Ways that Oblivion is superior to Skyrim

Kalem Pimm

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Dec 8, 2011
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And a personal reply for Mannos

Copying and pasting games:

Yeah man, because you know, you TOTALLY just C & P files from one game engine to another and it just magically updates itself. You dont' have to go and remake all those models, or redo every tecture. Nah, the magic game fairies do all that themselves. Oh, and you wouldn't have to rewrite ANY of the code, it's not like the new technology might cause conflicts and crashes and bugs that older tech might not. Nope, no way. And oh yeah, all those extra features? or ones that have been removed, or changed, yeah the magic game fairies just handle those too.

Oh, and all the voice overs! Yeah, the voice-actors totally just happened to have recorded the entire script for Morrowind, and they just didn't end up using it.


Now, I could go on for another five or six pages of what an idiot you sound like to someone who knows how much work goes into a game, but yeah. I think you get the picture.



Edit:

HAhahahaha
There's something I didn't notice in your post before
You bitching how Oblivion has a progressed storyline from Morrowind, and Skyrim from Oblivion.

There's a question I have to ask you about this. REALLY!? BWAHAHAHAHAHA! I guess that's why it's call a SERIES!
 

mannos

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Well i was out of the country with some work (excusing my delayed response). Call me whatever you will (accountant with no life is lacking some inspiration). As for my spelling, english is not my native language, but for Bethesda that's not the case.

For the ppl that actually want to discuss this: well the lack of atributes in skyrim makes absolutley ANY combination work. I like a game where char creation is at least a little challengeing (if it claims to be an RPG). Second thing i wanna point out is that the game has the same immersion issues that Morrowind had and Oblivion repeated. As for the game the cut-scenes are just eye-candy and give me the EXACT feeling that Fallout 3 cut-scenes gave me and they do get so old at some point (i guess it's just a matter of opinion, but mine is that these get boring to anybody who has experienced puberty, no offence and nothing to be ashamed of, we were all kids). The PERK system i find at least unsatisfying and is so far the only rpg element in it (char creation wise), and hell, Call of Duty has perks and lvl. I know i tend to exagerate to make a point but i will refrain from that seing tho some of you are married to the game and will prolly want to kick the s**t out of me for a comment on a forum. Let us take an RPG and compare the RPG elements between that game and Skyrim. We can even take an older TES game, dungeons and dragons games have no room here cuz it would not be a competition. We can even take Hack n' Slash games like Diablo 1 that had more RPG elements (again char creation wise). Post on this if you want and you will see that skyrim falls short in the rpg area.

Now for the shortcommings of Skyrim. PPL said that after 50 hrs of skyrim they did not notice any disturbing bugs or other stuff. Here i will start with a few (as i have no intention of wasting my time playing the game anymore {again, my opinion and am entitled to it and also am alowed to express it}):

- The eye candy of the game are the cut-scenes wich i find (on the PC at least) to be bugged 70% of the time (ie: my knife cuts the targets eyes out instead of his throat on sneak attacks, my axe hits the air around the guy's head before he falls down, etc)

- I got stuck most times i went off road cruising along the mountains wich again is one of the game's strong points(that may be the way i explore but whatever)

- They took out custom spells wich became one of the thigs that made TES series so great.

- While playing a thief sneaking lvls you up much, much faster than any other skill (cuz every sneak attack grants you 1 lvl in sneak untill sneak 40 or so) wich in my opinion is a huge mistake

- Beating boss dragons with 1 sneak attack ... no comment

- Craft wise unbalanced again as you can lvl smitting (without cheating or spamming {wich some do not consider cheats but i do}) much much faster than alchemy (again without spamming) or enchantig

- I personally found it kinda disturbing that a game i PAYED for had the main quest bugged (old guy in the ratway) and had to w8 for a fix to be able to play the main quest

Well that about sums it up for me (by the time i got to these the game only made me wanna play smth else). I will not find new bugs and i can't give other opinions cuz this was my experience with the game, an experience i don't want to repeat (with any Bethesda game for that matter). You can stop trying to insult some1 and actually give your opinion about the game, not about me (whatever it is chances are that you are 99% wrong, you figured all that out about me in a few posts ? you must become a shrink! everyone would throw money at you if you are correct, but sadly you are not ...). And as i said earlyer, i get a feeling that Bethesda did not try to make a new better TES game, they tried to make a TES game that would apply to a wider public, wich while it is not a bad thing for the game of the year awards i think is bad for old TES fans. How many of you guys here played TES1 or TES2 ? I bet none of you haters. All you know is Morrowind, Oblivion and Fallout 3 (wich you think is so cool but i consider it to be the worst of the Fallout series). I'm w8ting for your comments (and isults are inevitable for some i guess).
 

