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gorfias

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Call of Duty Modern Warfare 2 is one of my all time FPS games ever. I played it on the PS3 some time ago. The remaster came out for PS+ and I have to ask myself, is this the prettiest reboot ever? Played some tonight and am still awed at how enjoyable and playable this game is for even an old guy like me.

 

Bartholen

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I did also play the Minerva's Den DLC, which I am convinced is just the perfect little slice of BioShock - it is concise, it has a cool story moment, and it has the better combat of BioShock 2, with a couple of new additions of its own - but to be honest, by the time I got around to it, I had already mentally checked out of the game, so I just kind of blew through it.
I'm gonna say it: In terms of quality per minute, Minerva's Den is the best Bioshock game. It's definitely not as long as the others, but as an upside it's quality over quantity. It packs all the essential Bioshock elements into just about 6 hours. I've played through every Bioshock game, and of all the faults between them Minerva's Den has the least. It has the refined gameplay of 2, the writing quality of 1, and none of the nonsensical "this is here because it's a Bioshock game" stuff of Infinite. Definitely an overlooked gem IMO.
 

laggyteabag

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Call of Duty Modern Warfare 2 is one of my all time FPS games ever. I played it on the PS3 some time ago. The remaster came out for PS+ and I have to ask myself, is this the prettiest reboot ever? Played some tonight and am still awed at how enjoyable and playable this game is for even an old guy like me.

Pre-rendered Blur cutscenes may be cheating, but the remastered gameplay/cutscenes in Halo 2 Anniversary is top-tier.
 
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gorfias

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Pre-rendered Blur cutscenes may be cheating, but the remastered gameplay/cutscenes in Halo 2 Anniversary is top-tier.
I got the Masterchief collection with my OG Xbox One around 2014. It was kinda unimpressive at first. They polished it around 2018 and you have a point. About as great a remaster as I've seen. I've more remasters than I care to admit. Most of the time, they look slightly more shiney. COD6 and Halo? Any others that were major upgrades?

 

Old_Hunter_77

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Dandara

That's right, I listened to KC streaming it with Jesse and it looked charming.
I am changing up my main gaming system again so during my "real" gaming self-imposed purgatory, I called upon the Steam wallet bank I have for reasons I don't even remember and bought this game they were playing on Hidden Gems.
It's good! I was even able to suppress my general impatience and distate for "Metroidvanias" because the movement is just zipping around wall to wall, which I like.

I don't expect it to finish it- the Metroidvania thing will wear me down and I read that the game suffers from the classic bullshit difficulty spike at the end. But until then, it's nice to zip around rooms as an Afro-Brazilian savior spirit.
 
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Worgen

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Whatever, just wash your hands.
Elden Ring, its really cool so far, but its also very Dark Souls. Like, it almost feels like dlc for Dark Souls 3 from how much it plays like Dark Souls. It couldn't be DLC, but it really does play very very similar to Dark Souls.
 

Dalisclock

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Elden Ring, its really cool so far, but its also very Dark Souls. Like, it almost feels like dlc for Dark Souls 3 from how much it plays like Dark Souls. It couldn't be DLC, but it really does play very very similar to Dark Souls.
That's honestly what I expected it to be. Open World Dark Souls, or "What if FROMSOFT made BOTW?" I haven't played it yet but based on the network test footage and such that's really the impression I've gotten.
 
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Worgen

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That's honestly what I expected it to be. Open World Dark Souls, or "What if FROMSOFT made BOTW?" I haven't played it yet but based on the network test footage and such that's really the impression I've gotten.
I was kinda expecting something that felt a bit different, like Sekiro felt different, but Elden Ring really just feels like Dark Souls, but with mounts and less dumb jumping. Granted the mount you get feels really good to ride and do combat from. But I have had some performance issues with slowdown, I think from how the game does caching of data, but its pretty annoying when it happens.
 
