I've been working my way through Arkham Knight for the first time, and last night I had a sobering reminder of why I once played Arkham City for like 12 hours straight. Rocksteady are just wizards with their pacing and making the simple act of traversal so fun that I just fall into a trance and zip around the city, clearing outposts and doing the usual (mid-2010s) sandbox stuff. It also helps that this is one of the most gorgeous games I've ever played. It's wild that this came out over 8 years ago, because it could be released today and still blow many mainstream releases out of the water in visual terms. It's not just the technical prowess with the lighting, detail and physics, but the artistic vision as well: the rain-slick, neon-lit streets just drip with atmosphere. The environment design is so good that I actually thought of just walking through the sandbox to appreciate it all. The Arkham games have always had a phenomenal eye for environmental detail, and here it's taken to new heights. Every location is absolutely strewn with small details and touches that make the world feel truly lived in.
Where this game falters, albeit minorly, is in how it feels like the series has done everything it can, and most it can do is just throw in more mechanics. Which can at times feel bloated. There's so many different tools and solutions to problems, but having been firmly trained in Arkham City, basic sneaking behind enemies is still often a perfectly viable solution. Which just makes me feel like I'm letting the game down somewhat. In the combat sections it often feels like the game's struggling under its own weight: there are so many different enemy types and elements at play that it feels like the game's struggling to juggle all of it. Many times I've hit the combo disarm function to try to take out a shield or an electric baton, and end up just cracking a baseball bat in half.
The story is something of a mixed bag, and it feels unfocused. There hasn't been much of a sense of momentum or things building up to something. It feels more like a string of tangents and side missions put together. But that I knew going in, so it's not that big of a deal.