Pretty sure if you are a raider/bandit and stealing the livelihood of people & giving them post traumatic stress disorders after wavings swords in their faces or massacring the guards (oops, no husband anymore!), you're fucking evil.geK0 said:Usually Choatic-Neutral
I like to play a hell raising bandit/thug/raider who has some redeeming human qualities but is still sort of bad ass. Chaotic evil is unrelatable
Depends how you play it out reallyIndecipherable said:Pretty sure if you are a raider/bandit and stealing the livelihood of people & giving them post traumatic stress disorders after wavings swords in their faces or massacring the guards (oops, no husband anymore!), you're fucking evil.geK0 said:Usually Choatic-Neutral
I like to play a hell raising bandit/thug/raider who has some redeeming human qualities but is still sort of bad ass. Chaotic evil is unrelatable
Some of those people who get guns pointed at them during bank robberies are never able to work again and need psychiatric help for years to get over it.
The difference is just the motive - the intent is the same and the outcome is harmful. Just because you have had a rough life doesn't mean you are any less evil for doing horrible things to others...geK0 said:Depends how you play it out reallyIndecipherable said:Pretty sure if you are a raider/bandit and stealing the livelihood of people & giving them post traumatic stress disorders after wavings swords in their faces or massacring the guards (oops, no husband anymore!), you're fucking evil.geK0 said:Usually Choatic-Neutral
I like to play a hell raising bandit/thug/raider who has some redeeming human qualities but is still sort of bad ass. Chaotic evil is unrelatable
Some of those people who get guns pointed at them during bank robberies are never able to work again and need psychiatric help for years to get over it.
there's a big difference between a psychopath and somebody who is forced into a life of crime in order to carve out a livelyhood
but yea, perhaps 'hell-raising' wasn't the best way to describe it.
Indecipherable said:The difference is just the motive - the intent is the same and the outcome is harmful. Just because you have had a rough life doesn't mean you are any less evil for doing horrible things to others...geK0 said:Depends how you play it out reallyIndecipherable said:Pretty sure if you are a raider/bandit and stealing the livelihood of people & giving them post traumatic stress disorders after wavings swords in their faces or massacring the guards (oops, no husband anymore!), you're fucking evil.geK0 said:Usually Choatic-Neutral
I like to play a hell raising bandit/thug/raider who has some redeeming human qualities but is still sort of bad ass. Chaotic evil is unrelatable
Some of those people who get guns pointed at them during bank robberies are never able to work again and need psychiatric help for years to get over it.
there's a big difference between a psychopath and somebody who is forced into a life of crime in order to carve out a livelyhood
but yea, perhaps 'hell-raising' wasn't the best way to describe it.
I'd strap a living baby (or two) to my shield and beg your mage companion to fireball me. Then it's go time!Witty Name Here said:Lawful Good.
I've realized recently that, in most RPGs, I'm always the Paladin. Not only because they're usually overpowered, but because the sheer concept of them is awesome.
I mean, if we go by the Warcraft Version, when I play a paladin, I'm essentially playing Thor. Except I'm decked out in heavy armor that makes me a walking tank and I can heal. Honestly, smiting evil doers with a hammer and bringing the ever-loving WRATH OF THE GODS down on their heads is just beyond awesome.
Plus, we usually get the coolest armors.
http://browse.deviantart.com/?q=Paladin&order=9&offset=48#/d4ir6wt
If I saw that guy on the other side of the battlefield, I would run in terror.
LMAO!Indecipherable said:I'd strap a living baby (or two) to my shield and beg your mage companion to fireball me. Then it's go time!
This is NOT a fight you want to lose, because if I win, it isn't just this incarnation of your life that will end in suffering...
Very aware of this fact.Witty Name Here said:You seem to be forgetting one thing about us "Lawful Good" types...Indecipherable said:I'd strap a living baby (or two) to my shield and beg your mage companion to fireball me. Then it's go time!Witty Name Here said:Lawful Good.
I've realized recently that, in most RPGs, I'm always the Paladin. Not only because they're usually overpowered, but because the sheer concept of them is awesome.
