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BrawlMan

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True, but I've gotten tired of the stories of WW2, I've gotten enough of them and very few of them do new interesting things.
Not a problem and understandable. I was tired of WW2 FPS games all the way back in 2007. That said I never wanted them to completely disappear to extinction.
 

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@Worgen, do you or anyone else know how to get pass the Dog Fight section in WW2? I can't seem to hit a enemy plane, and the controls aren't helping. Upping the sensitivity helps, but not by much. I found it too frustrating and stopping for now. Why they would make it control like this?

I am going back to Advance Warfare for now.

EDIT: Never mind, I finally got it worked out with how the mechanics work. I made it harder than necessary.
 
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Worgen

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Whatever, just wash your hands.
@Worgen, do you or anyone else know how to get pass the Dog Fight section in WW2? I can't seem to hit a enemy plane, and the controls aren't helping. Upping the sensitivity helps, but not by much. I found it too frustrating and stopping for now. Why they would make it control like this?

I am going back to Advance Warfare for now.
I don't think I got that far, but I would have thought it would have played ok with a controller since all modern cod games are designed around them. Unless they included motion controls for some silly reason.
 

BrawlMan

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I don't think I got that far, but I would have thought it would have played ok with a controller since all modern cod games are designed around them. Unless they included motion controls for some silly reason.
No motion controls thankfully. Like I said, I made it harder than necessary and they inverted the controls. Thankfully, you can change that part. I have to do one more part of the plane section, and then it's back to being on ground.

EDIT: Plane section done! Battle of Bulge is done too!
 
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@Worgen, COD WW2 is complete! An excellent single player overall. Some of the vehicle sections can be a little wonky (mainly the plane combat section), and I ran into some weird bugs in the next to last mission, but nothing game breaking. This COD has so much variety in its levels, set pieces, and missions you do. Even more so than Infinite Warfare. IW has more combat options of course, but there is routine of either dog fighting, bombarding/infiltrating a ship, or space dog fighting. You're always doing one of the three, or all the above. WW2 war zones, stealth sections, and the occasional vehicles which mostly flow well together. You even take control of different character in specific chapters, when not playing as Daniels.

The people who cried about the QTEs in this game, are exaggerating. They are there, but no worse in amount than most CODs. That, and some people were upset that this game wasn't as good as the older WW2 titles. Though that's a huge YMMV. I never cared much for COD3, as that game felt like a mission pack sequel to COD2, with much more annoying QTEs. Or god forbid, for not being a generic grunt in the past classic COD Trilogy. That last one makes no sense, I don't know what they were aiming for with such a ridiculous complaint and argument. I sorta get, but at the same time, WW2 has a clearly established main protag and decently sized supporting cast. What is wrong with that? Nothing!

The game has 12 missions total, but Mission 12, Epilogue, is a glorified walking and then running section, but works for the context it's doing. The story is surprisingly great, and I care about the characters. The cast is not as strong as Infinite Warfare, but I love the WW2 cast more than AW and the OG Modern Warfare Trilogy and Reboot Trilogy.

I will get back into Advanced Warfare momentarily. I decided to pick up COD Vangaurd (PS5), because they have for cheap at my GameStop, and I traded in another game to get it a bit cheaper. I already installed it. I heard the campaign is fun, but there's only 9 missions, instead of 11. Vanguard is a bit more over the top, and was originally supposed to be more Wolfenstein AU-like. Activision wouldn't let Sledge do that for some dumb reason.

I've been doing some Street Fighter Alpha 3 MAX in-between and doing Reverse Dramatic Battle Survival with various characters. I got to stage 14 Karin, before dying .
 
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I started up COD Vanguard. This game takes up so much fucking space for shit I don't need nor want. As soon as I am done with the single player, I am either uninstalling, or transferring it to my 1TB drive attachment.

Presentation is great as almost always with these titles. The game does start off good by being on 2 trains and hopping between them. After that the opening level, each mission is a flashback to a squad member and what battles they were in before being assigned with each other. I noticed movement is a bit slower compared WW2. Also, weapons have weight now. If you get an actual heavy machine equipped, your character actually moves slower. I am currently on Arthur's mission at the moment and in the middle section. Vanguard does go back to regenerating health, but it's much more lenient on Normal mode. You can take a lot more hits than many other COD campaigns. You can also sprint-slide into cover, instead sprint-dive into cover, unlike WW2.

@Worgen, I know you said you're sick of WW2 shooters. This game isn't an instant must play, but combat is still fun and engaging. Also, dogs and bayonet chargers are one hit kills now. So you can't even do QTEs anymore on them when they're with biting or charging distance. Sledge Hammer Games....why?! You had them be QTEs in your last game. Why take them out? That's really nothing more than fake difficulty. I suggest you always have at least one machine gun weapon on you, so they can't possibly get even close. I still consider COD WW2 a much better game compared to Vanguard, and in isolation. Vanguard does take a much more pulpy , Wolfenstein, balls to the walls, action. It's better Wolfenstein game than Wolfenstein: The Youngblood at least.
 
