Dark Souls III
Yep, I'm finally getting around to this. So far I'm picking my way through the High Wall of Lothric trying to find a path and bonfires and such. I've found a lot of locked doors or doors that open from the other side I haven't been able to figure out how to open yet but so far the amount of implied interconnectivity in the level design is impressive. Also, the game is very beautiful as far as apocalyptic landscapes go and reminds me of Yarnhem but with a lot more daylight as well as callbacks to the first game(the Cemetery of Ash feels very much like the graveyard in DS1 and it's proximity to firelink shrine would suggest it's the same place).
I will admit I died WAY TOO MANY TIMES to Index Gundyr then I care to admit. I figured the first boss shouldn't be that bad, especially as a Dark Souls vet but he proved a bit of a roadblock. I think the fact I spent a lot of time getting used to the controls was a factor, but I also haven't played a Souls game since Bloodborne back in 2017. My last FROM game was Sekiro but that's a different dynamic with different controls and combat. Also, his giant monster form is quite intimidating so it was hard to figure out how to approach it(apparently, hugging his ass is still a legit tactic here).
Update: I took out the naked sword dude near Firelink Shrine. For a dude sitting right outside the hub area and guarding nothing in particular, he was very difficult to take down. Reminds me of when I bumped into Havel(or someone wearing his armor) in DS1 on accident and got wrecked.
I also got to Bad Doggie Knight near the Cathedral near the bottom of the wall. I haven't beat him yet but I'm sure there's a rolled up newspaper somewhere around here....
Yep, I'm finally getting around to this. So far I'm picking my way through the High Wall of Lothric trying to find a path and bonfires and such. I've found a lot of locked doors or doors that open from the other side I haven't been able to figure out how to open yet but so far the amount of implied interconnectivity in the level design is impressive. Also, the game is very beautiful as far as apocalyptic landscapes go and reminds me of Yarnhem but with a lot more daylight as well as callbacks to the first game(the Cemetery of Ash feels very much like the graveyard in DS1 and it's proximity to firelink shrine would suggest it's the same place).
I will admit I died WAY TOO MANY TIMES to Index Gundyr then I care to admit. I figured the first boss shouldn't be that bad, especially as a Dark Souls vet but he proved a bit of a roadblock. I think the fact I spent a lot of time getting used to the controls was a factor, but I also haven't played a Souls game since Bloodborne back in 2017. My last FROM game was Sekiro but that's a different dynamic with different controls and combat. Also, his giant monster form is quite intimidating so it was hard to figure out how to approach it(apparently, hugging his ass is still a legit tactic here).
Update: I took out the naked sword dude near Firelink Shrine. For a dude sitting right outside the hub area and guarding nothing in particular, he was very difficult to take down. Reminds me of when I bumped into Havel(or someone wearing his armor) in DS1 on accident and got wrecked.
I also got to Bad Doggie Knight near the Cathedral near the bottom of the wall. I haven't beat him yet but I'm sure there's a rolled up newspaper somewhere around here....
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