Switch the controls to classic style. R2 works way better as the shoot button, and Kratos' light and heavy attacks are on SQR and TRI button respectively. It makes the gameplay so much more comfortable and better.Why have a companion if you must press Square to make him shoot? I rarely use the arrows in combat, because I find it so intuitive to prompt a basic action that he should be performing on his own.
Seems like a recipe for disaster. When they first revealed the game, I knew right away that the attack buttons had been moved to the shoulders, because there's no way the player can efficiently turn the cramped shoulder camera and mash on the face buttons at the same time. Unless they used the claw grip through almost all combat.Switch the controls to classic style. R2 works way better as the shoot button, and Kratos' light and heavy attacks are on SQR and TRI button respectively. It makes the gameplay so much more comfortable and better.
You talking about the default or the classic layout? If it's the latter, I honestly had little trouble adjusting and is my preferred method. At least you don't have to worry about Dark Souls formatted controls.Seems like a recipe for disaster.
Exactly why I picked classic controls. More ease of control and maneuverability.When they first revealed the game, I knew right away that the attack buttons had been moved to the shoulders, because there's no way the player can efficiently turn the cramped shoulder camera and mash on the face buttons at the same time. Unless they used the claw grip through almost all combat.
I can agree there. I don't find the over the shoulder camera bad, but it does have its flaws in GoW4. The camera in God Hand, Mad World, Killer Is Dead, and Anarchy Reigns are better than God of War 4.God, the old camera was so much better.
I was 2/3 of those things (protag and combat) before playing and seeing the first trailer. Camera I could take or leave either way. After playing the game, l love the direction they took Kratos, and instantly took a liking to Atreus. I know Ragnarok will have the same camera system as last time. I only hope SM moves the camera out a more, and gives Kratos the ability to actually jump.Reboot needed a new protagonist and combat system, not a new camera.
Ain't partly; that's all you. You took the 3 year break. I had little trouble understanding what is going on for most of the games, and I have not replayed the game in a while. We've all taken breaks from games longer than we have planned. Many times never coming back for reasons, Nothing wrong with that, and I've done it several times myself. But my man, you might as well play catch up before you go any further.I have no idea what's going on. Partly because I took a three year break on the same save file and partly because I pay better attention to cutscenes than things sort of said in passing during gameplay.
Simpler? Yes. I did not find myself caring much aside from the first game. The levels and atmosphere varied from game to game, but I always found myself tuning out in the mid or 2/3 point in nearly each game. I either lose focus, don't care, or just want to get to the end at that point. II, and III especially, hit hard the most in this regard. III just dragged too much for me. The atmosphere in DMC1, DMC3, and even DMC4, kept me more engaged with their level designs and ambient music (when not in battle). Doom 64 gave me way more interests in its environments, atmosphere, and music than most of the old God of War games. Not to say those games don't have their moments, but they didn't do much for me overall.The old games used them pretty sparingly, to their benefit. I remember them being simpler stories and it being more about the levels and atmosphere.
Just because you cleared some games in the past, doesn't mean you don't suck at this one right now.Yet I could list off many other adventure games whose puzzles I had relatively little trouble with. Including the God of War trilogy. The reboot's puzzles are just shit.
HAHAHAHAH...no. Sucked in your opinion. The game is definitely not perfect, but it has atmosphere. Even if the game has a brighter color pallette. You know what lacked atmosphere? DMC2. It tried to have some in interesting places, but failed overall, and is so boring.Disagree. DMC4 lacked atmosphere. It sucked.
Actually, better to call DMC3 a one hit wonder.
How can DMC3 be a one hit wonder, when it's still gets fame and recognition today? People still play it today. Not to mention, DMC5 outsold both DMC3 and DMC4 (this was the best selling game before 5), so the game and the series are not one hit wonders. DMC5 is now the best selling game in the franchise? Someone must love being know-nothing-know-it-all. Not to mention 5 brought a newbie boom of fans who are interested in past games. Congrats Capcom, long time fans, and the power of memes! Fall from what grace now? Oh right, based off of nothing, but very subjective opinion.Another series that fell from grace.
