I can't really think of a game that has it that wouldn't have been better with it removed.
In most games: I'll end my run, or I'll have to return to base/town LONG before anything breaks, and all I do is stop by the shop on the way out to hit repair.
In Fire Emblem, at least the one's I've played: After the tutorial, you have a way to farm for money or you get more money than you will ever need. Now dealing with weapon degradation means simply buying 2-3 weapons for everyone and not worrying for the whole mission. This isn't a bad thing, but it makes me wonder why they included it since it can be handled without much problem. I do see the added strategy for the Special Weapons, but regular weapons I don't really see the point.
The Last of Us: Shivs break after a use or 2 if you found the upgrade, most melee weapons break in less than 10 hits. The shivs durability makes sense since it adds a bit of strategy (quick kill now, or stealth kill a Clicker, or save it for a door), but melee weapons it just meant after killing 2-3 in a horde of 10 or so I'm weaponless and vulnerable.
Fallout 3/NV was tedious because you ended up stuck with 2 types of items: Ones that can be repaired endlessly (Hunting rifles, various faction armor) or items that you NEED a repair shop for (90% of unique items).
To do it properly the game has to be balanced around it. Fire Emblem was probably the closest to doing it well, but I think the game would be a LOT better without it.
In most games: I'll end my run, or I'll have to return to base/town LONG before anything breaks, and all I do is stop by the shop on the way out to hit repair.
In Fire Emblem, at least the one's I've played: After the tutorial, you have a way to farm for money or you get more money than you will ever need. Now dealing with weapon degradation means simply buying 2-3 weapons for everyone and not worrying for the whole mission. This isn't a bad thing, but it makes me wonder why they included it since it can be handled without much problem. I do see the added strategy for the Special Weapons, but regular weapons I don't really see the point.
The Last of Us: Shivs break after a use or 2 if you found the upgrade, most melee weapons break in less than 10 hits. The shivs durability makes sense since it adds a bit of strategy (quick kill now, or stealth kill a Clicker, or save it for a door), but melee weapons it just meant after killing 2-3 in a horde of 10 or so I'm weaponless and vulnerable.
Fallout 3/NV was tedious because you ended up stuck with 2 types of items: Ones that can be repaired endlessly (Hunting rifles, various faction armor) or items that you NEED a repair shop for (90% of unique items).
To do it properly the game has to be balanced around it. Fire Emblem was probably the closest to doing it well, but I think the game would be a LOT better without it.