do this. They've made games on PC that worked before (Splinter Cell and Farcry series, for example - and they weren't too bad) so why is this one so badly made? While I don't think it's a conspiracy, this is mind boggling. Why would a company willfully handicap a PC released game when it has released PC games before that actually work? They aren't new to this.Rozalia1 said:I asked for proof of the big three being to blame and you proceeded to post that nonsense about how Sony promoting the game, and the word definitive being used being a "smoking gun".J Tyran said:Here is the thing I openly admitted I do not why this was done, only that we have obvious and irrefutable evidence that it was done. You snap out "Oh wait you admit yourself you have no idea why it was done" like that is a bad thing when its the total opposite, its a good thing because unlike some I am not trying to be an authority that knows the answer.
There is nothing wrong with being honest and not trying to push my claims as fact, I make it pretty clear that it was speculation instead of something objective. Unlike others who state with an unequivocal inference that they are right, that their comments are facts.
I did not make a direct accusation that Sony where "to blame" at all, I asked the question:-
Did the collaborative marketing between Ubisoft and Sony that pushed the PS4 version as "The True Watch Dogs Experience" have any influence on Ubisofts decision to neuter the graphical fidelity of the PC release?
In one my examples I said that Sony might have had nothing to do with it but Ubisoft might have decided to remove the PCs GFX settings so they didn't run the risk of having any impact on their relationship with Sony, in others I said that Ubisoft didn't want to risk affecting sales of the PS4 version by having a far more graphically attractive PC release.
This was just speculation, intended to spark discussion but all it did was attract argument with people trying to nitpick and dance around words and definitions and shouting "gimmme sauce!" whilst providing nothing of value themselves, I can only blame myself though as I should have known better than to walk over that bridge.
And than "how much more "proof" do you need? Thats pretty much case closed unless someone is determined to follow a pre conceived bias that flies in the face of facts", so yes you did state Sony were to blame.
Don't try to weasel out of it.