Finished Chapter 1 of Red Dead Redemption 2. So far, the shooting and riding mechanics are pretty fun, though I've only just gotten through the tutorial for them, more or less. I didn't do very well with hunting in the tutorial mission for that, so I'll probably need to practice in the wild a little/a lot more if I'm going to make a good contribution to the camp. As for the story, there's a lot of characters to keep track of and a lot of things going on with the gang, and I feel like I'm not really keeping good enough track of all of it, but I'm still interested to see where it goes.
The game looks beautiful, in stills and in motion, though sometimes I have difficulty seeing where enemies are when I'm not supposed to. I also don't know about all the RPG stuff like stat boosting and temperature and horse bonding and all that, since I don't normally play games like this, but I'm sure I'll get there. I am enjoying it, and I plan to stick it out for at least a little while. I've heard it's a pretty long game, though, so I don't know yet whether I'll go all the way or not.
The RPG stuff isn't really a big deal. You subtly level up by doing it but as far as I can tell it doesn't change much. For example, if you run a lot Arthurs Stamina increases every so often. OTOH, you can get stamina, health and deadeye restoration items everywhere and even with an un-upgraded satchel you'll probably have more then enough to carry you through the game without issue.
The hunting thing isn't needed for camp contributions. You can donate cash or valuables as well, and you'll find valuables by the wagonload by looting all the people you shoot(just wait till people start yelling at you to get going because you're looting the 20 guys you just shot). The hunting thing is mostly important for pelts and legendary animals. Also if you just enjoy hunting(which a lot of people do).
You'll get an introduction to fishing later but you don't have to do it except like once in the entire game if you don't want to. There are some optional missions and parts of missions where you can go fishing(One particular mission where Dutch and Hosea invite Arthur to go Fishing together is nice, not so much for the fishing but the banter while fishing).
I haven't really had a problem with weapon swapping so far. I think I've unlocked every category at this point, so it's mostly just playing with which one I enjoy the most, and possibly changing it out a bit due to enemy weaknesses. But if I'm actually trying to level up a new weapon type, it's pretty easy to just slap on the implant that improves your proficiency increase rate, and go run around farming dudes. I usually slap that on, along with some scrap boosting mods, and just do a farm run. Very quickly I find my weapon is on par with my primary one, so it's not a big issue.Oh yeah the save room song drove me absolutely banana in surge 1. It's an okay game, but it really suffer from repetition, the enemy are essentially all the same and the part cutting aspect never evolve from the start. It also suffer from very repetitive environment, you've seen one industrial plant you've seen them all. Also I hated how you level up weapon type by using them, it makes it really hard to switch weapon type later on (not that there's much reason to switch every weapon of one category behave the same).
The surge 2 fixed most of those issues (no more song in the save room).
PS+ freebie Days Gone
Just your run of the mill bucolic open world with zombies in it. You crouch in bushes, tag enemies, throw rocks, kill instantly, loot bodies, craft molotovs, clear bases and repeat. Some minimal survival element by keeping your bike fueled and repaired with scrap, but nothing to sell the game on. The story just kinda has you going from one survivor camp to another without much ado. Feels like the sparse plot could be background filler for any other zombie game.
There's nothing awful about the game, just unremarkable so far.
I really enjoyed it. Most of the game mechanics are nothing new I'll admit, but it did one thing that I find very rare in a lot of games, and that's make a cast of characters that I actually like. That feel really fleshed out as actual people. To a degree you usually don't see in games. It had some interesting mechanics, like for the infected hordes, and how they would migrate between water and food, and allowed you to plan strategies on how to take them out as a result of that. Dealing with a multi-hundred horde could be really tense, but also fun, and I can't recall any games that ever tried to implement enemy groups to that size, and expect you to take them out by yourself. But you can totally do it, with strategy.Woah...so this is the big freebie for April? I’ve been waiting for it, even though the last thing I need in the backlog I’ve been slowly whittling away at this year is another open world game. I’ve heard good things though, so will definitely add it to the library.
Definitely do. It's a good game and I'm enjoying it, it's just that it doesn't really do anything new I haven't already been through in a bunch of Far Cries/wilderness sandboxes. The first few hours feel very stop and start, in and out of cutscenes and tutorials, and speaking as someone who isn't especially burnt out of zombie apocalypses like 9 out of 10 people in the world right now I don't see the story moving anywhere interesting either.Woah...so this is the big freebie for April? I’ve been waiting for it, even though the last thing I need in the backlog I’ve been slowly whittling away at this year is another open world game. I’ve heard good things though, so will definitely add it to the library.
I think the story might improve for you. I'm not burned out on zombie games, but I do think that, ok while the game doesn't really do anything NEW, I do think it presents a lot of the tropes in a more enjoyable way. The supporting cast really became the shining gem for me of the game. It does take a while to get to it yes, but eventually, for me, the various subplots of the cast, became very engaging. I absolutely fell in love with one character, but I don't think I did for the reasons that the devs intended. I like that the factor in sound into whether the zombies hear you, so doing things like killing the engine and coasting downhill is a good strategy, both for conserving fuel, and for letting you weave through zombie clusters unmolested.Definitely do. It's a good game and I'm enjoying it, it's just that it doesn't really do anything new I haven't already been through in a bunch of Far Cries/wilderness sandboxes. The first few hours feel very stop and start, in and out of cutscenes and tutorials, and speaking as someone who isn't especially burnt out of zombie apocalypses like 9 out of 10 people in the world right now I don't see the story moving anywhere interesting either.