mannos

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Actually i was not bitching about the storyline, i was saying it is the only stong point i see to the game cuz i was a TES fan. I know verry well how much work goes into a game and my point was not that they had no effort in it (as for voice acting i found it bad in all tes games except skyrim, yet another plus for the awsome skyrim), but that i've seen a lot more effort invested in some FREE games wich did not have the MAIN quest bugged or other issues i consider to be big. Every1 sounds like an idiot to some1, like the guy that said "E pur si muove" (if you know what i'm talking about, if not google it!) that everyone considered to be an idiot and almoset condamned him to death cuz he would not change his beliefs... Every1 has an opinion and some of those will be negative to say the least.
 

mannos

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ManThatYouFear said:
I prefer skyrim, its just more fun..

Oh well a wise man once said "i enjoy it and that's all that matters, fuck the rest of them"
You are so right! If you enjoy the game my opinion should not change yours!
 

mannos

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Ah and as my 1st experience in skyrim i was so eager to make my thief the way i wanted and i was so disappointed that i thought of so many skills and i used just 1 : sneak. I was thinking about making a char like this: sneak, illusion, conjuration as my mains and see what happens on the way for the other skills. The way i thought about it was silent spell casting, summoning creatures and picking off enemies with sneak attacks and bound dagger (wich i found did not exist) in the havoc. Needless to say i only needed sneak and from illusion spells calm spell made it just so boring cuz i could at high lvls go into a cave full of bandits head on and calm them all and backstab them all after. That was stretching it cuz i was bored of just sneaking and wanted to use illusion also.

If i 1hit dragons with nothing invested in 1 hand weapons i wonder how realy extremley easy the game must have been if i maxed 1handed and sneak.

I don't find these to be balance issues. I call the gameplay issues cuz having sneak 100 while all my skills are 30's at the most it has a huge impact on gameplay (cuz i actually get the lvl from sneak and renders you unable to use other skills effectively cuz enemies are your lvl and a lvl x player that has a thief/mage combo will not be able to use his magic spells on enemies at all due to the bad bad lvling of sneak).
 

After Glow

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For me it's the story. Oblivion's stories and lore were much more engaging and intriguing. In Skyrim it just feels like Bethesda have tried to make every story too complex and epic. Like your not just being betrayed by someone, they actually killed the former master and now the gods want revenge because the master was they're descendant from a previous era bla bla bla. Can't it just be because he was greedy? If you try to spice up every story, soon it just becomes so cliche. There was a definite homely feeling to oblivion that Skyrim doesn't have if that makes any sense. And chiefly I am extremely dissapointed with the cities bar markarth and riften. They seem very empty and uninteresting despite being much larger than those in oblivion. But all that said, Skyrim is still fairly entertaining even if it hasnt totally wowed me.
 

XMark

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I liked both Oblivion and Skyrim, but I'd say that in just about every way Skyrim is superior.

Well - there's two things Oblivion has on Skyrim: Sean Bean and Patrick Stewart.
 

Stammer

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Crono1973 said:
- No athletics or acrobatics. Really, I want to run faster and jump further as I progress in the game.
There's a mod for that. [http://www.skyrimnexus.com/downloads/file.php?id=2370]

Crono1973 said:
- The character creator is worse than the one in Oblivion (which was pretty bad too)
They both suck, yeah. But at least in both games even if you're in third-person view you can't see your character anyway! (Yay for one problem being solved by another XD)

Crono1973 said:
- The UI is ugly compared to the one in Oblivion. It looks like it just has a white/gray frame.
I haven't seen a mod for that yet either. It's subjective, anyway. A subject that I actually agree with, mind you haha

Crono1973 said:
- The UI was designed for looks (that's a failed attempt) rather than functionality. You can't sort your inventory, you can't view your character when equipping stuff.
Ooh! There's a mod for that! [http://www.skyrimnexus.com/downloads/file.php?id=667]

Crono1973 said:
- Oblivion performs better at it's worst than Skyrim does at it's worst, both compared on the PS3.
There's a mod for that! [http://www.skyrimnexus.com/downloads/file.php?id=1013] (I know you said on PS3. Sorry :/)

Crono1973 said:
Well, there are a few and I know there are more because I have read about them on the Bethesda forums. What say you?
Yeah, they ruined a few things. The UI being probably the worst offender. I still haven't beaten everything that I've wanted to either, so I can't really comment on -everything-. So far I'm enjoying the main storyline a lot more at least.