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Dalisclock

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I was kinda expecting something that felt a bit different, like Sekiro felt different, but Elden Ring really just feels like Dark Souls, but with mounts and less dumb jumping. Granted the mount you get feels really good to ride and do combat from. But I have had some performance issues with slowdown, I think from how the game does caching of data, but its pretty annoying when it happens.
I've only casually been following but based on some threads on various forums there's apparently some PC issues to be sure(either some stuttering/slowdown to outright crashes), while the PS4 and XBOX one are also having issues as well. I'm not gonna be able to start it until next week at the earliest so I hope some patches will help clean up the performance issues in the meantime. I'm most interested in the PC performance because I have a 1060 GPU (though some of my other specs are recommended rather then required) and not having a PS5 or an XBOX X(whatever the new one is, XBOX has a horrible naming scheme) it's either that or PS4.
 
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Worgen

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Whatever, just wash your hands.
I've only casually been following but based on some threads on various forums there's apparently some PC issues to be sure(either some stuttering/slowdown to outright crashes), while the PS4 and XBOX one are also having issues as well. I'm not gonna be able to start it until next week at the earliest so I hope some patches will help clean up the performance issues in the meantime. I'm most interested in the PC performance because I have a 1060 GPU (though some of my other specs are recommended rather then required) and not having a PS5 or an XBOX X(whatever the new one is, XBOX has a horrible naming scheme) it's either that or PS4.
Yeah, its got some techical issues that really do need to be addressed, but its still playable. I haven't had any crashes, but I would say wait if you can.
 

Drathnoxis

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About halfway through Chapter 3 on Eastward and the game is starting to irritate me. The game clearly wants to be Mother, but it just doesn't have the same charm. There is a ton of dialogue and minor side characters constantly have new things to say, which I usually like, but none of it is very good or interesting. This writer is definitely not Shigesato Itoi. The plot revolves around the characters doing stupid/irrational things and then being surprised when things go wrong. Like right now, Sam won a bunch of money at the casino which I don't have... because I don't know why, and then when the owner of a casino got upset accepted a terrible bet with him for no reason. Why did she accept the bet? What are the stakes, nobody even declared what the bet was for? And why would you make a bet that you can impress someone with cooking? It's entirely subjective and doesn't have any clear objective win condition. Anyway, so they make this stupid bet, then put barely any effort into winning it. We hike a mile to get some berries and then just give them away as part of an obvious scam. Then we get some crabs and just leave them boiling for hours to go and help some circus jerks and are shocked when they are ruined. The characters seem to have ADHD and it's frustrating.

That's beside the fact that all the characters in the game seem to form instant and deep connections with each other at the drop of a hat and the player is expected to care likewise. Sorry, I just can't go along with characters expressing their deep love for each other after 5 minutes of game time.

The pixel art is gorgeous but it can't make up for the mediocre writing or the incredibly stiff, lackluster gameplay. I had much more fun with the Earth Born minigame, and wish that they had put their development focus onto polishing that further.
 
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Bartholen

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I've been playing WH40k Dawn of War: Dark Crusade for the nth time. I don't know what it is about that game that keeps me coming back. You'd think playing through the same campaign maps where the enemies are always in the same places would get stale, but it just doesn't. There's a sense of satisfaction of managing your resources just right, making all the right moves and counterattacking at the exact right moment that I simply haven't gotten from any other RTS. Partly might also be that I've never beaten it on Hard difficulty before, and as such the challenge is also satisfying. Not that I've played many 40k games to begin with, but this game just gets the setting. Everything from the animation to the music to the voice acting just oozes the exact right of brutal, over the top bombasticity the setting calls for. The Grey Knights' screaming "ALL SINNERS FEAR THE EMPEROR'S WRATH!" is burnt into my ears. 16 years on and this game hasn't aged a day.
 
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bluegate

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Elden Ring, its really cool so far, but its also very Dark Souls. Like, it almost feels like dlc for Dark Souls 3 from how much it plays like Dark Souls. It couldn't be DLC, but it really does play very very similar to Dark Souls.
That's pretty much all the trailer conveyed, innit? Dark Souls, but in a larger world.
 