That said I'm delighted it's a freebie. I came pretty close to buying it several times on sale and has been on my list for a while now.
If you have a switch, just play Ultimate Alliance 3. That game is way more fun; especially in comparison to AvengersAvengers got put on PlayStation now so I switched over to that during for my hour of gaming a night. I can see what people mean when they say it’s a pretty generic beat em up, but since my math class is reaching its conclusion and absolutely ticking me off, it’s been a nice stress relief to slam robots on the ground like the hulk did with Loki.
I have no idea why, but I've been buying lots of old cult PS2 games, but of everything what I'm actually playing is Midnight Club 3, which is weird because it's not a bad game but it's just a racing game that I don't really like the soundtrack of, but IDK, maybe it's because my brain is mush since I'm pretty overworked lately and a racing game doesn't really ask that much of me, specially not one as easy as this one (At least it's really easy up to where I am), but you know I went out of my way to get Silent Hill 2, Metal Gear Solid 3 & Clock Tower 3, so it seems weird that of all 26 PS2 & PS1 games I've acquired the only one I'm playing is a racing game that the guy that sells the second hand games threw in for free because I mentioned I kinda wanted a racing game because, well I've bought over 20 games from him.
As for the game, I mean it's a pretty decent arcade street racing game with pretty good car customization for a PS2 game, it controls fine and it does the job, like all of the street racers from the era, once you modify your cars a bit it's like stupidly easy and it's a pretty decent time killer, I mean I'm pretty sure that if I wasn't playing it like a completionist my progression wouldn't be as high and the game would be a bit more challenging and as such more fun, but IDK, it's something I can pop in for an hour or two after work and before going to sleep and make enough progress, once I have more free time I'll give all those other games a chance, though I'll admit some of them I actually didn't like at all and probably won't be playing like Star Ocean or Kingdom Hearts, those games aren't my jam like at all.
I started to come in here and b**** about how the game is not "like" Destiny 1, it IS Destiny 1. The opening mission is a shameless point-for-point "remaster" of Destiny 1's opening mission. I fucked around a bit, menus are an unintuitive and convoluted mess, couldn't figure out how to level up, etc., so I said fuck it and uninstalled the game. Turns out, Bungie "re-did" the opening sequence like this on purpose in an update, and the sequel proper starts after you finish the mission and instead of goin to D1's Tower as you'd expect, you're taken to D2's hub area. I might re-install it next time I have 8 hours lying around to download it again.Destiny 2. As someone who initially liked Destiny 1, but eventually succumbed to its mindlessly repetitive gameplay loop and lack of any narrative depth, I was surprised to find myself downloading Destiny 2 this weekend. It’s free with my Xbox GamePass, so I figured, what the hell; haven’t played an FPS in years and supposedly they improved this time around. I was further surprised to find it started off exactly like Destiny 1, a shameless point-for-point rehash of D1’s opening sequence. I initially thought maybe it was a tongue-in-cheek nod to its predecessor, y’know, owning the failings of yesteryear before showcasing the stark differences and improvements, but so far… no. Granted, I only played for about 10 minutes, so I’m going to continue giving it a shot, but if a couple hours in I don’t feel it to be little more than “more of D1,” I’m deleting it.
How much END did THAT take?? Fast rolling in some of the heaviest armors and toting a greatsword, you must weigh a metric fuck-ton.Wrapping up ng+ in DS1, I think I may start DS2 after this. I finally pumped my end enough to get fast rolls while wearing a full +5 tarkus armor set and the stamina shield and a greatsword. About to start the dlc content now. That hydra fight is so much fun haha, it seems much scarier than it ends up being though. I think they just put it there to scare newbs when they first run into it.
I've never played Final Fantasy 2 in detail, since the levelling system put me off pretty hard after about ten minutes. I've finished FF1 once, and while a lot of its mechanics are still kinda clunky even in the re-releases, I think it's overall pretty well-designed, and the dungeons can still give modern dungeons a run for their money. Definitely worth playing through 1 at least once if you're at all interested. PS1 version recommended, but honestly anything's cool.Only FF1 & FF2 to go now, then I might start aiming for some of the periphery games & sequels... probably starting with X-2. But I need a rest from FF & its random encounter nonsense for a while.
Well I'm doing a full souls series replay so I can't skip it lol. I know it's not the best in the series but it's still a good game.How much END did THAT take?? Fast rolling in some of the heaviest armors and toting a greatsword, you must weigh a metric fuck-ton.
And I know a lot of people will disagree with me, but if you've not played DS2, you can really skip it and go on to DS3. DS2 gets a quite a bit wrong trying too hard to be "harder than DS1 because DIFFICULTY!" via lots of cheap deaths, gank fests and some... questionable hit boxes. It also just feels floaty and cheaply made; it looks fine, but it plays like a plastic. DS3 took what few actual improvements DS2 added to the series and recouped what makes DS1 so great. Just saying, since there's really no important narrative throughlines making it necessary to play the games in order, if a Souls marathon is what you're going for, stick to the high notes and come back to the nigh-objectively weakest installment last.