I'm just really glad I got this game for PC instead of PS3. Not only can I mod like crazy (seriously I have like 100 mods running at any given time), but the PS3 version seems to be having a world of problems.

Still, when you've got a game as crazy-huge as Skyrim, problems are bound to pop up.
 

unoleian

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DaJoW said:
the way it is clearly meant for consoles and PC interface is basically "WASD is D-pad" rather than making use of the mouse...
Overall I do find Skyrim better and more engaging. Plus, no more mudcrab discussions!
No, it's pretty bad even for a console UI. They made decisions in the design of that UI that don't even make sense on a controller.

Like, how it arbitrarily switches the button meant to store an item in a chest, into the "take all" button when you're on the chest itself. I can't count the number of times I've dumped my inventory into a container, only to change my mind about an item, and in the process of trying to put it back into my inventory, ended up dumping the ENTIRE container back into my inventory!

The UI is maddening, regardless of platform!

The UI of Morrowind on the old XBox works perfectly and was a perfect echo of the PC UI, I'll never understand why they dicked with it in the first place.
 

Rimssky

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Top things I MISS from oblivion............

1. NPC immersion in the world, in oblivion and Morrowind you had the option to talk with EVERY NPC.( Now mind you a lot of them said the same things over and over) But you had the option to speak with everyone and anyone, you could ask anyone you saw about "rumors" or the latest topics etc.

2. NPC immersion with quests. In Oblivion I LOVED to see peoples reaction when completing a quest I loved to hear how they felt about it, specially if I did something they didn't approve of. Now in Skyrim you can complete a quest and you barely hear anything from the NPCS regarding there thoughts and feelings. Normally they say something like " Thankyou so much I will never forget this." But soon as the conversation is over they DO forget and its as if it never happened.
I remember in oblivion when I cleared this woman's house full of animals who where attacking her pet rats. 50 hours later I came back to her house, and she started going on again about how thankful she was and how happy, and that thanks to me she got some new pet rats. And then the whole town was happy because the gross creatures were no longer in her house.. From completing that small question I got a longstanding reaction from the quest giver and the entire town....

There was ALWAYS reactions for what you did in oblivion, when you finished the main story people would call you the hero and would thank you, When you finish the main quest in skyrim nothing really changes. When you become the leader of the mag es guild people sill tell you how you should get check out the mage's hall.... as if you never have been there.

3. You cannot pick up everything. In morrowind and oblivion there was no such thing as a box you couldn't open, I am so tierd of going through houses and caves seeing these huge box type object that are just decoration.

4. Medium armor and 2 ring slots...

5. The towns are boring and somewhat lifeless because of the lack of dialogue you are allowed to have with NPCS.. In oblivion I enjoyed searching and stealing from every store and house.

6.The guild quests are extremely short and the stories aren't very interesting.

7. I cannot stand the radiant quest system, I rather have fewer quest with purpose and story than a butch of " kill, fetch, rescue" missions that never end.

8. Which brings me to my next point, oblivion had unique quests, skyrim has a couple but not very many. In oblivion you had quests that involved solving crimes, detective work, spying on people, discovering who the murderer was, diplomatic things etc. There were a lot of quests that did NOT take you to a dungeon to fetch or kill something. You never knew what to expect with your quests in oblivion.. In skyrim you almost always know what to expect.

9. oblivion you could almost harvest every SINGLE plant you saw, and then slowly but surely you can discover all of the abilities the plant had. In skyrim you harvest things but there is a lot less variety. And you can easily figure out all of the abilities of the plant. You dont have to earn it like in oblivion. Plus you cant create your own "special personal" potions. Also I liked haveing the mortor and option to make potions everywhere I went.

Sorry for the rant, again I enjoy skyrim and plan on beating every guild etc, its just sad to me that most of what I loved about oblivion and morrowind has been dumbed down in skyrim. It feels more like a adventure game than a immersive world that I want to help.
 

