what are bad graphics?

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T_ConX

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Mar 8, 2010
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1) Minecraft is awesome. Fuck your friends.

2) A good gamer will, at a certain point in their lives, realize that they shouldn't care about graphics. If you were gaming either before the arrival of 3D games, or just at the start, then odds are a good chunk of your favorite gaming experiences involved some really block-shaped characters. We're those games any less amazing? NO! Fuck your friends!
 
Sep 14, 2009
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i can enjoy oldies sometimes, but for the most part i need that shit in 3D for it to be decent at all (not 3D 3D, as in there is depth to the playing field), it annoys the hell out of me in games when its all flat but they have it so you can walk behind a huge castle yet you'll run into a flower patch and get stuck. fuck that.
 

CrankyStorming

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Mar 8, 2010
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Why does everyone make the mistake of thinking that 'graphics' and 'visuals' are the same? Graphics are the technical side of things and are entirely subjective to the hardware, so if a PS1 game has blurry textures and flat environments like an N64 game, it has bad graphics. Visuals are the presentation that actually translates on screen, so if a PS3 game had a higher polygon count than the real world but was so brown you couldn't see anything, it wouldn't technically have bad graphics but it would still be ugly.
 

SteinFaust

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Jun 30, 2008
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if my game has a shite every time i blow something up, it has bad graphics.
if everything looks like it's coated in shiny gimpsuit rubber, it has bad graphics.
if i can pick out individual polygons on something other than an ambient prop, it has bad graphics.
 

The Cheezy One

Christian. Take that from me.
Dec 13, 2008
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my opinion of bad graphics is when the collision detection and graphics dont line up properly, so a body part disappears into a wall, etc. more to do with collision detection than anything, but its how i always thought of it
 

Spencer Petersen

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Apr 3, 2010
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I really don't care about graphics unless they do 2 things
1. Distract me from the game so much they make the game not fun
2. Flow so well with the total art style that it increases the impact of the narrative
Anywhere in the middle and they really aren't worth mentioning
 

auronvi

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Jul 10, 2009
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Graphics have moved from the technological aspect and more to a design and preference aspect. No one can deny that Halo 3 has better graphics than Goldeneye. Now compare Halo 3 to MW2. The videogame community is very split on that question regardless of trolls and fanboys.

I would say the best example I can think of this is World of Warcraft. Their graphics are not performance intensive. You don't need a beast of a machine to run the game BUT the graphics look really really good no matter what. The reason is because the art direction and style that is infused in every texture and every model. There is a cohesiveness throughout the entire game world. No matter where you are, where you take a screen shot, it is instantly recognizable as WoW. I would say WoW has prettier graphics than MW2 even though MW2 might be technically superior.

Bad graphics does not mean, "unrealistic." I think bad graphics are when a game does not provide any certain style and as a whole looks dull and drab. A game is made by many artists but it should not LOOK like it is made by many artists. That is good art direction and that results in better graphics than any game could ever get by including the newest and coolest rendering techniques.
 

Snotnarok

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Nov 17, 2008
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Bad Graphics, first thing that comes to mind is Hybrid Heaven on N64 that game just didn't look good if memory serves.
 

Something Amyss

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Circusfreak said:
yea but does that mean that new retro styled games like minecraft, megaman 10, knytt and VVVVVV all have bad graphics?
Yes. Emulating something bad doesn't immunise it from also being bad. "retro" graphics may only look like the old 8 bit (or whatever) counterparts, but they are still ugly, blocky, and so on.

Now, I'll still play games like this, but that doesn't mean the graphics aren't bad. They're still serviceable.
 

Altorin

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May 16, 2008
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The early polygon graphics with solid color "textures" was horrible.
 

Gasaraki

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Oct 15, 2009
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I think bad graphics is when a game goes for a style and fails.
For example, mw2 is going for a realistic style which it does very well. Okami on the other hand goes for a more cel-shaded style. It doesn't look worse than MW2 (I actually think it looks better), it just goes for a different style and attains it.
 

mexicola

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Feb 10, 2010
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Graphics are bad if they prevent you from playing the game as you should. If you don't know what the hell is going on on the screen and have to stop just to try and discern it, that's bad graphics.
 

Ulquiorra4sama

Saviour In the Clockwork
Feb 2, 2010
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You tell me?

OoT had pretty "bad" graphics by today's standards, but i still wouldn't say it bother me much when i play the game. It still manages an excellent atmosphere and i don't think i'd like OoT better if it had "better" graphics.

TP had "better" graphics, and while it may've been more of a pleasure to look out over Hyrule, i still got the roughly the same sense of atmosphere in TP as i did in OoT.
 

Thirsk

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Jan 18, 2009
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To me, good graphics is either

A) Close to photo-realism

B) A good, thought-through, reckognizable art style

or

C) Both of the above.

