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Ezekiel

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When they did this dream in Luc Besson's The Big Blue, the water had a reason for being there. In Leon's generic video game dream, the water on the ceiling is just random shit. Video game dreams and hallucinations are too obvious and stupid almost without exception.





 

Worgen

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Whatever, just wash your hands.
That's more than fair enough. Just so we're clear: Croteam hates Serious Sam 2. It's one of the few SS games they don't port in a compilation. Notice how it's only 1st Enc, 2nd Enc, and BFE are usually the only ones put in those compilation or HD collections.
Yeah, its been rendered non cannon too. I can understand why they hate it, it got really bad reviews, sold poorly and probably almost sunk the company. But it is weird how they put out a patch for it in 2021.
 
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Ezekiel

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Done. Every boss and setpiece was worse. Often just from trying to make them more "epic." The old music was still there, but it was buried under the talentless music production of today. Bad interpretations of the old tracks. Can't think of any reason to remake RE4 other than money. Because, for whatever it was going to improve, it was inevitable that many more things would be worse. With how much they changed, an original game made from scratch, with the same artistic integrity and latitude offered to the director that the original had, wouldn't have costed that much more.

Gotta agree with this post on Steam.

No one thinks the writing was good.

The writing was entertaining and memorable, delivered with a confidence and style that the remake's direction doesn't even come close. And that was that.

Which perfectly complemented the barrage of madness that was the game.

It was the first time the franchise embraced its stupidity (something that had been a "feature" since the first game) in a self-aware way.

Resident Evil 4 was always the best kind of trash and the ridiculousness was part of the charm.

The Remake's writing, on the other hand, is equally stupid and cartoonish. Even more, in fact, because it takes itself seriously, which further clashes with the type of gameplay the game presents.

But it is also bland and sterile. Lifeless.

A dumb story that fails to be fun is one of the worst sins in video games.
 
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Worgen

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Whatever, just wash your hands.
Done. Every boss and setpiece was worse. Often just from trying to make them more "epic." The old music was still there, but it was buried under the talentless music production of today. Bad interpretations of the old tracks. Can't think of any reason to remake RE4 other than money. Because, for whatever it was going to improve, it was inevitable that many more things would be worse.

Gotta agree with this post on Steam.
 
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BrawlMan

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Waah! waah! I'm an old man who cries about how everything sucks and is nothing like my precious childhood, teenage hood, or 20s something special memory
Put a cork in it. Doesn't make you special nor better anyone or everyone else. You're just a spoiled contrarian who can't deal with reality, and choose to be a slave to his own clouded nostalgia.

A man chooses...a slave obeys...

To be real: I get it to an extent. I miss old things too, but I am not afraid to try new different things that good, nor remakes that are good. I don't blind myself to nostalgia, nor do I use as some self affirmation nor confirmation that I am better than those younger or older than me. That's a dumb and a pathetic line of reasoning. OG RE4 was good for its time, but to me, I never cared too much for it to begin with, and found much better games in the genre it revolutionized. Resident Evil 5, Dead Space 1 & 2, RE2R-RE4R, Shadows of the Damned, and Evil Within 2. I respect OG RE4, but I will never blindly praise the game, like it's some perfect and infallible god. If someone like Shinji Mikami is not afraid to point out all of the original game's flaws, and praise/gives his blessings on the remake, it shows how little you and think, are too wrapped up in your own pathetic bubble.

I don't give a fuck about your disagreement. Because I already heard it 1 billion times from you and the other 1000+ mindless drones in their echo chambers whom can't think for themselves and stuck in the same nostalgia muck.

A reminder, @Worgen and I gave you a bunch of options of original throwback survival horror games or indie games in general. But chose to underminde all of them, spit on our faces about it, and not give any of these games a chance, because "they lacked soul or don't have the best graphics". Even though all of that has been proven bullshit time and time again. These RE1R or Silent Hill style throwback games especially either havethe graphical art design and raw graphics of those PS2 games, or already catching up to AAA in the graphics department without human sacrifice, nor treating programmers like mindless slaves. Expedition 33 says hello, and really shows full of shit the AAA is, and to be trained with this mindset. For all your hatred of the AAA, you're still more than willing to follow their mindset, but don't want to admit it, and so smug and up your ass by looking down upon the smaller devs, AA, and indie who just want to make fun or good games. Being a self righteous and hypocritical snob, thinking you know better, because "THEY DON'T HAVE DA SPIRIT AND RAW GRAFIXXX!!!!". You really don't know nor understand shit, and only look in the one direction. Yours and no one elses, unless they're thinking exactly like you. And I am so glad any sane or actual sense is not following your ideals.