Rimssky

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. Journal entries! That was one of the big things that set the elder scrols apart from other games.. The journal entries made you feel like a real person in a real world on a adventure, now all of that is taken away and you are given a pointer.... Its not personal at all... Before the quests where in depth enough to be written about in a journal now (other than a select few) there just objectives, and chores that dont make you feel involved at all.
 

AyreonMaiden

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Rimssky said:
8. Which brings me to my next point, oblivion had unique quests, skyrim has a couple but not very many. In oblivion you had quests that involved solving crimes, detective work, spying on people, discovering who the murderer was, diplomatic things etc. There were a lot of quests that did NOT take you to a dungeon to fetch or kill something. You never knew what to expect with your quests in oblivion.. In skyrim you almost always know what to expect.
So my gut feeling WAS right! Every dungeon is there solely to house an enemy/maguffin to kill/deliver for a quest!

Consider my wanderlust dead ): What's the point, if the missions will eventually take me there anyway?
 

A Raging Emo

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Crono1973 said:
Also isnt there something under one of the skill trees that makes u run faster. I can't quite recall but I think its somewhere in the theif.
I was afraid that the perks were going to replace the natural skill building. That is not a positive to me.

While I agree the menus need refining I have to say the game was absolutely stunning. the combat was so much more fluid it was insane and I found myself shield bashing my way to victory more times than I can count (much betetr than having to rely on some 10% chance crap like in oblivion)
When the game wasn't lagging, maybe the combat was more fluid. To be honest though, I didn't think the combat was that much different from Oblivion. You hit X, you swing your sword and you hit something. Am I missing something?


Spells are also greatly developed. While not as Overpowered as melee is when u are at end game I love how diverse the spell system is rather thn oblvions method of shooting different colored orbs everywhere.
I have read that there are very few spells to be had.

Dragons. Nuff said.
Oh boy a different enemy avatar! Could be a cliff racer for all I care.

Also I found the character creator to be nice and actually functions alot better than in oblivion.
Just a bunch of presets. Most of which suck.


For the few negatives I have about skyrim I have to say that the positives outweigh it by a truly insane amount.
I hope it will grow on me but as of now, I can't agree.
Some one reaally doesn't like Skyrim...
 

Rimssky

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"So my gut feeling WAS right! Every dungeon is there solely to house an enemy/maguffin to kill/deliver for a quest!"




Yeah that seems to be the case kind of sad.....

Again my biggest dissapointment is the lack of good quests, as that was my favorite part of the previous games. I remmber going to Bruma for the first time in obvlion and immediatly being plunged into a murder mystery quest. It was amazing!
 

Maxipad

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Alright, I just registered and shit just to throw in my 2 cents on this discussion,
Oblivion Pluses:
1) Actual Cities: In Oblivion, there were 8 Cities, (9 if you count Kvatch) In Skyrim, there are 5 Cities and 3 Villages (4 if you count Winterhold)

2) More Color: In Skyrim I feel like there is a lack of color or something, in oblivion there were parts that I thought were beautiful (even though it was a video game) Like Anvil, that was the most beautiful city I have ever seen in a video game.

3) More Spells: In Oblivion, there were more spells.

4) Longer questlines: In Skyrim I have done every major Questline in the game (I.E. Main Quest, Civil War, Guilds and Daedric Princes) , and I am only level 35, how am I supposed to get to 50 with nothing to do? (Also I have 40 hours played in the game) In Oblivion, I felt like the questlines were longer.

5) You are more involved in Oblivion: In Skyrim, there are more quests, but most of them are the SAME QUEST, like the Majority of quests in Skyrim are either: Kill Bandits or Find Words Of Power. "I remmber going to Bruma for the first time in obvlion and immediatly being plunged into a murder mystery quest. It was amazing!" That's what I want to see in Skyrim, you can do a murder Mystery in Windhelm, but it's just not the same! Also, half of the Town / City quests are Daedric Quests

6) Dragons are VERY BUGGY: I don't know if you have encountered this in Skyrim, but sometimes when I am facing a dragon, they fly backwards, into trees or even just across the world.

7) Leveling System was better: In Skyrim, it doesn't matter if you level your skills up, all that matters are the perks. You could have an 100 in lockpicking and still have trouble with novice locks if you don't put perks into it.

