Oh, we're not digging this old horse up again are we? Well, it may due to my being one of the few people who enjoyed the Xen sections (even going as far as to saying they were one of my favourite parts of the game, alongside Surface Tension and Questionable Ethics) and also having not actually heard a decent explanation of why they supposedly weren't any good.
As for what the Xen levels were actually about. Well, I assume that as the aliens came from Xen so the best way to wipe them out was to go to their home dimension and kill their leader. I'm guessing that was the deal with that. Or would you have rather had another 4 levels of running around science labs before blasting some totally random boss alien, like in the lame ending to Opposing Force?
Thief: Deadly Shadows. I love the series and the game, but the ending was just too...open. If they're not intending to continue the series, I'd rather have a concrete conclusion than some open-ended event that leaves me wondering what happens next, knowing that I'll never find the answer. Give me some closure, Eidos!
I actually kinda liked that one - "full circle" and all that, mirroring the intro of the first game. Except Garret himself is now a Keeper, and it's implied (by him using his mentor's exact words) he will train the girl like he was trained himself. He also seems content with his new role, which was all the closure I needed. But I would not have minded another game in the series!
Absolutely agreed on FFX, MGS3 and Shadow of the Colossus - they were very well done and emotional endings.
Don't forget Ico too, that had a great ending. A happy ending! Which is surprising for a Japanese game to be perfectly honest. lol
Tomb Raider Underworld was quite underwhelming recently, it was a slightly anti-climactic and premature ending to a story that barely got off the ground.
Assassin's Creed's ending was also quite weak; you don't find out what happened to Altair and all you get is that lab to walk around in with the creepy writing on the walls! It really needed more than that.
Some old skool spoilers ahead - you have been warned!
Zelda Majoras Mask - Very disappointing ending. Link never gets home again, never sees Navi or Zelda again - just way too sad after the amazing ending of Ocarina of Time.
NiGHTS Into Dreams on the Sega Saturn was quite disappointing too because it was an amazing game, with brilliant gameplay but the endings were awful! I remember hating those as a kid, they felt tacked on and ultimately you didn't give a flying monkey whether Elliot and Claris were happy or not!
Star Wars : The Force Unleashed. Light or 'dark' it was pathetic. Although Light had a little more going for it. Dark Side, and I use that term as loosely as possible, was absurd and whimpered out like an old whoopee cushion. Thankfully, I guess, was that it was a short run of about a day's playing. So it wasn't as much of a waste of time as others were that were mentioned here. Seriously LucasArts....just step away from Star Wars and let better people handle it...
Wow what is up with the Dead Space hate. Although it may not have been some incredibly deep life altering ending if you have ever watched a sci fi or horror flick the ending was suitable to those standards. Although I am a big fan of the cheesey B movies so it is my own opinion. I didn't have any expectations of an intelligent "keep me up at night pondering it" ending so it didn't disappoint.
Now Fable 2 and Fallout 3 on the other hand were complete garbage. Why bother giving us any sense of a choice when at the end of the day it doesn't matter?
As was said one page back, it didn't make any sense to have your
lover/whatever the heck she is to you come out of the shadows
and scream in a high pitch. Now, if it were just another necromorph, the sequel is pretty much established because from that, you'll realize that there is more than one Hive Mind. Or there is a generic "bigger threat" that can be overcome with bigger guns and better tactics for the next game. And yeah, that was the least entertaining end-boss fight I've played in recent memory. Even Frank Fontaine was better than the Hive Mind.
You have no idea how infuriated I was when I beat the game and only a few weeks later I heard the company went bankrupt. Pissed me off way more than the Halo 2 ending. Now we will never know what those friggin scanners were looking for. Or why they even needed to scan people in the first place.
The ending of Dementium: The Ward was soo disappointing I took it back to Game Stop right after I finished it.
So after leading this guy through a horrible realm of nightmares, piecing together his horrible questionable past and defeat the evil Psychic Surgeon fellow in a challenging boss battle, the scene changes to your character with his head cut open on an operating table, the crazy surgeon dude standing over him saying something like "Phase one complete, moving on to phase two" as his vital signs flatline in the background...
