Got a threefer to drop indiscriminately.
Ghost Song
The thing about Hollow Knight (and by extension, Dark Souls) wannabes is they often miss nailing a key aspect, like, say platforming in Hollow Knight's case: for that game really did perfect how accurate it felt to control your lil' darling whatever-the-fuck as they hurled themselves through the air, to the extent that it shocked me how I got past the game's insane late game super death challenge rooms that would give Super Meat Boy a run for his fleshy juice money. Ghost Song does a wonderful job in every other direction, from the eye-catching art, music, combat, feedback, metroidvania (with a solid emphasis on the Metroid) item gathering and progression...but it falls sorely flat on the platforming - also the animation of the protag, tho that's easier to look past - so am seriously hoping it hasn't got any challenges squirrelled away for me in the later game. It's been minimal so far, but one area did test the patience a little too much recently, causing some concern for future experiences. Still, a hearty, playable attempt nonetheless!
The Entropy Centre
The thing about Portal wannabes (remember those?) is they often miss nailing one key aspect, like, say, the physics toys or indeed wit in literally all other cases. Here, we have so many direct parallels to Portal, even the field of view and motion blur I swear are mimicking the Orange box version I played on the Xbox that drunken night many years ago. However the very toys in which we are given to play with, like all Portal wannabes before it, just do not provide the liberating wonder of being able to fuck around with Portal physics, nor the room given to do so. Nope, here we have gun that make contextual object go back in time, annnnd that's basically it. Now, to be fair, it does this rather well enough. And the voice acting is alright with some charm in moments of attempted humour. But the core puzzling gameplay just cannot compete, nor can you discover quirky effects from experimenting with the mechanics. A valiant endeavour, but you cannot avoid your fate as a Portal wannabe, as all those who have fallen before you have found.
The Chant
The thing abou...nah, I ain't gonna do that shit, not for this one. It tricked me! Presenting itself as another sort of "interactive adventure" like Supermassive or Telltale Games, with a cover that gave off distinct Cult/Mandy/lovecraft-as-done-by-low-budget-Supermassive vibes. So it begins with a blunt intro of you as a pregnant woman realising halfway through a dodgy cult ritual that getting the fuck outta there is probably the wiser option, running away from angry cultists - oh and supernatural monsters drenched in pinky purples - only to leap off a cliff at the end. Not too out of the ordinary for horror to be fair, and certainly not out the ordinary for a Supermassive horror intro. Except...wait, was that a dodge button? What would I need th, oh...a shove button too? Huh. Maybe this game isn't as....oh shit, a goddamn weapon wheel??? A bestiary, 3 different bars of health, sanity and spirit, an upgrade tree, what even is this videogame even? Whatever it is, it still has my attention. Mayhaps this is another of those "AA" outliers we been asking more of? With a bit more progress, I can say the combat feels alright so far, melee-based, weakness-exploiting, sanity-balancing panicked clumsiness, and the takedowns have this weird Alan Wake style slo-mo to them. You have successfully pleasantly surprised me, The Chant. Good effort!