In DAI, apart from a few squads worth of bods you see hanging around, you only have other people's word that the Inquisition has anything to manage.it does feel like I'm actually managing stuff. Which is more then I felt in DAI.
In DAI, apart from a few squads worth of bods you see hanging around, you only have other people's word that the Inquisition has anything to manage.it does feel like I'm actually managing stuff. Which is more then I felt in DAI.
Yeah, the Army that fights near the end and the assault on the fortress just kind of appears and disappears as needed. Otherwise it's pretty much nowhere to be seen.In DAI, apart from a few squads worth of bods you see hanging around, you only have other people's word that the Inquisition has anything to manage.
Azata is what would happen if the world runned on staurday cartoon logic and friendship was really power.Finished Act 2 of Pathfinder WOTR. Act 2 introduces you to crusade mode which is a lot like the exploration in Kingmaker but now you're moving armies around the map and fighting demon armies. But you still need to take your adventuring party to visit locations so the army also scouts and basically clears the path. Occasionally you run into places where you actually need to use your party to clear the path for the army, like an choke point that is a perfect ambush location.
It's not too long and it's basically a march to the fortress city of Drezen, which fell to the demons decades before, and the act finale is basically assaulting Drezen because it's a vital keystone to retaking the rest of the worldwound(basically a big demon infested wasteland with a hell portal in the center). Once taken(and it took me like 3 days to take it), it acts as the home base for the rest of the crusade, which is meant to push the other 80% of the way to the center of the worldwound.
But yeah, it's a lot better paced then kingmaker and while the crusade battles aren't particularly great, it does feel like I'm actually managing stuff. Which is more then I felt in DAI.
I also got to pick my mythic path and went with Azata which I guess is like a superhero of sorts, like a chaotic version of an angel I guess?
Maybe they're on zero-hour contracts or day labourers.Yeah, the Army that fights near the end and the assault on the fortress just kind of appears and disappears as needed. Otherwise it's pretty much nowhere to be seen.
You just keep dashing to avoid the fireballs and just sweep the guns over the bots to shred the bots and just keep shooting and rocketing the boss.I finished Serious Sam 4, and let me tell you, that final boss fight absolutely demolished any sort of goodwill I had for the game. Having to pilot a huge, clunky mech against homing fireballs that can't be shot down if they get too close, eye beams that basically say "no, you don't get to win now" (unless you get behind the bastard, in which case you run the chance of getting too close to the giant teleporter behind him and being instagibbed), and an endless swarm of flying robots that gleefully chip away at you- it is the biggest pile of bullshit I have encountered in many a year, and I have uninstalled the game with zero intent to ever touch it again. Even Serious Sam 3 never pissed me off this much.
Honestly that kinda sounds fine. I've done two diplomatic council meetings and I'm already annoyed by the Kitsune lady. Particularly the bit where she goes "Oh, the queen already made the decision for you but you need to rubber stamp the idea." And then gets miffed when I reject her suggestions(I've sided with someone else both times).Azata is what would happen if the world runned on staurday cartoon logic and friendship was really power.
13 Sentinals is really interesting experience and I don't think it would hit nearly as hard on the 2nd run. It's best going in Blind to get the full effect of the plot.After finishing up the monolith that was doing almost 100% of Tears of the Kingdom, I got a new game that has had my interest for awhile... 13 Sentinels: Aegis Rim. I just got done the game not long before writing this message.
There are few games I wish I could experience for the first time again, and holy hell this was one of them. It hooked me super quick, and I was questioning everything just as much as the cast was from start to finish. Seeing all the pieces lining up was exciting, as it is very similar to how I like to lay out plot threads in my own stories, and I think I can say I enjoyed nearly the whole experience. What a fascinating title.
I can finally understand why it has a full price tag. Buuuut, getting it half off wasn't too bad either~ Still would've been worth it at full price in the end, but, I didn't really know that going in so the sale on the eshop was the push I needed to finally give it a look
No doubt, definitely a one and done sort of thing... which is why I wish I could experience it for the first time again. Though I cannot, I enjoyed it greatly the first time through13 Sentinals is really interesting experience and I don't think it would hit nearly as hard on the 2nd run. It's best going in Blind to get the full effect of the plot.
Binding of Isaac was made in a time when roguelikes were still somewhat taking inspiration from Rogue. Identifying randomized items was a large part of early roguelikes, though you generally had a lot more options than to just randomly try everything.Lots of fun with Rogue Legacy 2. Just beat the sixth boss. Started off with a relic that added 105% damage so long as I never got hit. Coupled with the insane DPS from the gunslinger I basically broke the fight. Had a similar experience with an archer whose arrows could conveniently phase through walls and barriers: again so absolutely broke the game I got to map out every room in every biome of the game and kill TWO BOSSES, both first tries, without dying. Probably a one in a million throw of the dice for me. I've never seen that trait again in the game.
The game tends to lure you towards horrible character traits by giving them gold multipliers. No invulnerability windows, no healing, paralysis, blackouts... So paradoxically playing the more deficient characters is how you level up, because the average Joe's of Rogue Legacy 2 don't make a lot of cash. At least nominally. It's a nice way of balancing the game. And I will always basically pick anybody with a ??? trait just to log down what it does. Same with ??? relics - register everything the fuck down.
One thing I don't like about Binding of Isaac is how pills have inconsistent effects from one run to another. I get it. Quite a few of them are debuffs, and there would never be a good reason to lower your speed or damage or health, so of course they only make sense as part of a gamble. But conversely there's never a reason not to gamble. The positive effects generally outweigh the neutral and negative ones.
I think in the end I'd just rather know what I'm choosing, and make it part of a tactical tradeoff rather than a totally good or bad thing.
I might be wrong but I think it's 1.89 million.I suck at math.
If there're 15 classes, 16 spells, 56 traits and 69 relics, and a character is randomly generated with 1 class and 1 spell and anywhere between 0 and 2 traits OR relics (or a combination of 1 trait, 1 relic)... how many possible combinations is that?