Should've gone before we left.
- Jul 18, 2009
I typically go for the sprinting heavy slam attack, then the dodge axe spin to catch back up, this then would undoubtedly knock the enemy of his feet ready for Atreus to juggle him, and then I finish it off with an executioner's cleave which at that point would result in a decapitation. Good stuff.I usually used his attack that did maximum stagger, and would charge in while Atreus would lay down suppressive fire on the same target. By the time I got to them with a shoulder slam and punch, their stagger bar was full, and I'd go into a kill animation and just bypass their health bar. While I was doing the animation for the kill, Atreus was recharging his arrows, so by the time I came out of the kill cutscene, he'd usually be ready to do it again. Rinse, repeat It was super fun.
It's funny because initially I wasn't that keen to try and string moves together in this game, but after playing Sekiro when it came out and being forced to relentlessly attack or die, I came back to GoW '18 to have this heightend sense bleed over into it, and I started really squeezing out those combos. I didn't even like Sekiro, but I appreciated the positive influence it had on how I played GoW '18 from then on.
They gotta loose that sprint on L3 for the sequel though, that shit sucks in the middle of combat.