Thanks to some online positive criticism from certain individual youtubers, that is now happening. The only reason why the sequel got so much hey, is because of the force multiplayer, and people feeling it didn't do anything different enough. Yahtzee's vocal mouth was not helping. Especially in this BioShock Infinite review, for him in certain others consider it the "true sequel". Infinite has gotten backlash over the years and resentment. A lot of it has been building up since it's release. It doesn't help that Infinite streamlined too hard, and does not have as many weapon options, features, nor as complicated level design as the previous games.Honestly, I think this game deserves better, and is honestly a much more fun time that the first game - story aside.
One hit wonder for being the only really good game in the series. DMC5 was weak too. Of course it's my opinion. The story ended up feeling pretty pointless, and I don't understand Capcom's obsession with splitting a campaign between multiple characters. You don't get to play enough of the story with any character. They force someone else on you just when you're really beginning to enjoy the one. Also, the way they combined all Dante's styles in DMC4 and then kept that in DMC5 was awkward. Some of those moves shouldn't have been style-specific.HAHAHAHAH...no. Sucked in your opinion. The game is definitely not perfect, but it has atmosphere. Even if the game has a brighter color pallette. You know what lacked atmosphere? DMC2. It tried to have some in interesting places, but failed overall, and is so boring.
How can DMC3 be a one hit wonder, when it's still gets fame and recognition today? People still play it today. Not to mention, DMC5 outsold both DMC3 and DMC4 (this was the best selling game before 5), so the game and the series are not one hit wonders. DMC5 is now the best selling game in the franchise? Someone must love being know-nothing-know-it-all. Not to mention 5 brought a newbie boom of fans who are interested in past games. Congrats Capcom, long time fans, and the power of memes! Fall from what grace now? Oh right, based off of nothing, but very subjective opinion.
Tell that to me and a majority of other Capcom and don't make cry fans. They're both great games. End of story. If you don't like it, or not to your taste, fair enough. If one game is such a one-hand wonder, then why are people still playing most of these games? Why are people still talking about them today? Why are people still doing combo and skill vids 3,4,&5? Hell, there are people still doing combo videos of DmC2013.hit wonder for being the only really good game in the series. DMC5 was weak too.
I'll agree to this to an extent. I don't mind the characters, but I really wish they included a mode where you can at least play all the missions as any of the other characters. Even if there's no cutscenes. They were able to do this for Vergil, so they could do the same for the other three characters. Ninja Gaiden got this right years ago.They force someone else on you just when you're really beginning to enjoy the one. Also, the way they combined all Dante's styles in DMC4 and then kept that in DMC5 was awkward. Some of those moves shouldn't have been style-specific.
Nah, that still goes to the reboot. I will say they do get annoying when you're trying to to do repeat playthroughs or go for a no damage run. You do have to constantly skip and wait in between the loading. It is annoying on older consoles. If you have the next generation of consoles or pc, it's a minute issue.DMC5 also had WAY too many cutscenes.
Nope, that one once again, goes to the reboot.You really get the sense that they felt pressured to conform to modern movie game expectations.
The man still is cool. He just doesn't have to conform to your unrealistic expectations and overly complex sensibilities. That man and his team still work hard. He can make the next Dragon's Dogma, or some new game and I will not complain. The man has more than enough earned it 1000 times over.You USED to be cool, Itsuno
As long as you're having fun, I don't think it counts as a mistake. A mistake would be playing a game that you hate, but now can't stop playing for whatever reason, which is what happened to me with Genealogy of the Holy War.I have made a mistake.
You're a braver man than I; I played through the original NES Final Fantasy, but I don't think I'd ever be able to handle Mother. I watched an LP of it instead.And maybe someday in the future I'll bite the bullet and try to power through Mother 1, which apparently is very grindy and a bit harder then EB.
I am enjoying it greatly, so yeah, you're right. I just reached Saturn Valley and while the game was wierd before, it feels like the wierdness gets dialed up to "Pink Floyd Acid Trip" levels here.As long as you're having fun, I don't think it counts as a mistake. A mistake would be playing a game that you hate, but now can't stop playing for whatever reason, which is what happened to me with Genealogy of the Holy War.
You're a braver man than I; I played through the original NES Final Fantasy, but I don't think I'd ever be able to handle Mother. I watched an LP of it instead.