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BrawlMan

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Romeo Is A Dead Man - Chapter 7. I hate the boss for this one. I had to stop earlier during the night because my allergies were bothering me, and I needed to go to bed. I will try again when I get home tonight.
 
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Old_Hunter_77

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Finished Haven.
Once I got sick of the combat- which has some cool ideas, like a sort-of turn-based combat that is about timing but not parrying like everything else so at least it's interesting, but ultimately wearying; and the same-y environments and not always smooth controls made me a tad resentful of flying around in circles, I just focused on finishing the story. Fortunately the game does guidepost this and I was rewarded with a lovely climactic, romantic ending where the subtle score kicks in and makes the resolution worth it.
Play this game for the vibes and narrative, but it is an actual game not just some go-to-the-right or walk around and press A to advance dialogue thing that usually gets attention for narrative.

Next up will be Relooted, a 2d heist/platforming thing where you play as African art Robin Hoods stealing cultural artifacts from European museums. Its premise and novelty are attracting critics and myself and what I've seen about the gameplay is mixed, but I think few have gotten far enough into to fully assess since the nature of the heists as they escalate will determine if the whole experience is more than just the coolness of its setup. Either way it's not expensive (yay indies!).
 

gorfias

Unrealistic but happy
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Beat Dead Island 2, yeah, I quite liked that and I do really want to see where the story goes since while it was mostly satisfying, it also leads to a sequel, which is apparently in the works with an eta of 2028. There is a new game+ which is tempting since harder combat would be fun, but I also would want to see if the other player characters are as lovable as Jacob, I'm guessing not, but I would like to see.

Grabbed Nioh 2 and returned it. The character creator was pretty impressive, but the game kinda just starts out with a ton of choices and the first area has 2 pretty strong enemies that you are supposed to avoid, but one is right in your path. I feel like I'm supposed to have an ai or player companion or something, probably should have done the tutorial, but meh. I'm sure I could have gotten into it if I tried but Shinobi: Art of Vengeance was on sale too.

So I've only beaten the first boss in Shinobi Art of Vengeance, but its pretty cool so far. The graphics are fantastic, its by the dev of Streets of Rage 4, it better look good. Music is really good too, gameplay is mostly tight, but the controls are a bit complicated. You have that kinda annoying diagonal down attack when you do a heavy attack while jumping, which always takes awhile to get used too and jumping off walls feels more oldschool and less smooth then I want it too, again, just things to get used too. Looking forward to playing more tomorrow after some more Gobliins 6.
You've inspired me to return to this. I forget what distracted me before. Being old and not good at this anymore, I use Wand and it has one hit kill cheat that will keep this from turning into a bullet sponge problem! Nothing happening this weekend so, I'll be on it.

I bought Ghost Recon Wildlands Ultimate Edition for £16 on Epic. Spent half an hour having to install Ubisoft connect, remember my password, cursing profusely etc

I have played one Ubisoft game before, Farcry 5, and when I played it, I very quickly understood what people meant about Ubisoft games, this appears to be the same.

So yeah, it's an Ubisoft game. Polished, lots of "content", reasonably engrossing 3rd person open world gameplay, will probably get bored way before the end. Played for a few hours this evening, the hours flew by without anything particularly memorable happening. That feeling of "I really should have done something better with my time" sunk in very rapidly afterwards.
$20 US on Epic here, $25 on Ubisoft. Sounds like a great deal (80% off) but before pulling the trigger, I saw I have Ghost Recon Future Soldier in my library that I never really played, not even loaded onto my new build so, installing now. See if I like the gameplay at all.
EDIT: Rats. A thing happened that often occurs with older games. They don't recognize my graphics (6750XT and 4K OLED LG Ultra Gear) so they display only in the top left corner of 1/4th the screen. Tried to force it to 4K and it crashed on me :-(
 
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Worgen

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Whatever, just wash your hands.
You've inspired me to return to this. I forget what distracted me before. Being old and not good at this anymore, I use Wand and it has one hit kill cheat that will keep this from turning into a bullet sponge problem! Nothing happening this weekend so, I'll be on it.
I only had a problem with bullet spongy enemies for a little while. Really too, once you start custom making your gear and learning to target limbs that makes things much easier. Plus loping off someones arm or leg is always fun and seems more reliable then going for the head.
 