You can do whatever the hell you want, but you will never be happy with anything, and you know this. Be proud of being another delusional stick in mud, who wants everyone to be as miserable as you. So you're not special; congrats! Just another face in a different, but another typical part of the crowd. I really hope you do find some actual peace, and learn to be happy and have fun with something, without having your head your own ass 24/7/

Sorry that got heavy folks.


Damn, you beat me to it!

Still having a blast with both Gunstar Heroes games.
 
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Ezekiel

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That's a strawman. Have plenty that I can criticize the original RE4 for, including easy melees. Still a much better, edgier game and at least original, however. The publishers became cowards used to only one way of designing games. The color coding is a great example. Yellow paint on all the containers, ladders, etc. Insulting, to be honest.
 
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BrawlMan

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But it is weird how they put out a patch for it in 2021.
Because there are fans of SS2, even though Croteam hates it. In some way, Croteam themselves do somewhat care about the game, even though hate it, and probably have some trouble admitting it.
 

BrawlMan

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That's a strawman
Not really when you have proven yourself true a 1000 times over. You're bringing those flaws up now, because I bothered to call you out on them. Before that point, you didn't say shit or tried to embellish them or act as if there are little issues with most of them.
 

Ezekiel

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Not really when you have proven yourself true a 1000 times over. You're bringing those flaws up now, because I bothered to call you out on them. Before that point, you didn't say shit or tried to embellish them or act as if there are little issues with most of them.
Yes, it's a strawman, and you didn't call out shit, because when I criticize this game I don't have a responsibility to point out the flaws of the original, which nearly all carry over to the remake.

The new parry was cool when it wasn't stupid.
 

BrawlMan

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blah, blah, I, Ezekiel, am full of shit.
Thank you for the obvious input. Unnecessary, but I appreciate the effort.

You still tried those oh so original games you've been pining for, but snuffed your nose at. That's all on you and showing the true coward you are. You don't want anything new, unless it's under your pathetic whims and terms.

Parrying in the RE4R is bad ass and cool. You just suck at it. I can pretty much perfect parry nearly every attack on the main campaign and Seperate Ways. Though there are few bosses where still slip up from time to time.
 

thebobmaster

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Most of the way through August on P3R, very intrigued by the story so far. I do love that the token Persona mascot party member in this game is an actual pet rather than an anthropomorphic bear or cat. Koromaru is best boy.

1751333543581.png
 

Ezekiel

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Thank you for the obvious input. Unnecessary, but I appreciate the effort.

You still tried those oh so original games you've been pining for, but snuffed your nose at. That's all on you and showing the true coward you are. You don't want anything new, unless it's under your pathetic whims and terms.
Dig up those posts if you're going to try to change the subject with them. Quote my reasons for calling indie largely overrated. Again, they don't have the money to make games like the classics from two to three decades ago. Actually, I'm probably not going to indulge you, because you're shooting every which way now with your toxic behavior and it could take up too much of my time to address it all. You keep doing this when you don't want to speak to what I'm actually saying. Engaging with you might turn to speaking into a void again.

Parrying in the RE4R is bad ass and cool. You just suck at it. I can pretty much perfect parry nearly every attack on the main campaign and Seperate Ways. Though there are few bosses where still slip up from time to time.
That's another strawman. You don't know how bad or good I am at the game. What's stupid is parrying a chainsaw and gigantic monster blade-arm with a knife.
 

BrawlMan

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Whatever don't care; your boring me and everyone else, and have not said anything worth a damn.

Can't hear you; playing new and old games, and learning to actually enjoy life and have an actual pulse in my body.

So get the fuck over yourself, and live with it.

Imma play more Spikeout now, with some Pirate Yakuza later.
 
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Drathnoxis

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The new version repeats the same three notes over and over and sounds like the cheapest straight to video action movie you can imagine.
Repeats the same 3 notes over and over, hmmm... Is it better or worse than Alone in the Dark: The New Nightmare for GBA?


He used to post Max Payne 3 no scope vids in v1. Maybe there was a % of whining, I forget.

Dude probably looks at a rainbow in the sky and is like the dominant wavelength on that red is too low.
Some people aren't happy unless they are complaining. I know, I'm one of them.
 

Johnny Novgorod

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Repeats the same 3 notes over and over, hmmm... Is it better or worse than Alone in the Dark: The New Nightmare for GBA?