8) More Diversity In Races: Now I know this will sound funny, but I feel like I'm more in the world of Oblivion because I see so many different types of people in it. In Skyrim, I think I have seen maybe 20 Orcs (that you can speak with) in total. And about 4 were in Major Cities / Villages.

9) The Arena: Now I know the Arena was something you would blow through in a day, and it was really easy. BUT IT WAS FUN! And you can go back to it every week. In Skyrim, the civil war is fun too, but you don't get as much gold and you can't keep going back to it.

10) Shrines were more interesting: Shrines in Oblivion made even starting daedric quests difficult.

11) The Mages Guild was better: In the Mages Guild, you had to put in more time and effort. And when you get your own staff, you really feel like your part of the guild.

12) Rumors in Oblivion were more interesting: In Skyrim, the only people you can hear rumors from are the bartenders, and most aren't even interesting. Also, when you are the Leader of Companions, the guards still say "Your the newest member of the companions!"

13) More Houses: As you might already know, I love being sucked into my RPG's and having a house in every city helped me play that fantasy. In Skyrim, you can't get houses in the villages... WHAT!?

14) The World was larger and filled up: Skyrim is pretty big too, but a lot of it is empty. In oblivion there were like 500 locations. In Skyrim it looks like there's only about 300.

15) More Climates: This sort of goes with #14, but I think it was kind of awesome how there was a Swamp, Mountains, A Forest, and beaches in Oblivion. Also There was more lakes and Water in general in oblivion. In Skyrim, all of the water is in the north, where it looks dull, or in a river, which is a nice touch, but not exactly as pretty as a lake.

16) Better Music: OMG How could I forget this? The music in oblivion just felt more beautiful.

17) Closure: In Oblivion, I felt like the story had ended, and my hero had done his part. In Skyrim, I felt like they could have done more with the story, they could have made another part in which you would kick the Thalmor out of Skyrim. I wasn't satisfied with the ending of the Civil War Story either. You never got to see if Ulfric becomes High King or not (Stormcloak side).
And before I get like 40 people calling me a basement dweller, I was 10 when I first started to play oblivion in 2009, now I am 13.
 

TehMadness

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Maxipad said:
4) Longer questlines: In Skyrim I have done every Questline in the game, and I am only level 35, how am I supposed to get to 50 with nothing to do? (Also I have 40 hours played in the game) In Oblivion, I felt like the questlines were longer.
That's not possible, due to the Radiant AI system. Granted, you'll have some really shitty quests, but you haven't done all of the quests.

Sorry I didn't reply to the rest of your points, but I'm tired and really can't be arsed. Rest assured that I don't agree with you though, and we'll leave it at that for now ;)

I've been really enjoying Skyrim, but I can see some of the complaints. Sadly, I think a lot of it (including being able to talk to all NPCS) is a severe case of rose-tint. Sure, you kinda could, but I got seriously stuck of crash-zooming into someone's face and seeing a greyed-out option for 'latest rumours' alone. It really started to get my goat, and I'm glad that Skyrim streamlined it somewhat.

I do miss Acrobatics though. Playing a thief that can't bound onto buildings just isn't the same. It had its own fun, and now that isn't really possible. Why couldn't it have been put into another composite skill, alongside Athletics?

Perhaps that's the problem; skills like Acrobatics and Athletics - almost useless skills - but going swimming would level you up in Athletics faster. When rules like that applied, that made you believe you were actually in a living and breathing world. Skyrim loses some of that with its streamlining.

First to blame the console market for the streamlining gets a cookie.
 

Maxipad

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TehMadness said:
Maxipad said:
4) Longer questlines: In Skyrim I have done every Questline in the game, and I am only level 35, how am I supposed to get to 50 with nothing to do? (Also I have 40 hours played in the game) In Oblivion, I felt like the questlines were longer.
That's not possible, due to the Radiant AI system. Granted, you'll have some really shitty quests, but you haven't done all of the quests.
Sorry I didn't specify, but what I meant is that I finished ever Major questline (I.E. Main quest, Civil War, Companions, Winterhold, Thieves guild, Dark Brotherhood and Daedric Quests)
 

Braden Charles

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1) Vampires were the #1 thing that I think they screwed up on. Being #1 partly because they didn't follow the lore of Skyrim, but instead they are the exact same as in Oblivion. There is a book in Oblivion that mentions the Volkihar clan of Skyrim which is a type of vampire that can reach through the ice of a frozen lake without breaking it. Why would they not include such badass lore in-game? I know that it's not really feasible player wise but that would be exhilarating to be grabbed through the ice all of a sudden while I'm traversing a haunted lake. All I'm saying is that being a vampire should give the player a unique experience that does not get old after playing it for a day, make us actually be hunters of the night instead of the simple break-in of a village house and feeding on the unwary.