Bartholen

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Elden Ring, its really cool so far, but its also very Dark Souls. Like, it almost feels like dlc for Dark Souls 3 from how much it plays like Dark Souls. It couldn't be DLC, but it really does play very very similar to Dark Souls.
That's the overwhelming impression I've gotten as well, and I've been just puzzled by how hard some sites seem to have been trying to say "It'S NoT jUSt DaRk SoUlS But BigGeR". Like, who are we kidding? Same controls, mostly same UI, same core mechanics, same genre, same atmosphere, same esoteric storytelling (from what I've been seeing), even a lot of the same animations. The biggest changes are just inevitable ones when moving to an open world: you kinda need a faster mode of transport, more traversal options and a fast travel system there. No one in their right mind would expect players to be trudging on foot from checkpoint to checkpoint in an open world.
 

Drathnoxis

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Just lost my win streak on Nethack.


I decided I'd try a ranger because I'd never played one and orcs start with poison res, so safer for streaks. I didn't have any luck with shops on the first 6 floors so I headed down to the mines. My AC of -3 was pretty decent, my HP sucked at 33, though. I was level 7 when I fell down a trapdoor into minetown, which was fine. I found a magic lamp at the lighting store and that was all the shops held for me. But the food store had two potions of booze that I had plans to dilute and use the co-aligned altar to make some holy water. I was just heading to the up stair to get my dog when I came across a bones pile. Some player killed by some orcs. I went through their stuff, which was kind of nice. A polished shield that I was planning on using for reflection once I uncursed it and another magic lamp. I took one of their sacks and was just heading back to the altar to check BUC and do some price identification on all the scrolls and potions they had. I just went through the door into town and found myself standing next to a fire ant that hadn't been there before. I usually try not to play burdened, but I was only going to the altar, so I was careless. Now I suddenly realize that I have all the potions and scrolls in open inventory so I quickly stuff them in the sack, including the 4 health potions. Then if I was smart I would have dropped the bag and hit the ant with my slow monster wand and then shot it full of arrows. Instead I tried to make some distance... while burdened. Obviously that didn't work and I was getting low on health so I prayed. "You feel Mars is well pleased." great, but my health didn't go up. Crap, 10/33 isn't low enough enough to get healed by god. Now I'm really screwed. I drop the bag to make a stand, 6 health, last turn. I shoot 3 orcish arrows and hit with 2, the ant kills me.

I know that 4 wins in a row is still really good, and the streak was gonna end at some point, but this still really burns me, and I was really hoping to make it an even 5 and then stop. It was preventable in so many ways if I had only thought about things right when I saw the ant instead of panicking and trying to run away. You'd think after so many games I'd have learned, but nope.

Oh well, in a way I'm relieved because I've been playing rather obsessively and now I can go play some other games again. It's been about a month and a half of basically living Nethack, so I'm gonna hang it up and break with the game for hopefully a few years. Nethack is fun, but is really only interesting for the first couple hours. That's the big problem with the game, most of the challenge is front loaded. The early game is exciting and dangerous, and every new item can make a huge difference and every new enemy needs to be handled with caution. But, once the mine and sokoban are clear I'm usually set up well enough that there isn't too much that can go wrong outside of dumb mistakes but it's still another 10+ hours of carefully going through the motions until the game can end. It's just too long really. It's great on your first couple ascensions, to have this massive dungeon to clear, and it really feels like an accomplishment, but after that it just starts to drag on.

Oh well, it's just a number on a scoreboard that nobody else actually cares about anyway.

Crap.
 

Dalisclock

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That's the overwhelming impression I've gotten as well, and I've been just puzzled by how hard some sites seem to have been trying to say "It'S NoT jUSt DaRk SoUlS But BigGeR". Like, who are we kidding? Same controls, mostly same UI, same core mechanics, same genre, same atmosphere, same esoteric storytelling (from what I've been seeing), even a lot of the same animations. The biggest changes are just inevitable ones when moving to an open world: you kinda need a faster mode of transport, more traversal options and a fast travel system there. No one in their right mind would expect players to be trudging on foot from checkpoint to checkpoint in an open world.
Apparently there are a few changes in the actual gameplay, the counter(?) as opposed to just the parry(thank god, I could never parry in Souls to save my fucking life so I barely did it) and apparently bows are more viable as a main weapon now. Which doesn't contradict what you just said.

