480x320 for dungeon keeper was playable (and looked rather funny on a 1080p monitor). does not mean its something we should consider what we want to costumers to see. it depends on a game a lot and how it handles subrendering. see, games are also designed to look at certain resolutions and while they definatelly can change that it does not necessarely always look well, especiall UI. while raising it the largest problem was UI not scaling, lowering it often brings out the kinks.Charcharo said:I know that on resolutions . I just goofed like an idiot .
I dont thinks 1280x800 is unplayable. Heck, my 1680x1050 screen serves me well! What you are getting at is that resolution must also be included in system requirements.
Though i do have to agree that 1680x1050 is definatelly not bad. However it once again beats consoles already.
1280x800 is something i use for windowed programs that are meant to stay on the side with only part of attention for them.