Lies of P demo
When this game was announced, I was extremely hyped. At that start of this year, with so many things coming out, it was top of my anticipated games. After playing the demo, I don't want it anymore.
You know how everybody been calling this thing Bloodborne Pinocchio? I just assumed that is a shortcut- you know, it kinda that has Victorian gothic feel, the mechanics and combat are similar to Souls games...
Y'all- it's literally Bloodborne lol. I mean it's got all the same shit- connected levels with shortcuts to unlock, checkpoints to respawn enemies and health, the same attack/dodge/parry, camera boss, mini-bosses, sort-of-side-quests, and on and on.
And you may think well what's the problem your avatar and handle are Bloodborne. But what happened to me in the past year is that I just can't even with these kinda games any more. Since Bloodborne- which came out 8 years ago and I played 5 years ago- I played 6 more of these games where I have to fight a boss 100x and look stuff up on youtube and I'm done with that shit.
It is impressive that another studio- probably a smaller one than FromSoftware- did a good job of recreating that experience. But, again- I already had the experience. And it's fine to have copycat games but if it's also really hard, i'm just too over that shit. Add the really annoying delay attacks thing that Dark Souls 3 made prominent and Elden Ring cemented as the standard of challenging 3rd person combat and I just can't play these games any more.
The art and aesthetic are nice- playable character and enemies are "puppets" which feeds into the lore and upgrades and everything and the theme is consistent and well done. We like when games come up with this whole weird world and internal rules and stick to them and this seems to do that. As with any Souls game, dialogue is minimal- I mean I was gonna type more about that put even that stuff is exactly Soulsborne.
Where the game pisses me off is the same reason I hated Wo Long- it's so close to a great game but just less good enough as to make it annoying. Wo Long is compared to Sekiro but the timing is a little more awkward which makes everything terrible. Similarly, Lies of P wants you to parry but I just could not get it down.
Something happened to me or games or both where I could platinum Sekiro, THE parry game, and cannot for the life me understand when Wo Long and Lies of P want me to hit that button. It makes me so angry.
The demo has 4 areas and 3 big bosses. I got up to the last boss and quit when I summoned a helper (yep, it does that Souls thing too), got its stagger signifier up (yep, there's a stagger now, like every damn game is doing that), but then couldn't execute the strong attack in order to follow through with the critical hit (yes, it does that same ol' thing too) because it was fighting my summons- BULLSHIT. Then later in the fight when I did stagger it, I couldn't get in front of it because of awkward lock on and movement speed in time.
When you're playing a tough game with intricate mechanics but also fighting against the controls, you gotta really really love the game to push through that- aka, "playing Dark Souls." But I ain't about that noise now. Rage quit.
There are two reasons why Bloodborne is so much MORE than this could be- it was first, and my first. But also the mechanics/combat/gamapley match the body-horror monster thing of BB perfectly in a way that doesn't quite translate with automatons and Pinocchio.
I feel a little bad because I want game companies to release demos, and I'm so glad they did. Unfortunately, it had the effect of convincing to me not buy it. This is half about the game- again, it's just less-good Bloodborne- and mostly about my changing tastes and interests and feeling like I'm just done with these types of games.
I'm still pysched for Armored Core because I feel the type of levels and combat I've seen are different enough as to make it a different experience. Yes I'll still be struggling with bosses but if the movement and gameplay are as smooth as all the reviewers have said, that will make it actually fun.
When this game was announced, I was extremely hyped. At that start of this year, with so many things coming out, it was top of my anticipated games. After playing the demo, I don't want it anymore.
You know how everybody been calling this thing Bloodborne Pinocchio? I just assumed that is a shortcut- you know, it kinda that has Victorian gothic feel, the mechanics and combat are similar to Souls games...
Y'all- it's literally Bloodborne lol. I mean it's got all the same shit- connected levels with shortcuts to unlock, checkpoints to respawn enemies and health, the same attack/dodge/parry, camera boss, mini-bosses, sort-of-side-quests, and on and on.
And you may think well what's the problem your avatar and handle are Bloodborne. But what happened to me in the past year is that I just can't even with these kinda games any more. Since Bloodborne- which came out 8 years ago and I played 5 years ago- I played 6 more of these games where I have to fight a boss 100x and look stuff up on youtube and I'm done with that shit.
It is impressive that another studio- probably a smaller one than FromSoftware- did a good job of recreating that experience. But, again- I already had the experience. And it's fine to have copycat games but if it's also really hard, i'm just too over that shit. Add the really annoying delay attacks thing that Dark Souls 3 made prominent and Elden Ring cemented as the standard of challenging 3rd person combat and I just can't play these games any more.
The art and aesthetic are nice- playable character and enemies are "puppets" which feeds into the lore and upgrades and everything and the theme is consistent and well done. We like when games come up with this whole weird world and internal rules and stick to them and this seems to do that. As with any Souls game, dialogue is minimal- I mean I was gonna type more about that put even that stuff is exactly Soulsborne.
Where the game pisses me off is the same reason I hated Wo Long- it's so close to a great game but just less good enough as to make it annoying. Wo Long is compared to Sekiro but the timing is a little more awkward which makes everything terrible. Similarly, Lies of P wants you to parry but I just could not get it down.
Something happened to me or games or both where I could platinum Sekiro, THE parry game, and cannot for the life me understand when Wo Long and Lies of P want me to hit that button. It makes me so angry.
The demo has 4 areas and 3 big bosses. I got up to the last boss and quit when I summoned a helper (yep, it does that Souls thing too), got its stagger signifier up (yep, there's a stagger now, like every damn game is doing that), but then couldn't execute the strong attack in order to follow through with the critical hit (yes, it does that same ol' thing too) because it was fighting my summons- BULLSHIT. Then later in the fight when I did stagger it, I couldn't get in front of it because of awkward lock on and movement speed in time.
When you're playing a tough game with intricate mechanics but also fighting against the controls, you gotta really really love the game to push through that- aka, "playing Dark Souls." But I ain't about that noise now. Rage quit.
There are two reasons why Bloodborne is so much MORE than this could be- it was first, and my first. But also the mechanics/combat/gamapley match the body-horror monster thing of BB perfectly in a way that doesn't quite translate with automatons and Pinocchio.
I feel a little bad because I want game companies to release demos, and I'm so glad they did. Unfortunately, it had the effect of convincing to me not buy it. This is half about the game- again, it's just less-good Bloodborne- and mostly about my changing tastes and interests and feeling like I'm just done with these types of games.
I'm still pysched for Armored Core because I feel the type of levels and combat I've seen are different enough as to make it a different experience. Yes I'll still be struggling with bosses but if the movement and gameplay are as smooth as all the reviewers have said, that will make it actually fun.