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Johnny Novgorod

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Hadn't played Binding of Isaac in years. Now I remember why I stopped. It's because playing with Azazel breaks the game. Trying to switch back to literally any other character and the damage output is so pissweak that the first few levels play like nails on a chalkboard. If you don't immediately get a cool upgrade in Cellar I you might as well start over (I don't, but still). And while the sheer wealth of content is impressive, it also means that the RNG only spawns the really good stuff like every 5 hours of playtime.

(Another minor complaint: I can never remember offhand what each trinket and tarot card does, so I'm constantly pausing to check. Pills being randomized each run is fine but I wish stuff like cards and trinkets would come with a short description once you unlock them)
 
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thebobmaster

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To clarify, my problem with flamethrower enemies in Spider-Man 2 is that they have a really powerful attack where they spin in a circle firing their flamethrower. Problem is, this attack can only be avoided by jumping at just the right time, or a parry. My instincts when I see a flamethrower is quickly trying to get away, which puts me out of the range to parry, and I'm usually instinctively dodging attacks, so I don't recover in time to jump. And trust me, even on Normal, that attack fucking HURTS.
 
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Drathnoxis

I love the smell of card games in the morning
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Hadn't played Binding of Isaac in years. Now I remember why I stopped. It's because playing with Azazel breaks the game. Trying to switch back to literally any other character and the damage output is so pissweak that the first few levels play like nails on a chalkboard. If you don't immediately get a cool upgrade in Cellar I you might as well start over (I don't, but still). And while the sheer wealth of content is impressive, it also means that the RNG only spawns the really good stuff like every 5 hours of playtime.

(Another minor complaint: I can never remember offhand what each trinket and tarot card does, so I'm constantly pausing to check. Pills being randomized each run is fine but I wish stuff like cards and trinkets would come with a short description once you unlock them)
My problem was always needing to have the wiki open because some of the 500 powerups in the game can completely screw up your build and you don't want to just pick up every one you find.
 

BrawlMan

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Romeo Is A Dead Man - Chapter 7 is done. I didn't care much for this boss either. Better than the 5th and 6th stage boss, but it doesn't have any weak point spots to do major damage. It only took me two tries though. I am on the final chapter now. The chapter is not that long either, and you're revisiting a location you fought in Chapter 4. Just more dance clubby. Gotta say, prepare for a drug trip after you beat the boss.
 
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BrawlMan

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I finished Chapter 8. The final chapter of Romeo Is A Dead Man. WTF did I just fight? Fun game, but this is not Grasshopper's best in terms of gameplay. The bosses are by far the weakest out of Suda or Grasshopper's entire catelouge. Maybe outside of bosses from Killer7. For Suda fans, I still recommend it, but if you're not into these type of games, then either wait on a sale, or don't play at all if their games do nothing for you. I'll post my full thoughts later.
 

Casual Shinji

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To clarify, my problem with flamethrower enemies in Spider-Man 2 is that they have a really powerful attack where they spin in a circle firing their flamethrower. Problem is, this attack can only be avoided by jumping at just the right time, or a parry. My instincts when I see a flamethrower is quickly trying to get away, which puts me out of the range to parry, and I'm usually instinctively dodging attacks, so I don't recover in time to jump. And trust me, even on Normal, that attack fucking HURTS.
Fire in the first (Insomniac) Spider-Man game was an oddly difficult hindrance as well. If enemies threw a punch, chucked some random throwable or grenade at you, or tried to shoot you, you'd get somekind of danger indicator. But a molotov would pretty much be invisible till you found yourself standing in fire.

The flamethrowers in Spider-Man 2 feel like a forced attempt to make you use the parry. I usually just try to pummel the flamethrower dudes with every special and gadget I have first thing to take them out of the fight.