You spend several hours running around this terror to find out it's just some kind of final dream or hallucination before you're killed by the boss you just took down!
If the events in the game have no impact on the ending, then either then ending sucks or the game does.
As for good endings, I'd say Hitman: Blood Money had one of the coolest and most interesting endings out of the games I've played. (If that's the one that I'm thinking of... It's the one with the white suit, if you know what I mean...)
CoD4 wasn't anti climactic, it was just...sudden. I suppose, since it ended in the middle of the climax, it was actually the least anticlimactic ending out there.
CoverYourHead said:
A great ending was Star Wars KOTOR, best ending EVER.
Agreed. Just because you're planning a sequel doesn't mean that you can't wrap leave us with a slight sense of closure. You see, Mass Effect did that well:
at the end, you feel a huge accomplishment for killing zombie-saren and destroying Sovereign. Yeah, the Reapers are still out there, but there's still a sense of closure.
Anyway, on my list of worst endings is Indigo Prophecy. Although, really, the ending wasn't bad so much as the entire second half was. Its a shame, because the first half was great.
PirateKing said:
One of my favorite endings was the one from Prince of Persia: The Sands of Time. Kind of reminded me of the ending of Donnie Darko, how all of the previous events are negated through time travel.
I agree. I also like the ending of Two Thrones, because it ends with the same words SoT began with, meaning that the entire series took place after it ended. Fitting for a game essentially about time travel and with purposefully placed time paradoxes up the ass.
Slycne said:
Knights of the Old Republic 2, all that work for some dialogue boxes and not very interesting ones either.
Too true. I'd argue that everything from the Ravisher onward was bad. I did like the cutscene in the Enclave on Dantooine, though.
"You were deafened"
"At last you could hear"
"You were Broken"
"You were whole"
"And, at last, you saw"
Mr0llivand3r said:
Star Wars Republic Commando.
it seemed like there should have been more to the ending, and shame on Lucas Arts for never making a sequel
Dead Rising. You spend a fair while doing all your missions, and at the end when you think, "Oh great, here's the helicopter. Time to get out of this shithole... Wait, why is there a zombie-OH SHIIIIIT!" Yeah, and don't even get me started on overtime mode.
Also, am I the only person who was totally in love with Fable 2's ending?
Also, Oblivion's ending was lame, there was no real boss battle, just a sequence you watch of a dragon and something else (I can't really remember I haven't played it in a while).
Another vote for Oblivion. They showcase the big guy to ya, but all ya do is run past him and watch your twat escort transform in a dragon and steal your kill. Damn that was a slap in the face.
Baaaaw Fallout 3.. I mean I have a perfectly fine plot device following me around that simply refuses to do his job, willingly sacrificing a life...
Should have left you rot, fawk you, jerk.
Another vote for Oblivion. They showcase the big guy to ya, but all ya do is run past him and watch your twat escort transform in a dragon and steal your kill. Damn that was a slap in the face.
The God Hand ending is anticlimactic in terms of difficulty, but very satisfying in terms of scale. I also thought DMC3 and Viewtiful Joe did a great job with providing satisfying end bosses.
In terms of final bosses that weren't worth it, I'd say Second Sight gets a vote. That last level was an absolute masterpiece right up until the end, but the very last bit of gameplay was underwhelming in the extreme.
It wasn't the ending that was disturbing, but the final boss and what you have to do just before the final boss was really... yeah. Then the ending was really calm and sweet and happy and a bit funny, very satisfying actually...
I was pissed with Halo 3's ending, I was expecting a massive, epic gunfight and all I got was another damn Warthog drive from hell... real original Bungie...
hmmm... I'd have to say fallout 3. Even though I got the ending spoiled for me so many times it still left me a bit confused. So I just reloaded my character before the "point of no return" and explored the wastes some more. Now I can't wait for that DLC expansion.
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