Colt47 said:
Yeah it's kind of annoying, actually. The companies that are running the console market into the ground are the ones actually making the consoles and not keeping up with how the development environment has changed. Exclusivity is starting to keep people away from certain titles just because the cost of buying a console for one or two unique games isn't financially sound. Not to mention the pricing on console versions of games is outrageous when someone can buy the same title on the PC for less.
Well, exclusivity has been evaporating since the end of the PS2 generation.
It hasn't completely disappeared of course, but I don't think it's nearly the same barrier to entry as it used to be.
...And maybe because it has been disappearing, people have finally had a taste of the proverbial Forbidden Fruit, and are rejecting it outlike.
I think more than the Big Three (well, Sony and Microsoft really) it has been the AAA game publishers who are dragging everyone down with them.
AAA publishers are heavily reliant on consoles and historically, fully in bed with the Big Three. (today, again, Sony and M$)
They're outright addicted to the proprietary security they offer. DLC, online passes, market funneling, reduces rates of piracy (it takes far more effort to pirate a console game than a PC game)...they're addicted to it, but now that this generation is winding down, they've turned more of their attention towards the growing PC market, and they're trying to force more and more of those same "features" it.
Growing costs have forced them to cut mid-grade titles entirely, leading to a shrinking variety in game genre.
They're betting more of their company on broadest-appeal blockbusters, and have consequentially flooded the market with homogenized games; which in turn, has devalued each game except the biggest winners in their category.
So, now we're seeing blockbusters fail to meet their extraordinary quotas to cover their costs.
And when THAT happens, the publisher starts pushing for more and more Get-Rich-Quick Schemes ("Social" functions, Always-Online DRM,product placement, microtransactions) and you can bet anything that they have been pressuring Sony and Microsoft to provide the means of enforcing those schemes in their next consoles.
Result: Fewer games with greater homogeneity between them across the board. Independent games are increasing in appeal to fill the void, and while both Sony and M$ have platforms for indies in place, they are nowhere near as open and appealing as PC right now.