The Quarry is done, or at least with whatever ending I had. The game has some extra features like podcasts and being able to rewind deaths, watch cutscene versions of choices, cooperative play, etc. but I had enough. The general gameplay is 90% walking (faster holding L1 but not by much), finding items, QTE, and choices. Only about 20% of the total time spent (7 or so hours) was actually engaging, and it was mostly due to interesting situations with a handful of characters. Most of them were just plain unlikeable.
I will say the last couple chapters ramped things up a bit in terms of excitement and stakes, with particularly good VA’ing from Lin Shaye (the Insidious regular). It was fun watching certain choices play out rather brutally and definitively. Some day if I’m curious enough I might look into different outcomes, because there is definitely some heart put into the content (branching choices, tarot cards and clues in particular). The game’s audio-visuals are also rather impressive. But having to suffer through the bland gameplay and almost equally bland/annoying/disturbing (whoever left the giant dookie resembling a coil of sausage in the bucket by the bed…ewww) characters kinda impedes any encouragement to do so.
I will say the last couple chapters ramped things up a bit in terms of excitement and stakes, with particularly good VA’ing from Lin Shaye (the Insidious regular). It was fun watching certain choices play out rather brutally and definitively. Some day if I’m curious enough I might look into different outcomes, because there is definitely some heart put into the content (branching choices, tarot cards and clues in particular). The game’s audio-visuals are also rather impressive. But having to suffer through the bland gameplay and almost equally bland/annoying/disturbing (whoever left the giant dookie resembling a coil of sausage in the bucket by the bed…ewww) characters kinda impedes any encouragement to do so.
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