You're crazy if you think that's lawful good. That's practically a definitive example of Lawful Evil.nikki191 said:paladins are a scary bunch. "lawful good" gives them leeway to slaughter people who dont follow the tenets of their belief. they make great villians too. "the paladin sect leader just slaughtered every man, woman and child in the village because they were heathens"
Thank you for that. I think I will spare you.nikki191 said:you have the makings of a talented super villian, i take my hat off to youDoPo said:I usually go for True Neutral or Neutral Good (usually Unaligned in 4e), on account that most groups/DMs generally play nice guys (or rather, not bad) and I'm not into long D&D campaigns, so I just go with it.
However, my favourite alignment is Lawful Evil. Cold hearted and efficient. Also, it's awesome to promise somebody not to harm them and order your underlings to do it. You kept your promise after all.
You're thinking of it wrong. Chaotic, Lawful and Neutral aren't degrees of whatever alignment comes after. One is not "more evil" or "less moralistic" than the other. It has to do with their views on collectivism or individualism, and how they carry out said evil.geK0 said:Indecipherable said:The difference is just the motive - the intent is the same and the outcome is harmful. Just because you have had a rough life doesn't mean you are any less evil for doing horrible things to others...geK0 said:Depends how you play it out reallyIndecipherable said:Pretty sure if you are a raider/bandit and stealing the livelihood of people & giving them post traumatic stress disorders after wavings swords in their faces or massacring the guards (oops, no husband anymore!), you're fucking evil.geK0 said:Usually Choatic-Neutral
I like to play a hell raising bandit/thug/raider who has some redeeming human qualities but is still sort of bad ass. Chaotic evil is unrelatable
Some of those people who get guns pointed at them during bank robberies are never able to work again and need psychiatric help for years to get over it.
there's a big difference between a psychopath and somebody who is forced into a life of crime in order to carve out a livelyhood
but yea, perhaps 'hell-raising' wasn't the best way to describe it.
think of it this way
chaotic evil:
taking hostages, killing civilians, backstabbing allies
basically you're a ruthless psychopath with no law or morals
chaotic neutral:
stealing, robbery, intimidation, etc
you're not a nice person and you have little regard for laws, but you have some moral fabric.
My last rogue for example held up a trade caravan with a group of thieves, but later in the session, refused to take part in the kidnapping/ransom of a child who was travelling with the caravan. He's definitely not GOOD, but has enough moral fabric to not be considered evil.
It's just a matter of extremity really, there's obviously going to be some grey area between alignments though.
This was about chaotic neutral vs. chaotic evil : \Taunta said:You're thinking of it wrong. Chaotic, Lawful and Neutral aren't degrees of whatever alignment comes after. One is not "more evil" or "less moralistic" than the other. It has to do with their views on collectivism or individualism, and how they carry out said evil.geK0 said:Indecipherable said:The difference is just the motive - the intent is the same and the outcome is harmful. Just because you have had a rough life doesn't mean you are any less evil for doing horrible things to others...geK0 said:Depends how you play it out reallyIndecipherable said:Pretty sure if you are a raider/bandit and stealing the livelihood of people & giving them post traumatic stress disorders after wavings swords in their faces or massacring the guards (oops, no husband anymore!), you're fucking evil.geK0 said:Usually Choatic-Neutral
I like to play a hell raising bandit/thug/raider who has some redeeming human qualities but is still sort of bad ass. Chaotic evil is unrelatable
Some of those people who get guns pointed at them during bank robberies are never able to work again and need psychiatric help for years to get over it.
there's a big difference between a psychopath and somebody who is forced into a life of crime in order to carve out a livelyhood
but yea, perhaps 'hell-raising' wasn't the best way to describe it.
think of it this way
chaotic evil:
taking hostages, killing civilians, backstabbing allies
basically you're a ruthless psychopath with no law or morals
chaotic neutral:
stealing, robbery, intimidation, etc
you're not a nice person and you have little regard for laws, but you have some moral fabric.
My last rogue for example held up a trade caravan with a group of thieves, but later in the session, refused to take part in the kidnapping/ransom of a child who was travelling with the caravan. He's definitely not GOOD, but has enough moral fabric to not be considered evil.
It's just a matter of extremity really, there's obviously going to be some grey area between alignments though.
Chaotic Evil is someone evil, who abhors order and any sort of structure or establishment. Someone who is Chaotic Evil is a supervillain who follows their own rules, and doesn't work well with others. I.E. has no comrades. Completely Individualist.
Neutral Evil is someone who respects rules and establishment, but is willing to bend them to suit their own gain, I.E. sell out their comrades as soon as someone stronger comes along. Collectivist or individualist, depending on the situation.
Lawful Evil is someone evil who has a strict guidelines of how things should work, and has some sort of system in place. I.E. a tyrant. Collectivist.
OT: I tend to play either Lawful Evil or if I'm good, Chaotic Good. I love playing the leader of an evil empire, or a vigilante.