Mentioned it somewhere else but Final Fantasy XII, and I'm liking it so far, the gambit system is really fun to mess around with and messing with the licenses without looking in anything up is fun enough, I do realise that means my builds are sub-optimal but I prefer messing with it hoping something I want comes up than looking it up online, that being said it's kinda weird in that it flip-flops from being so stupidly easy it plays itself to challenging and I actually need to think up a strategy, which TBH I kinda appreciate because I don't really want to be micro-managing everything while fighting mobs in the field and it's appreciated that unless you grind too much or go after a bounty later than when it's available fighting bosses is a bit more engaging and fun which is at it should be I think, the dungeons so far seem pretty easy though I'm in the desert.
The story so far is interesting, to be honest I'm a bit disappointed that it's not as cutting as Final Fantasy Tactics which is by the same team and although in a very different setting one that's also called Ivalice (I haven't played Vagrant Story yet but I want to) or the story for the Tactics Ogre games, while I do appreciate the criticisms of Imperialism and the horrors of war it feels kinda basic considering how class conscious both FFT & Tactics Ogre are, particularly because there's only two poor people in the main cast which one of them being the protagonist Vann but while he starts trying to steal from the rich to give to the poor he just doesn't seem to interact much with the wider politics of what's going on, not in the way that Ramza, Denam or Alphonse do in the other games, with him mostly coming across as a fairly generic protagonist, and don't get me wrong part of the appeal of Ramza for example is that he was your typical straight laced knight but in a world much too complex to be defined simply by good and evil as well as something similar with Denam except you get to dictate whether he faces it with ruthlessness or kindness basically while I don't hate Vann he just stopped doing interesting stuff after Penelo got kidnapped, and while I hope he will get more to do in the story the story seems to be hinting that his motivation will be his crush on Ashe, which I mean it's fine but so far it seems like he will be tagging along in a story that's more about Ashe & Basch's struggle to reclaim the throne, which is fine and how they've established the characters of Larsa & Vayne makes me think there's going to be some of that political complexity which is the signature of Fantasy games by this team, but that's the thing there's going to be, meaning while it's not entirely simple or basic I'm a substantial amount of time into the game and I haven't seen what I expected yet, this is odd since other games by this team get right to the point, with maybe Tactics Ogre Knight of Lodis being one that takes a while to show it to you, but even then not this long.
All that being said I am really enjoying the game and I by no means think it's bad, I just have expectations based on the team's previous works which are all games I love and I wanted to see that but in the scale of a mainline Final Fantasy game, which is to say with extremely lavish production values, while it should've been obvious that it was going to be a bit more streamlined and less political than let's say "We're literally opening with class warfare and you're with the bad guys" that is Final Fantasy Tactics.