What are you currently playing?

BrawlMan

Lover of beat'em ups.
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Playing Sackboy: A Big Adventure. This is Sony's answer to Mario 3D World. It's fun casual game that is more on the easy side no different from Astro Bot. It's a fun game, and I appreciate the arts and crafts art direction like Little Big Planet. I really don't know why some fans give this game a bad rep. It's sucks there are custom levels like the prequels, but the game is crafted and designed real well with the level design and platforming.
 
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NerfedFalcon

Level i Flare!
Mar 23, 2011
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Finished the first chapter of Black Myth Wukong; I now possess the first sense of the Great Sage and Equal of Heaven.

For all the trouble I had with several of the boss fights in this chapter, with a few attacks that just didn't seem avoidable that I had to power through to win the fights, I am enjoying this game a lot. So far, all the spells are useful and interesting, and most of the other combat techniques too, though some of them seem overly limited; recharging enough Qi during a fight to use your summon and vessel a second time so far seems impractical, and I haven't really found a use for charged heavy attacks. It's also interesting to not have any kind of block or parry except one that stops small projectiles, meaning that you really have to focus on dodging to avoid taking damage, and for all that I've played a fair bit of Devil May Cry, actually getting back in that mindset has taken me a little while.

As for the 'dressing', the lore is told in an interesting enough way, though it's one that's fairly difficult to fully grasp for me; the cutscene at the end of the chapter was fairly impressive, as a high note. Honestly, the only thing I don't super care for (other than occasionally raging at a boss I can't beat, and that doesn't count) is the extremely linear level design; From Software's areas are a lot more interconnected, at least within themselves, and learning the lay of the land is made less important by the linearity.

I'm definitely interested to keep playing it and see where it goes from here, what else it'll give me to play with and expect me to fight with those toys. Though even with the setup of seeking five MacGuffins I have no idea how long it'll take to finish from here.
 
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Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Finished chapter 1 in FF7 Rebirth. Pretty cool so far, does a good job with new mysteries and its a compelling retelling of the past story with Cloud on his mission with Sephiroth.
 

Bedinsis

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But on that note... it got me thinking. How many other games are there where the main character is American... and the primary game loop is shooting other Americans... AND the main character is without a doubt portrayed as the hero, the good guy? I honestly couldn't think of any.
The Division and The Division 2?

I don't think it's an American thing; I think it's a matter of games that want to focus on gameplay either do not bother to invest much in making the protagonist look like a good guy or that they want the enemy to be effectively be portrayed as "the other".

Like in Bioshock: Infinite the protagonist is not unquestionably a good guy (and one can most certainly make the case that he is a bad guy) but having an emphasis on the story means reflection on the protagonist himself, and adding more nuance to a character means they are harder to portray as unquestionably the good guy, at least when the main activity they do is killing other people.
 

Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
I'm into the open world in FF7 rebirth. Its pretty open world, tons of things to do and collect, but it also feels like they shouldn't have made the starting area so rocky cause you will be running and then hit a rock or ledge that stops your character for a sec while he climbs. This is even more noticeable with the chocobos, which are awesome, but if your not running on a road then you will rather constantly have little stops from rocks. Either way, I am still quite enjoying it, but I worry my desire to do everything will hurt my long term enjoyment. FF7 remake was pretty tight, there might have been a bit of padding with occasional areas where you had a few side quests but you were never too far from the story doing something, but since Rebirth is open world... it feels like I have to do everything in an area before I dare do the main story.
 
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BrawlMan

Lover of beat'em ups.
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I completed the first two chapters NGII: Black. The game is literally the definitive version of II and Sigma 2, with the gore restored, in the UE5 engine. The great news is that upgrade system works like it did in the Vanilla II, and not Sigma 2. So you can upgrade your weapons however you choose when you're at Muramasa's shop.
 
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Maybe I mentioned it earlier but got back into RE7. I’m warming up to it more than the first time I played it a year or so ago. Not very far yet; just got thru the first bout of Mr. Brady doing his best impression of Mr. X, and he succeeded in raising my heart rate. Need to figure the big locked door puzzle.

I don’t mind the perspective for this one because so far it feels more exploratory in this new fucked up place. There’s also kore mystery to it with however the hell body parts can just be reattached, and the new twist to the undead formula. I’m intrigued, and really liking how I finally have a monitor to take advantage of HDR too. It’s funny how it makes both this game and the Roundtable in ER give off a more golden/amber hue.

Also played some more Stanley Parable, now with the game adding a “2” to it. Kinda losing steam I think, as it’s repeating motifs almost verbatim but using props to apparently make up for it? Eh.
 

BrawlMan

Lover of beat'em ups.
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Maybe I mentioned it earlier but got back into RE7. I’m warming up to it more than the first time I played it a year or so ago. Not very far yet; just got thru the first bout of Mr. Brady doing his best impression of Mr. X, and he succeeded in raising my heart rate. Need to figure the big locked door puzzle.

I don’t mind the perspective for this one because so far it feels more exploratory in this new fucked up place. There’s also kore mystery to it with however the hell body parts can just be reattached, and the new twist to the undead formula. I’m intrigued, and really liking how I finally have a monitor to take advantage of HDR too. It’s funny how it makes both this game and the Roundtable in ER give off a more golden/amber hue.
My problem is not so much to perspective as it is that Ethan moves too slow for a guy his age. I get it supposed to be closed or probic. And everything, but I have my limits. RE8 sorta fixes this, but I only played that for the third person update.
 
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