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Worgen

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@Worgen, I know you said you're sick of WW2 shooters. This game isn't an instant must play, but combat is still fun and engaging. Also, dogs and bayonet chargers are one hit kills now. So you can't even do QTEs anymore on them when they're with biting or charging distance. Sledge Hammer Games....why?! You had them be QTEs in your last game. Why take them out? That's really nothing more than fake difficulty. I suggest you always have at least one machine gun weapon on you, so they can't possibly get even close. I still consider COD WW2 a much better game compared to Vanguard, and in isolation. Vanguard does take a much more pulpy , Wolfenstein, balls to the walls, action. It's better Wolfenstein game than Wolfenstein: The New Blood at least.
Dogs tended to be one hit kills against me anyway since the button mash thing to get them off only rarely worked with my control scheme. Considering that Vangaurd has that activision account thing and I despise making accounts, I would say there is no risk of me getting it. WW2 was the last cod game I got then they pulled them from steam for awhile. I really should replay the new Wolfenstein games.
 
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WW2 was the last cod game I got then they pulled them from steam for awhile
That sucks. Why? Did Activision do that with all their games on Steam? I swear, if it was because of that buyout, that just makes me hate them and Microsoft even more.

really should replay the new Wolfenstein games.
Just stay away from Youngblood. It's literally a worse version of New Order, New Colossus, Old Blood, and especially Wolfenstein (2009). Also, get ready for an even shittier Ubisoft formula.
 
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Worgen

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Whatever, just wash your hands.
That sucks. Why? Did Activision do that with all their games on Steam? I swear, if it was because of that buyout, that just makes me hate them and Microsoft even more.
They moved to their own launcher, battle.net. Stayed there till it became apparent that their numbers just weren't as good.

Just stay away from Youngblood. It's literally a worse version of New Order, New Colossus, Old Blood, and especially Wolfenstein (2009). Also, get ready for an even. Get ready for an even shittier Ubisoft formula.
Mainly New Order and New Colossus... Mainly new Colossus since I only played it once on a machine that wasn't really powerful enough for it at the time.
 
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@Worgen and @laggyteabag, why didn't anybody tell me that Advanced Warfare has a mission in my hometown of Detroit?! Look what they did to my beautiful Downtown Detroit! They leveled the place! I actually recognized some of the major locations in ruins! They'll pay for this; KVA and Atlas!
 
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Worgen

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@Worgen and @laggyteabag, why didn't anybody tell me that Advanced Warfare has mission in my hometown of Detroit?! Look what they did to Downtown Detroit! They leveled the place! I actually recogonized some of the major locations in ruins! They'll pay for this; KVA and Atlas!
To be fair, I totally forgot.
 
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To be fair, I totally forgot.
I am at the Bio Lab stage in AW. Funny how you finished Crysis 2 recently. The Bio Lab stage is the part of the game where it turns into ghetto Crysis. It's way too simplified, even when comparing to Crysis 2 or Crysis 3's cloaking and stealth abilities.
 
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Johnny Novgorod

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Finished Inscryption and kinda loved it.

It's been around for a few years but fuck it, spoilers:

It's hard to call it a 10/10 since I'm not sure I consider the back two thirds of the game superior to the first act, although there's stuff I like about them too, and against the relentlessness of the first act gauntlet they generally go easier on you: card battles are isolated im between checkpoints, losing doesn't necessarily reset the run (there's no such thing as "runs" anymore - you're fully in RPG territory) and you're allowed to grow and modify your deck to the point of breaking the game.

Act two is definitely busier on purpose as it overloads you with four different decks and a very RPG coded build-your-deck system that brought some nice memories of playing the Pokemon Trading Card Game on the GameBoy, buuuut it's also needlessly gimmicky and complicated and you really don't need to fiddle around with what already works. I think the fake business is the point.

Act 3 is a bit more well-rounded. It completely overhauls the game, for one thing, so you only have to focus on one kind of deck again, and the variation on building up energy cells and getting a full reload every hand was a more gentle version of having to sacrifice cards in order to play cards in Act 1. So you rarely reach a deadend. I had more fun customizing the deck here too.

And the opportunity to replay Act 1 endlessly as the roguelike I thought I was getting into is nicely appreciated. Forget the last time beating a game actually unlocked anything worth a damn.
 

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Finished Inscryption and kinda loved it.

It's been around for a few years but fuck it, spoilers:

It's hard to call it a 10/10 since I'm not sure I consider the back two thirds of the game superior to the first act, although there's stuff I like about them too, and against the relentlessness of the first act gauntlet they generally go easier on you: card battles are isolated im between checkpoints, losing doesn't necessarily reset the run (there's no such thing as "runs" anymore - you're fully in RPG territory) and you're allowed to grow and modify your deck to the point of breaking the game.

Act two is definitely busier on purpose as it overloads you with four different decks and a very RPG coded build-your-deck system that brought some nice memories of playing the Pokemon Trading Card Game on the GameBoy, buuuut it's also needlessly gimmicky and complicated and you really don't need to fiddle around with what already works. I think the fake business is the point.