I prefer option B myself, but I won't deny that stuff like, say, Farcry 2 or whatnot have good graphics. Just another kind of "good".
 

Dr. HeatSync

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Aug 5, 2010
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I feel I really have to drop my two pence in for this one This is how I personally see it.

For one thing, why do some people find sprite art just as or even more compelling than the attempt at photorealism? The answer is that we find it aesthetically pleasing; it is a style, which is why we must understand the difference between Visual Aesthetics and the function of Graphics.

See, visual aesthetics are the way things are presented; what makes things look nice and charming. It conveys a message about the game the instant we look at it, such as Team Fortress being cel-shaded (and therefore probably going to be comedic) or Modern Warfare going towards Photorealism (to therefore tell us that it should be taken seriously). Like the how the colour of your food may affect you will to eat it, the aesthetics are vital for us to dig in.

Bad aesthetics of course means visuals that aren't compelling; bland boring environments. Lifeless animation (Fallout 3). Poor lip-syncing. Stuff that disconnects us from the media.

Graphics are the more functional; It is why the cast of Team Fortress have distinct silhouettes, so that they can be easily recognised from a distance. Even Bad Company 2 has some level of distinctiveness in the way the classes dress, such as the bad guy medic always having a red hat. But its a little more complicated than that of course.

Its how well the game can run; how much the system can render without appearing to chug and stutter. It also involves deciding the levels of contrast a game may have, so while TF2 has really easy to recognise team colours, Ghillie Suits in other games camouflage due to the lacking of visual contrast. It is the relation between the collision boxes and the actual in game meshes. Being able to see (Doom 3 failed this one pretty hard). Basically, its a lot of things, but if they were changed, it would affect the gameplay directly, aside from just the look.

Bad graphics in this regard can be a choppy and inconsistent framerate, Things that don't do as they should (aforementioned ghillie suits failing to blend with environment that it should), shooting a guy and the collision boxes having no real relation to the mesh (meaning a false hit/miss). There can also be cases of a game (Halo: Combat Evolved) looking great at 30fps, but then when bumped up to 60, and inconsistency in animation because the
models have been animated to 30fps, but the game is going at 60fps playing animations half of its speed. Basically, inconsistency is jarring.

In terms of aesthetics, its about good art direction. In terms of the functional part of graphics, it's about optimisation, and using the hardware to the fullest without going over the limit. Theoretically this means that a game like Kirby's Adventure can be more charming than Modern Warfare, but not as graphically impressive. It is the reason why Metroid Prime 3 looks a lot better than The Conduit, because it has made better use of the hardware.

I think its the difference between aesthetics and graphics; form versus function, that many people need to understand. The difference between the two and also the fact that they are both under the Visual category. and its not just a case of a game appearing in HD or having normal maps or a high polycount that makes game visuals. It's what pisses me off about amateur reviewers that suggest the 'graphics versus gameplay/graphics don't make a game' argument, because, as mentioned above, bad graphics would mean bad gameplay, and half the time, they mean visual aesthetics.
 

A_Parked_Car

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Oct 30, 2009
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Bad graphics for me are graphics that impede the gameplay. For example in Medal of Honor: Vanguard on the Wii the lighting engine was horrible. There were parts of missions that you couldn't actually see where you were going...
 

Deadlock Radium

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Mar 29, 2009
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In my opinion, bad graphics are games with graphics that aren't up to date with today's overall standards. Just as easy as that imho.
 

JUMBO PALACE

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You can only have bad graphics if you're aiming for good and miss. If your game has a certain style like Windwaker or Limbo then that's not bad, it's supposed to look that way. However, if you take a game like Two Worlds, that was trying to look good but ended up flat, dull, and ugly, you could call those graphics bad.
 

LitleWaffle

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Jan 9, 2010
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phenity said:
I agree with Ajimbo. It's less about low-poly/low-pixel and more about being badly done these days.

That said, most of your consolebrofriends are only used to playing MW2 and therefore anything that doesn't look like MW2 has bad graphics.
You have earned my respect good sir.

OT: Honestly, I have never seen a game in which the graphics are "bad". There are many types of graphic designs. Some examples would be, a cel shaded game which works incredibly well for a game with a more cartoony aspect to it. Realistic graphics work well too for the games that they are on. I don't even mind blocky graphics, I even liked the look of Super Mario 64 and Smash Bros.

It really depends on which type is used for each game. If Modern Warfare 2 had cel-shaded graphics, it would probably be a lot less popular. While a game like Tales of Symphonia would look horrible with realistic graphics, when there is nothing realistic about it and they use anime design. If a game uses the wrong type of graphics for their game, then I would consider it to be bad. But the types don't matter to me as long as they are appropriate for the game.