Started the dead space remake, I'm pretty late so everything about it as probably been said, but overall its pretty darn good and I like that took enough liberty with it to keep it fresh for people who played the original without changing anything major.
That being said, the game is way too aggressive at repopulating the area you've already been trough. It can happen for room that you've gone trough a few minutes ago, and can spawn high tier enemy (at least on hard, not sure if its different on normal). The big problem with this is that using the environment object to kill enemy without using precious ammo is a big part of the gameplay, but when you're going trough area you already did, most of the object that can be used have already been used, so its really rough to kill the respawn without using massive amount of resource. Buuuuuut, there's an easy solution, just run pass them, enemy are really bad at pursuing and since you're usually just going from point A to point B, you don't care about exploring the area you've already explored so there's not much reason to re clear. This, however, really damage the atmosphere, since it just feel like avoiding annoying co worker who want to have a boring conversation with you.
Other change is upgrade, you don't see the full node board anymore so you can't plan your upgrade ahead of time, you just kinda end up getting everything available, which is a bit boring.