Act 3 is a bit more well-rounded. It completely overhauls the game, for one thing, so you only have to focus on one kind of deck again, and the variation on building up energy cells and getting a full reload every hand was a more gentle version of having to sacrifice cards in order to play cards in Act 1. So you rarely reach a deadend. I had more fun customizing the deck here too.
I definitely agree. I liked it all but Act 1 is definitely the strongest.
And the opportunity to replay Act 1 endlessly as the roguelike I thought I was getting into is nicely appreciated. Forget the last time beating a game actually unlocked anything worth a damn.
Hmm, this is new since I played the game. You definitely couldn't do that at launch. That's pretty cool.
 

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So anticlimactic. I couldn't remember what I was supposed to do with these speedboats. Tried jumping the ramp, but didn't use the throttle right the first time, so gave up on that correct assumption and simply ran up the ramp. Then parked the first boat where the second boat was supposed to land, blocking my landing and making me too late for the timed gate. So I had to drive the first boat out of the way and swim past this man with a pistol again, with barely any health, and I didn't want to use a med kit for such a dumb mistake. At least I anticipated having to blow up the mines in front of the gate by driving the boat (that was blocking my jump) into them and getting off at the last second.

TR2wall.jpg

level2score.png

32/48 secrets on my first playthrough in 2017. Imagine I'll do better this time.
 

Johnny Novgorod

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I definitely agree. I liked it all but Act 1 is definitely the strongest.

Hmm, this is new since I played the game. You definitely couldn't do that at launch. That's pretty cool.
It's a free expansion called Kaycee's Mod that came out a year later in 2022 and was packed with the console release. I'm assuming by popular demand.

It works like a true endless roguelike version of Act 1, with the added value of optional challenge runs and permanent unlocks like new cards and kinds of decks. Boss order is randomized too.

On PC you can unlock Kaycee's Mod without even having to finish the game.
 
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BrawlMan

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@Worgen, Advanced Warfare is now complete. Not bad for Sledge Hammer's first attempt. Though I did notice a running theme with each of their games. Their vehicle sections seem to vary in quality, and tend to do the thing by having the flight controls inverted by default. The campaign itself is good overall, but feels limiting. The grappling hook you only use for 3 levels, and only two of those levels they are used in are barely open-ended. Everything about this game would be done better in Infinite Warfare. Except Infinity Ward made IW.

The last level is pretty much a glorified remake of the final mission in Modern Warfare 3 (Original). It's fun, but MW3 had two games worth of build up doing this. The only difference being AW is more futuristic. It sucks this game never got an official sequel, but at the same time, I really don't know how they were gonna make a sequel out of this with the ending. It was clearly setting something up. It just makes you wonder why Activision even bothered in the first place, if they weren't going to let Sledge do it later. At least we got COD WW2 out of it.

BTW, what is up with Mitchell being the silent protag in gameplay, yet will talk fine in CG cut-scenes? The only exceptions are when he is being briefly tortured via screaming, and his final narration at the end, in-game. Sledge does this practice again, and has their main playable characters talk in gameplay and cut-scenes. I am going back to Vanguard now.
 

Ezekiel

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I didn't find the little robot GIR in Invader Zim funny. He was in the first episodes, but then became way too talkative. Viewers loved the character so much that, inevitably, Flanderization festered. Unfortunately, the actor is just as silly and eccentric as Rasputin's paper helper in Psychonauts 2. He plays the exact same character.
 

Worgen

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Whatever, just wash your hands.
@Worgen, Advanced Warfare is now complete. Not bad for Sledge Hammer's first attempt. Though I did notice a running theme with each of their games. Their vehicle sections seem to vary in quality, and tend to do the thing by having the flight controls inverted by default. The campaign itself is good overall, but feels limiting. The grappling hook you only use for 3 levels, and only two of those levels they are used in are barely open-ended. Everything about this game would be done better in Infinite Warfare. Except Infinity Ward made IW.

The last level is pretty much a glorified remake of the final mission in Modern Warfare 3 (Original). It's fun, but MW3 had two games worth of build up doing this. The only difference being AW is more futuristic. It sucks this game never got an official sequel, but at the same time, I really don't know how they were gonna make a sequel out of this with the ending. It was clearly setting something up. It just makes you wonder why Activision even bothered in the first place, if they weren't going to let Sledge do it later. At least we got COD WW2 out of it.

BTW, what is up with Mitchell being the silent protag in gameplay, yet will talk fine in CG cut-scenes? The only exceptions are when he is being briefly tortured via screaming, and his final narration at the end, in-game. Sledge does this practice again, and has their main playable characters talk in gameplay and cut-scenes. I am going back to Vanguard now.
The problem with MW3 is that its plot goes really silly.... well the plot of MW2 goes really silly and 3 just continues it.
 
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The problem with MW3 is that its plot goes really silly.... well the plot of MW2 goes really silly and 3 just continues it.
I have no problem agreeing with this. Funny enough, the so called and self-proclaimed 'smart' critics on YouTube trying defending the silliness of MW2 and MW3 (or a more plausible excuse that fits by comparison), but threw a biatch fit because WW2 has a few over-the-top set pieces (mainly the train level). I don't care what those fuck heads say, that train level is awesome!
 
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