Double Dragon Gaiden - I am learning more about how the combat works, the gameplay has been much smoother. I did path where the Triangle Gang is the last stage, and surprisingly, the end boss version of the Pharaoh guy ain't too bad. I was able to do a 1CC run for the first time with Billy and Jimmy. I didn't bother with the true final boss time; not in the mood, even with the high cash amount I earned. Pro Tip: You want to give both of them the upgraded running attack and dive attack (especially Billy). Those upgrades are overpowered, even at just one upgrade. Though upgrades are random each playthrough, though from what I've seen, the running attack upgrade comes up at least once or twice per section. When you do an upgraded running attack, you can enemies into each other, and stage hazards. Similar to Viewtiful Joe's Rock-On Combos. You can even chain cancel into running attacks with the twins, and finish off with a special KO when the set up is right, multiple times. I still have to try some of the boss characters later.
I know my opinion as fluctuated somewhat, but I am still enjoying the game overall, yet it needs some ironing out for certain bosses. Also, I changed my mind on how certain platforming or environmental hazards work for certain stages, depending on the order of the stage. It didn't change that much, but they can get annoying, if you're doing the Okoda Clan last or next-to-last. The game itself is addicting and fun. I've heard some players complain about the stage hazards the late versions of the Triangle Gang, but honestly they barely gave me any trouble beforehand, nor on my recent run.