I finished up Zero Caliber VR, and it really is a dumb game. I'm not saying it doesn't have good points- the gunplay is actually pretty solid, the ability to mix-and-match attachments is great, and it's the only VR game I've played that lets me throw grenades a reasonable distance without risking putting my controller through a window- but the gameplay gets stale fast, and the voice acting runs the gamut between "well they got someone who can at least read a script" to "they asked the Doordash guy to step into the booth for a few lines". Plus there's only two sets of regular NPC voices- typical cultist stuff for the basic enemies, and semi-professional military callouts from your allies... as well as the Russian ultranationalist troops who side with them, to the point where THEY call out YOUR troops by the name of the faction you're fighting against!
And naturally there's a last-minute "twist" that I'm not even going to bother putting in spoiler tags: The woman who serves as mission control early in the campaign turns out to have been a mole for the cultists the whole time, which explains how they've always been a step ahead. There's no kind of real buildup to this, as she disappears a third of the way into the game and only has one line at the end taunting your commanders, and no kind of resolution as the game ends abruptly after you bring down the leader of the cultists (some dude in power armor, the only time that kind of technology shows up in the game, who required about seven hundred rounds of .45ACP delivered at point-blank range to take down).
I also tried their new "zombie mode", but it turns out to be a low-rent CoD Zombies clone.
And naturally there's a last-minute "twist" that I'm not even going to bother putting in spoiler tags: The woman who serves as mission control early in the campaign turns out to have been a mole for the cultists the whole time, which explains how they've always been a step ahead. There's no kind of real buildup to this, as she disappears a third of the way into the game and only has one line at the end taunting your commanders, and no kind of resolution as the game ends abruptly after you bring down the leader of the cultists (some dude in power armor, the only time that kind of technology shows up in the game, who required about seven hundred rounds of .45ACP delivered at point-blank range to take down).
I also tried their new "zombie mode", but it turns out to be a low-rent CoD Zombies clone.