Some people aren't happy unless they are complaining. I know, I'm one of them.
I'll defend Ezekiel's right to lead an unrelentingly joyless life and pathetically whinge about a "gynocentric oligarchy" and how he's never known the touch of a woman due to... car-oriented city planning? Jesus fucking Christ. But even without the incel spiel it's a matter of public record he doesn't even necessarily play the stuff he criticizes. This got lampshaded back in v1 after whinging in great detail about a game, as he does here, only to laterlet it slip he hadn't even played the thing (I think it was GoW 2018). So take any complaint he has about anything as an empty performance.
 
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Ezekiel

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I didn't "let it slip" that I didn't play God of War 2018. I was honest through that whole argument. You are a liar. You just didn't like that I crapped on it before playing it. And I was right about everything just using my eyes. What a crappy game.

2022/02/23:

God of War (2018)

2/5

Hate what this game represents.

Force a camera perspective PURELY because it's the trend. The designers can claim it was for cinematic purposes all they want, but they used the same kind of language in God of War III interviews when talking about the camera angles, which were highly cinematic without being obtrusive or so limiting. There's nothing really impressive about telling a CG story with a single shot. It makes for boring photography. The camera is always so close to the character and can never pull out much to emphasize the scale of the level or setpiece. Having such a limited field of view that doesn't capture the full player character means no jumping, which means fewer ways to evade, which means more simplistic, monotonous combat, not to mention more basic level design. Stop using the interconnected world design to claim the level design is good. Most individual areas have very little going on. The camera also limits the kinds of action setpieces you can have. They're still there, but you have far less control over them than you used to, usually just button prompts on screen as the character you can't control plays out the cutscene. Jesus, the field of view is so bad, I can't emphasize it enough. That you need triangular warning prompts to know what's happening around you really says it all, doesn't it? The dodge button is on the face of the controller, and you're dodging so much that you can't really keep your thumb on the camera stick, so you mostly just push it into the most convenient position you can and then wait as the more pressing danger leaves the screen again. Rapidly back and forth from the Cross button to the stick. Massive downgrade.

The combat becomes more boring and limiting after you get the other weapons, because then it turns into a color match game where the fire weapon is needed for the ice enemies and the other weapon is needed for the fire enemies. There should have been one or two more weapons, because there really isn't enough going on in the combat to carry the game for as long as it goes. Same giant troll type enemies over and over, with the same execution animations again and again. I might be mistaken, but I think there's only three types of bosses: the aforementioned giants, the villain Baldur and the Valkyries. The few others are more like interactive cutscenes.

Why have a companion if you must press Square to make him shoot? I rarely used the arrows in combat, because I found it so unnatural to prompt a basic action that he should have been performing on his own that I simply forgot I had him.

The old God of War games placed the save points and the health and magic chests intelligently. In the reboot, you always restart from the latest auto-checkpoint with full health, so it doesn't really matter. It feels cheap.

The game has some trash puzzles, mostly involving the axe throw and sometimes the kid's arrows. At one point, I gave up on the right strategy because my aim with the arrows wasn't precise enough and then found out when I played again the next day that what I had tried initially was correct. Which is another reason God of War was better before the action buttons were moved to the shoulders and it became about controlling the camera. God of War was conceived when aiming was still seen as secondary in most games, rightfully so. How many of those early 3D action and horror games had auto-aim or fixed camera angles? Damn analog sticks.

The villain, Baldur, seems more like white trash than a character from Norse mythology. The dialogue all too often sounds real world rather than mythical, fitting so poorly in a place so fantastic. Turning God of War of all things into a walk and talk was a terrible idea because of the type of story that it is. You can't treat Clash of the Titans like serious drama and have the characters making these kinds of quips and having this idle everyday talk. It will just come off as pretentious. Which is what this reboot is. Super pretentious. They have gods talking without any kind of grandeur or godliness, acting like regular folk made immortal. Impossible to take seriously.

I know people were tired of the old Kratos. Instead of turning him into something he just isn't and could never be, they should have replaced him. Written a new protagonist with his or her own weapons and mechanics. They should have kept the fixed cinematic camera angles and used cutscenes (that actually cut away, moving the story along more efficiently than with all this single cam shot walking and talking between spaces of worth) sparingly, but come up with a new combat system. They should have also kept the gore, brutality and titties instead of pretending their game has to be taken seriously by art snobs. They shouldn't have built their game with the kinds of production values and photorealistic graphics whose costs so severely limit the actual game part of it, particularly the enemy variety.

Oh, and so little music, idle talking replacing the music, made it more boring too.
Your groomer crap (performing irreversible procedures on children) is disliked by most people. The planning of American cities DOES have to do with isolating its people from each other, which feeds into the male loneliness epidemic. The cities are built for cars instead of people. Boys are shamed and forced to navigate society in ways girls are just not. The far higher rates of suicide among young men and the far higher transitions are related, obviously.
 
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