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NerfedFalcon

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Mar 23, 2011
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Oh speaking of, game is half off on Steam right now for a few days. I’m gonna pick it up. Actually I’m gonna pick up all RE games in my wishlist since they’re even cheaper. It’s Capcom’s Lunar sale madness!
Hope you have fun with it! I think the RE Engine games are some of the best in the series (most of them anyway, RE:3 was a little bit developed in under a year), and RE:4 might be the best of that set.
 
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Hope you have fun with it! I think the RE Engine games are some of the best in the series (most of them anyway, RE:3 was a little bit developed in under a year), and RE:4 might be the best of that set.

I'm doing 7 now since I already had it, but yeah just picked up the REmake trilogy (2 Deluxe, 3, 4 Gold) plus RE0 for good measure since I never finished it, $57.75 total with tax. That should last me a good while at the rate I play.
 

BrawlMan

Lover of beat'em ups.
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More NG2B. I've been clearing chapter challenge mode and doing tag missions. I unlocked a costume for Ayane and Momiji. Ayane's DOA5 outfit is so much better than her default.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
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Cleared up through the Water Hall since last time. I actually died more times to Mendez than to Water Hall, which I think has never happened to me before in either version of the game. Had one pretty rough death to the catapults as well, but overall not too bad of a performance for Chapter 7 (we don't talk about Chapter 6).

If anybody knows how to avoid Mendez's grab attack for next time, LMK? I don't think I managed to dodge that attack a single time.
 
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Bartholen

At age 6 I was born without a face
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Thats a problem with a lot of direct adaptation of pen and paper RPG. Most of them are built with the assumption that a DM will be overseeing things, and they'll punish any of those cheap tricks. Unfortunately, video game AI aren't there yet.
Eh, I see it more as Larian embracing a more sandbox style rather than limitation of technology or design. It happens in TTRPGs too, where the DM just goes "I genuinely did not even think of that and it completely breaks my plot, but it's cool so let's roll with it". Divinity Original Sin 2 allows for a lot of similar gamebreaking, but in response the higher difficulty modes break the game straight back at you. I tried DOS2's higher difficulty once, and right in the starting area enemies start out with way more diverse movesets and resources the players don't even have access to yet at that point. BG3's escalation curve is much more gentle: you don't see enemies chucking Fireballs in act 1 for example. BG3's encounters are also a lot more fixed and less malleable than DOS2's: they're specifically designed with unique abilities, arenas and dynamics for those particular fights. Whereas in DOS2 the enemies can just draw up more abilities from the universal pool, but in ways that completely shake up the dynamic.

I've made it to act 3, and it blows my mind that even after 250+ hours in this game I'm still discovering new quests and content. Granted, Larian have been adding to it and patching it a lot since my last playthrough, but I still had no idea of the connection between the painter quest and Mystic Carrion. The complexity of how the quests interweave is just mind-boggling.

Speaking of breaking the game, I'm now at level 11, where the game turns more into a sandbox of finding out ways to utterly humiliate the enemies. I finished Shadowheart's quest, and the final fight was a total riot of juggling the enemies from within a Globe of Invulnerability with Wall of Ice followed by Ice Storm followed by Hunger of Hadar followed by Black Hole... I was laughing like Beavis and Butthead by myself as the enemies were hopelessly outmatched. I also completely stripped the Shar door of its mystique by just opening it with Knock. In another fight I blasted a cluster of enemies with Cone of Cold, and then immediately Quickened Spelled another Cone of Cold on them. Letting go of the usual RPG hoarder mindset and just embracing spamming the most powerful abilities and consumables and taking plenty of Long Rests has opened the game up in a whole new way.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
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Chapter 9 of RE4R down. As I recall, that's basically the halfway point. Died a couple of times as Ashley, in the exact same spot no less, but so far I've been managing relatively well. Decided to buy the body armor this time, which I didn't last time; that was on Standard, and I was a lot more self-assured then, but I don't expect to manage without the extra defense on Hardcore. That's definitely saved my ass more than once already.

I expect it to save my ass plenty more times, since even in the castle there's a lot of rough encounters left.
 
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Johnny Novgorod

Bebop Man
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Started Valley.

It's from the Slender: The Arrival studio, so there's a tinge of cheapness and asset-flipping, though the game looks pretty damn gorgeous for an independent 3D first person camera game from 2016.

The pervasive feeling is that I'm playing a walking simulator that has been modified to allow as much "action" as possible - the usual running and double-jumping and fixed-point grappling hook swinging. Occasionally you're offered the chance to shoot at a floating enemy blob, but you're mostly just platforming across a linear path or small open areas, utilizing momentum and clearing the way with some mild puzzling.

The novelty is you have the ability to give and take life from the surrounding trees and animals. In theory you don't have an HP bar, bur rather it's the valley's - trees die around you whenever you respawn - so to avoid this you give life back and get acorns in return (the game's currency, used to open doors). Conversely I never have a good reason to take life. In theory you can replenish the 'ammo' used for double-jumping and grappling that way, but why even bother - there's plenty of limitless energy floating everywhere. They should've worked the giving and taking of life into puzzle solving - make me kill vegetation to reveal stuff or clear the way, that kind of thing.
 

Bartholen

At age 6 I was born without a face
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Went and shamelessly cheesed the Cazador fight in BG3. If you use Daylight before entering the cutscene, the combat will start without any of Cazador's special mechanics in play, which nerfs the fight basically completely. Spike Growth, Hunger of Hadar and Insect Swarm combined with Black Holing the enemies together felt like one of those high-level Tekken fights where one player just juggles the other non-stop without any chance at reprisal. And that's a good thing, because I legit don't really know how you're supposed to handle Cazador in Honour mode. He has so much health, the timer to his ascension is so short, his damage is absolutely fucking bonkers, and the mechanics are neither well explained nor telegraphed, meaning you can just be taken completely unawares by him transforming into the most powerful monster in the game.