Oh, and there's stealth and jumping ala Sekiro, which is nice. Souls Jumping via the L3 is fucking awful.
 
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hanselthecaretaker

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That's pretty much all the trailer conveyed, innit? Dark Souls, but in a larger world.
Was gonna say yeah, if it looks like a duck, walks like a duck, etc. Unless one goes in completely media-blind it’s pretty clear this is essentially Dark Souls: Super-Sized. There are certainly iterations on past games that feel like improvements, along with new stuff an open world necessitates, but the *ahem* soul of the game is very recognizable to anyone familiar with their past games.

As for performance, in my three hours so far everything on foot has felt smooth and responsive on PS4. Torrent is where the only noticeable hiccups have occurred anywhere for me, and this is likely due to loading in the game world at any type of speed. Even then, I’ve had worse instances of this in Sekiro during more demanding areas of gameplay (looking at you Hirata Estates in flames), so unless things get drastically worse I can only sympathize with anyone reporting stutters/judders/udders?. Well still, you can never be too sure on that last one given it’s a FROM game.
 

Dalisclock

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About halfway through Chapter 3 on Eastward and the game is starting to irritate me. The game clearly wants to be Mother, but it just doesn't have the same charm. There is a ton of dialogue and minor side characters constantly have new things to say, which I usually like, but none of it is very good or interesting. This writer is definitely not Shigesato Itoi. The plot revolves around the characters doing stupid/irrational things and then being surprised when things go wrong. Like right now, Sam won a bunch of money at the casino which I don't have... because I don't know why, and then when the owner of a casino got upset accepted a terrible bet with him for no reason. Why did she accept the bet? What are the stakes, nobody even declared what the bet was for? And why would you make a bet that you can impress someone with cooking? It's entirely subjective and doesn't have any clear objective win condition. Anyway, so they make this stupid bet, then put barely any effort into winning it. We hike a mile to get some berries and then just give them away as part of an obvious scam. Then we get some crabs and just leave them boiling for hours to go and help some circus jerks and are shocked when they are ruined. The characters seem to have ADHD and it's frustrating.

That's beside the fact that all the characters in the game seem to form instant and deep connections with each other at the drop of a hat and the player is expected to care likewise. Sorry, I just can't go along with characters expressing their deep love for each other after 5 minutes of game time.

The pixel art is gorgeous but it can't make up for the mediocre writing or the incredibly stiff, lackluster gameplay. I had much more fun with the Earth Born minigame, and wish that they had put their development focus onto polishing that further.
I admit I enjoyed the quirky nature of the conversations(though if you didn't I can see that getting really annoying really fast).
but I do agree that Sam has a tendency to hijack the plot a lot, mostly because John refuses to say anything. So Sam just volunteers them for shit a lot and everyone just goes with it because apparently Sam is just that Adorable(I mean, she is but still). And yeah, the whole bet thing does tend to get irritating. It's clear after the first try where this is going because that's the way the devs wanted this to play out, like watching a sitcom where the guy sets two meetings for the same time and can't move/cancel either of them.

I do agree the New Dam City stuff tends to go on for a bit and of course you can't leave until you finish everything the plot demands of you before the train shows up again to shuttle you to the next place and if you aren't enjoying the vibe I can see that making the game a lot harder to keep going on.
 
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Worgen

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Whatever, just wash your hands.
That's the overwhelming impression I've gotten as well, and I've been just puzzled by how hard some sites seem to have been trying to say "It'S NoT jUSt DaRk SoUlS But BigGeR". Like, who are we kidding? Same controls, mostly same UI, same core mechanics, same genre, same atmosphere, same esoteric storytelling (from what I've been seeing), even a lot of the same animations. The biggest changes are just inevitable ones when moving to an open world: you kinda need a faster mode of transport, more traversal options and a fast travel system there. No one in their right mind would expect players to be trudging on foot from checkpoint to checkpoint in an open world.
Its the natural evolution of the souls series to the point where I think, at least from a gameplay perspective, this should be Dark Souls 4. From a world/story perspective it is very much its own thing, but the gameplay is rooted in the Souls series.