Finally finished Phantom Liberty.
Dogtown? Fuck yeah.
The side quests? Fuck yeah.
The main plot? Ehhh.
CDPR clearly wanted to hike up the moral ambiguity of the game for PL. It's almost funny how every single gig or side quest has a "hard" decision that needs to be made. And yet, more or less, either choice results in the same outcome. Which was fine for these meaningless side quests, but for the main story... The choice you have is so morally ambiguous that I just cannot give a shit about either side. I don't care what happens to these characters, they're all awful people. Practically irredeemably so.
Overall a fun experience, but I was pretty bummed out by the ending. I sided with Songbird mainly because I thought Idris Elba's performance was just that boring and because I wanted to fuck over NUSA. It felt so silly siding with Songbird despite her fucking you over constantly. The devs noticed this too, since they give you dialogue that makes it clear you're only siding with her grudgingly, but they don't actually provide V with a reason for his actions.
Yeah, adding this one to the list of "games that would be better without branching narratives".
Dogtown? Fuck yeah.
The side quests? Fuck yeah.
The main plot? Ehhh.
CDPR clearly wanted to hike up the moral ambiguity of the game for PL. It's almost funny how every single gig or side quest has a "hard" decision that needs to be made. And yet, more or less, either choice results in the same outcome. Which was fine for these meaningless side quests, but for the main story... The choice you have is so morally ambiguous that I just cannot give a shit about either side. I don't care what happens to these characters, they're all awful people. Practically irredeemably so.
Overall a fun experience, but I was pretty bummed out by the ending. I sided with Songbird mainly because I thought Idris Elba's performance was just that boring and because I wanted to fuck over NUSA. It felt so silly siding with Songbird despite her fucking you over constantly. The devs noticed this too, since they give you dialogue that makes it clear you're only siding with her grudgingly, but they don't actually provide V with a reason for his actions.
Yeah, adding this one to the list of "games that would be better without branching narratives".