2) They took acrobatics out. I know that a lot of people complained that it was a useless skill but honestly they can revolutionize what acrobatics is instead of just implementing the same things that were done in the previous games. Instead of "the higher the skill, the larger the jump", tone down the jumping length and height dramatically for one. Note that there is a perk system now; give the player the option to pick perks such as the ability to run up some walls and grab ledges, it doesn't necessarily have to be as complex as an Assassin's Creed game, but also give some incentive to scale walls such as bypassing enemies or security measures. The architecture is fantastic, there's no need to improve on that bit, but put it to some use; Let the player use their physical surroundings as an advantage for once!

3)Immerse the player more. This is and always will be a key issue that Bethesda will be addressing with their works, and this is the reason why these games are so popular, to a certain extent at least. Skyrim obviously streamlined a lot of things. From lessening the amount of containers that a player can actually loot in the world, to combining skill trees and eliminating the spells and abilities that either proved useless or inefficient. In short, Bethesda sacrificed variety for quantity. Yeah, the world is F****** huge, and the dungeons/forts are endless, but how many times can a player keep adventuring into these ruins before it all blends into one seamless experience full of loot that is already in the players inventory? After somebody experiences this, in which we ALL have, that is when we take a break from the game. There is no balance between experiences, a large portion of the game is quests full of fetching/killing things in ruins. Where is the surprise? The suspense? The choice to kill time by opening up a shop or business? How about the option to smuggle skooma through neighboring cities? What about when you are just walking through the forest and you decide to bust out your didgeridoo/flute and sit peacefully while you are in tune with nature. All of these things scream immersion, yet all we see in Skyrim is the same dungeon diving that we saw in Oblivion, not to mention a pretty unoriginal storyline (Something invades, there's chaos, You save the land, the end)

In future games, I would love to see less time spent on making the world huge and beautiful, and a little more time being spent on things the player can actually do and also more time spent on revolutionizing the combat/magic system.

I'd rather be in a small world with countless things to do than to be in a massive world where the only thing to do is explore 3 types of dungeons.
 

Pierce Graham

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Before I begin, I want to say that I enjoyed Skyrim. It's great fun, and I've spent hundreds of hours on it. The following isn't saying that it sucked. Only that I prefer Oblivion.
I was irritated that they removed four skills, like they removed five from Morrowind to Oblivion. Honestly, by The Elder Scrolls 8, are we gonna be down to 5 in total? Melee, Ranged, Magic, Heavy and Light armor? A sequel should add or improve upon the previous, not go through and remove instead of trying to fix. I can understand removing Luck as an attribute (literally , it did nothing), but removing all 8? Lazy. Also, Conjuration is now a joke. 30+ spells in Oblivion, down 6, 7 max.
I also recall Bethesda promising that Skyrim would have "5 Imperial-City sized cities and several smaller-ones." Not even Solitude, the largest in the game, is the size of the Imperial City. I can understand making the cities smaller, but don't go promising something and then not delivering.
Also, magic was better implemented in combat in Oblivion. It flowed better into combat, simply pressing a button to cast rather than having to go into a menu and equip it.
Combat is vastly improved in Skyrim, however. The finishing moves are a nice touch, stealth is much better than in Oblivion and making your own armor is very satisfying. Obviously the graphics are better, and I like the map system better. The repeatable quests are good, but get boring quickly as it's always the same thing. I also like how ALL skills count towards leveling up, not just a select few. The perks also spice things up nicely.
All in all, both are great games. Neither is "better" than the other, only different.
 

Di-Dorval

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The thing that made Skyrim less good for me is that they indeed made the dungeons better. But they completely forgot about the damn quests! They are all boring unimaginative poop I swear! ALL the guild quests are a joke and the rest are just fetch quests or quests that redirect you into a dungeon!!!

Oblivion had loads of more inspired and original quests and thats why the game is better imo. Even though Skyrim had better gameplay/looked better. Oh and talking dragons sucks... well they made me laugh at least...

Played Oblivion for 100 hours.
Played Skyrim for 35 hours and it was painful at the end.