There's a couple of difficulty spikes in this game, and sometimes it's from the places you least expect (and that also kinda make zero sense).
 

Johnny Novgorod

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My problem was always needing to have the wiki open because some of the 500 powerups in the game can completely screw up your build and you don't want to just pick up every one you find.
On top of that, it took me forever to realize you can drop trinkets without having to find a replacement first. For the longest time I was just rolling with whatever I picked up.
But even then it's hard to determine what you're being presented with in the first place since all you have to go by is a crude, abstract drawing.
 
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Worgen

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Whatever, just wash your hands.
Whew. Just got past a really hard area in Gobliins 6. Its a point and click adventure and most of the puzzles are pretty logical or at least you don't have enough items and things you can interact with to make things too bad. But, the psychedelic forest... whew, that was brutal. Had some moon logic puzzles, lots of things you could interact with, too many items in your inventory and lots of puzzles that you only got the solution too once you did another puzzle. Still quite enjoying it and the music in the psychedelic forest was pretty good.

 

Ezekiel

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Beat my first Metroid, Super Metroid. 75 percent completion rate, 14 hours, severely stuck one time, which was my fault. The game was the right difficulty. But I left the planet with almost a minute to spare.

Again, juggling five items with Select gets annoying, even with x-ray vision allowing you to cycle while pausing the action.



While stuck in Super Metroid for two and a half weeks, I played through A Link to the Past for the second time and got a much higher completion rate.

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Pretty sure my first playthrough ended with 18 hearts. Now I have 19. I also didn't find the cape and one of the staffs. I even found the last bottle this time!


Reluctantly, I have to raise my score from 4/5 to 5.

It's a bit too linear, the way you acquire the transportation bird and maybe one other thing are so vague that they're BS (I'm searching for a hint somewhere in the game world, after looking it up in my previous playthrough.) and the medallion items are kind of lame and samey and can't be used on bosses.

Also, the story is mediocre. Every time the seven maidens vomited exposition on me, I tuned out.

But it's a tightly designed, satisying game. Only Zelda I ever beat with challenging fighting. I died 187 times in my first playthrough because I didn't know the game was counting. This time I think the count will say 4. I can't remember where to get the giant bomb that will let me finish.

Good music, but shame about almost every dungeon and boss having the same music.
 
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Ezekiel

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Now playing Blue Sphere again. In level 209 out of millions. Underrated Sonic. Most people only know it from Sonic 3, which is the easy mode. But in the Sonic 1 lock-on combination, your opponent is the unsympathetic machine.
 

NerfedFalcon

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I just got two different cosmetic drops from a boss in Old School Runescape on back-to-back kills, even though I don't have all of that boss's (much more common) actually useful drops yet. And I did the math: the chance of getting those two specific drops back-to-back is 1/1,163,580.

By the way, I already had a copy of both of those items, and an additional copy does literally nothing.

I don't know why I bother some days. I really don't.
 

BrawlMan

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I did some of Romeo Is A Dead Man on NG+ on Hard Mode. The games combat does get way more fun when you have all upgrades from your first playthrough. Certain bosses are now tolerable or easier to deal with now.

I popped Double Dragon Gaiden back in, and this new update has Bimmy as one of the new playable characters. You read that correctly! Billy and Jimmy did a fusion dance. They are busted as fuck.
 
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thebobmaster

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I did some of Romeo Is A Dead Man on NG+ on Hard Mode. The games combat does get way more fun when you have all upgrades from your first playthrough. Certain bosses are now tolerable or easier to deal with now.

I popped Double Dragon Gaiden back in, and this new update has Bimmy as one of the new playable characters. You read that correctly! Billy and Jimmy did a fusion dance. They are busted as fuck.
1771741105387.png
 

BrawlMan

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Dante's Inferno - I finally got back into the game, and I did not realize how short Gluttony is. You're literally only there for 10 minutes at best, depending on how long it takes to do the magic door puzzle.

Greed does look better environmentally though. I do love how they used the gold/yellow coloring.