I mean, if we go by the Warcraft Version, when I play a paladin, I'm essentially playing Thor. Except I'm decked out in heavy armor that makes me a walking tank and I can heal. Honestly, smiting evil doers with a hammer and bringing the ever-loving WRATH OF THE GODS down on their heads is just beyond awesome.
Plus, we usually get the coolest armors.
http://browse.deviantart.com/?q=Paladin&order=9&offset=48#/d4ir6wt
If I saw that guy on the other side of the battlefield, I would run in terror.
This is NOT a fight you want to lose, because if I win, it isn't just this incarnation of your life that will end in suffering...
![]()
Indecipherable said:Very aware of this fact thank you.Witty Name Here said:You seem to be forgetting one thing about us "Lawful Good" types...Indecipherable said:I'd strap a living baby (or two) to my shield and beg your mage companion to fireball me. Then it's go time!Witty Name Here said:Lawful Good.
I've realized recently that, in most RPGs, I'm always the Paladin. Not only because they're usually overpowered, but because the sheer concept of them is awesome.
I mean, if we go by the Warcraft Version, when I play a paladin, I'm essentially playing Thor. Except I'm decked out in heavy armor that makes me a walking tank and I can heal. Honestly, smiting evil doers with a hammer and bringing the ever-loving WRATH OF THE GODS down on their heads is just beyond awesome.
Plus, we usually get the coolest armors.
http://browse.deviantart.com/?q=Paladin&order=9&offset=48#/d4ir6wt
If I saw that guy on the other side of the battlefield, I would run in terror.
This is NOT a fight you want to lose, because if I win, it isn't just this incarnation of your life that will end in suffering...
![]()
Three reasons.
Firstly, you might be Exalted which means you can't make an action that could cause harm to an innocent. Straight up from the rules. It's not common, but it's extraordinarily dangerous to fight someone like that because they basically are Paladins with insanely powerful extra feats.
Secondly, you might flinch or hesitate for even the briefest moment, and even if that doesn't translate into a modifier to a d20 dice roll, I'd do it anyway for the story element.
Thirdly, I want to see the look on your face as you smell the roasted baby, or get the blood in your eyes after I deflect your sword with my shield. That look is worth it I tell you!
...other way round in our storiesFieldy409 said:Indecipherable said:Very aware of this fact thank you.Witty Name Here said:You seem to be forgetting one thing about us "Lawful Good" types...Indecipherable said:I'd strap a living baby (or two) to my shield and beg your mage companion to fireball me. Then it's go time!Witty Name Here said:Lawful Good.
I've realized recently that, in most RPGs, I'm always the Paladin. Not only because they're usually overpowered, but because the sheer concept of them is awesome.
I mean, if we go by the Warcraft Version, when I play a paladin, I'm essentially playing Thor. Except I'm decked out in heavy armor that makes me a walking tank and I can heal. Honestly, smiting evil doers with a hammer and bringing the ever-loving WRATH OF THE GODS down on their heads is just beyond awesome.
Plus, we usually get the coolest armors.
http://browse.deviantart.com/?q=Paladin&order=9&offset=48#/d4ir6wt
If I saw that guy on the other side of the battlefield, I would run in terror.
This is NOT a fight you want to lose, because if I win, it isn't just this incarnation of your life that will end in suffering...
![]()
Three reasons.
Firstly, you might be Exalted which means you can't make an action that could cause harm to an innocent. Straight up from the rules. It's not common, but it's extraordinarily dangerous to fight someone like that because they basically are Paladins with insanely powerful extra feats.
Secondly, you might flinch or hesitate for even the briefest moment, and even if that doesn't translate into a modifier to a d20 dice roll, I'd do it anyway for the story element.
Thirdly, I want to see the look on your face as you smell the roasted baby, or get the blood in your eyes after I deflect your sword with my shield. That look is worth it I tell you!
Thats the great thing about paladins in stories, you can put them in(Slightly less ridiculous) scenarios like this. The villain trying to twist things so the noble paladin feels the blame for the villains own evil acts is a classic thing.
Then the paladin ends up caving their face in with his mace.