This is how we praise the sun!
- Apr 18, 2020
- 3 children in a trench coat
The problem with HOTS is that is was basically baby's first MOBA. It was supposed to be a much simpler MOBA for people to get into who didn't want the complexity of DOTA and League.I recently dipped my toes back into Heroes of the Storm, and this game still breaks my heart.
I played this game pretty much exclusively for about 2 years, before going full cold-turkey on it.
Since then, the game has basically gone onto life support. It gets a new balance update every couple of months, and a new hero and some new skins will be added about once per year, but nothing close to as it was during the game's heyday. A far cry from the height of the game's popularity.
We were getting heroes once a month, new maps, new weekly modes, official e-sports tournaments, even anime trailers for skins:
Yet, I catch myself and think "Well, this game was released in 2015, and it is still getting at least some new content. Some of my favourite games, before and since, would have killed for this kind of support", but, it doesn't make this any less sad, to me.
I suppose games these days are all supported for seemingly forever - so it is just sad to see one of my favourite ones lack the support that I wish it had.
I still believe that Heroes of the Storm had the potential to be the best MOBA out there, but Blizzard murdered it.
The problem with that was that it was too simple to appeal to hardcore MOBA players, but not different enough from League and DOTA for people who had already tried those games and didn't like them.
I tried playing HOTS, and while I did like it better than League of Legends or DOTA because it was easier to get into for a new player, I just don't like MOBAs enough to actually keep playing it, and I think a lot of people were the same way. If you do like MOBAs you're already playing League or DOTA, and if you don't like MOBAs there's nothing in HOTS to change your mind.