They should have made RoboCop: Rogue City in third person, so that you can see him lumbering (and shooting like a gunslinger from the wild west, like in the movie), but like most western devs they don't want to because first person view is just easier. Money-pinching cowards. Could have been rather interesting navigating him through the dense environments sometimes, actually. Make the controls more complex than in other games so that positioning him and then proceeding feels mechanical. You watch the objects fall over as his body, like a forklift, rams through. Not to mention bullets ricocheting off his frame. All the sparks. Yeah, first person view is completely wrong for RoboCop. We love the character and want to see him.
What's the point of making it all so pretty if none of it is interactive? The overused slow motion door breaches are especially lame because a game in which you play RoboCop should let you move through walls more freely.
Wouldn't really feel like RoboCop even if I placed a more interesting filter over the whole picture. When will I stop shooting at punks who look like parodies of late '80s culture? Henchman voice actors are so bad in most games. It's the same few all the time, and you can tell that they were aware they were in a booth when they screamed, because they're not real screams.
Ugh, again with the selfless berserkers. Seemingly every shooter since Tomb Raider 2013 has these suicidal morons who run right at the gun-toting hero because the devs don't know how to make a good gunfight. Here they carry propane containers. It's so stupid.
The investigation is completely thoughtless. Just hold right mouse button for clues and follow the objective marker at the top of the HUD.
Draws his button holes on with chalk in the morning.