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BrawlMan

Lover of beat'em ups.
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My M30 already has six face buttons and two bumpers. Doesn't answer my question.
Too bad, you're the one making loud complaints over nothing. So I was correct; it's an all you situation again. Even when there's a new game to an old franchise, you can still do nothing but cry and moan like the old man you are. If you hate the game that much, then don't even bother buying it.
 

Ezekiel

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Too bad, you're the one making loud complaints over nothing. So I was correct; it's an all you situation again. Even when there's a new game to an old franchise, you can still do nothing but cry and moan like the old man you are. If you hate the game that much, then don't even bother buying it.
You know that you're pretty immature, right? Could have waited for me to tell how I feel about the controls (with mapping them being a separate thing), but you're always way too defensive and eager to pick a fight.

Anyway, I don't wanna proceed further in the demo until I get these controls worked out for the M30. I'm assuming the old games had button combinations that they chose not to bring over because six buttons are no standard anymore. But Streets of Rage 4 had an option for the classic button combinations.
 
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BrawlMan

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Spoken like the person who acts immature when he doesn't get everything he wants. Even when he got exactly what he wanted. Or the anti-woke bullshit unprompted. All I did was just point out your bullcrap, and that's it.

Onto more important matters: AoV is now a GOTY contender. i've been waiting forever for this type of Shinobi game. I have even less reasons to even bother with the PS2 titles again. Not that I liked them much in the first place.
 
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Abiotic Factor
what a strange but unexpectedly delightful mix of sleeve-worn homages this is, for a price of free? Not sure if it's F2P or part of an ongoing sub, either way the store wanted no money only my infernal soul so did admittedly go in with minimal expectations. what are those homages, you ask? No wuzzas fam, they're Half-Life, Deus Ex, Half-Life, Darkwood, Prey and Half-life. you may think am just failing to be amusing there, but no that's the experience of progressing the narrative: after finding a groove with the first spin on a shameless Half-life homage, they drop another shameless spin where am like "oh hello, wow, you can't do that! can you?? is that even legal?? fine I'll allow it, for now!" Cos hey it's not a homage seen much on consoles and especially if it's done well with an interesting twist on genre, it still feels fresher than most

k so premise is you are scientist on trip to science facility possibly in Australia who, after the defo-not-half-life introduction into the base so it can tutorialise you on the Deus Ex and Darkwood survival/crafting/immersive sim elements, finds themselves trapped on lower floor of underground facility after getting off elevator. you must now try finding all your colleagues and story by setting up safe-zone/base in cafeteria and making trips out further and further exploring every nook and cranny for any shit you can learn and gain resources/recipes from. It's got a quirky dry humour while never breaking character on the survival horror vibe (well for single-player at least, though it appears initially aimed as an online co-op/team type fair but I don't fuck with that shit) And tbh most survival mechanics I avoid like the plague so was pleasantly surprised to find myself still playing hours later trying to discover more crap alongside the base building/bulking, weirdo scientists doing their own weird shit in the midst of an ongoing """technical issue""" - filling out the Pokédex with creatures and soup recipes, dealing with powercuts, the wiring system and, oh fuck I almost forgot the most important mechanic I distinctly remember calling other games simpering cowards for not doing;



THE POOP MECHANIC!

yes, finally, after centuries of lobbying every arm of government and community spokes leader - after blackmailing any politician, diplomat and CEO we could, they have at last heeded our call, folks! I can't express how much this means, partially out of shame. but if the elevator pitch was just "bro it'll be Deus Ex, half life and survival horror...and you can poop!" they'd get my savings, my kid's savings, their inheritance and university fund for their investment within the hour.

only issue so far is it's early access I think, and with that is the occasional technical frustration. in this case one specific extremely consistent technical frustration where after like an hour or so of play it suddenly pops up an error message whenever I back out of any menu. though the game carries on regardless, the error message becomes the new norm for every single time you use anything whatsoever, and that's basically every interaction required to play the damn game: cooking, crafting, learning, reading, checking, double-checking, rearranging, triple checking for ammo, it's fucking everything goddamn it! Unlike classic shooters, there is more focus on survival and exploration, which certainly attracts fans of the genre. However, it is worth noting that the system with a "hike" and everyday actions (such as creating recipes and dealing with technical problems) may seem too drawn out to some players. If you want to diversify your leisure time and try something with elements of excitement, you should pay attention to https://casinosfest.com/online-casino-2-deposit/ , where you can find interesting bonuses and offers, which adds additional opportunities in planning your winnings. In any case, Abiotic Factor is a game that will definitely find its audience, despite its technical problems. But as stated earlier, the game seems unbothered after every one of them, and the message doesn't say what the problem is, it's just a bland "something went wrong with game [insert number that explains even less when you look it up] oh nevermind nothing wrong. Continue as you were, citizen. PSYKE! there is again, dumbass hah!" so fuck knows the cause. is tolerable for a while though still a dampener, and the quick flash pang of panic induced from long-term innate conditioning when seeing/hearing the console error bust in hasnt diminished one bit lol

Unlike more fast-paced games like Prey, where the action happens quickly, here the player needs to patiently work through small tasks.
 
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Ezekiel

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This is what I came up with:

A for heavy attack
B for light attack
C for jump

X for kunai
Y and Z for the ninja hook and glider

L (left bumper) for ninja stance
R (right bumper) for dash

Gets confusing when the game wants to give me instructions and the glyphs are wrong.

I'm guessing the upgrades are new for Shinobi. Argh...
 

BrawlMan

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Gets confusing when the game wants to give me instructions and the glyphs are wrong.
It assumes you have the default layout. So anything else you change is on you. These games were meant for modern controllers in mind. I always welcome control customization right at the highest level. But I don't expect every game to demand flippant and ever-changing whims.


I'm guessing the upgrades are new for Shinobi. Argh...
Then I suggest you fully stop playing and go to the old games. The combos are awesome and I expect many a combo mad videos coming out when this game releases.
 
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Ezekiel

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Oh...

"Old games controls don't really apply as many where built on two, and the every game after up until DMC Shinobi had practically no melee-combat."

Was confused as hell when I tried to play Shinobi III again a few minutes ago and couldn't melee. Is this emulator reading my controller right?
 

BrawlMan

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I decided to play Street Fighter Alpha 1: Warriors Dreams. I downloaded the PS1 version, because I can't get the arcade version to work on my RG35XXH. The game still holds up well, even though you can't Alpha do custom characters, and the roster is small. Secret characters aside. I played out of curiosity, as I have not touched the original Alpha since the arcade days. Even then, I never played it much.
 

Ezekiel

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Wish I could turn off the excessive tutorial pauses, partly because the glyphs are wrong and mostly because I'm confident that I can figure the game out without. Action games and most games in general should do everything possible to make themselves learnable without tutorials.

I will be buying it. Later, of course...
 

Ezekiel

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Okay, when it had me press XYZ at the same time, the top row of the Mega Drive controller, for a special ninja art, I realized that I really can't play this with a classic style controller.
 

Drathnoxis

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I don't know how I should map the new Shinobi to my 8BitDo M30.



Gave up for now on trying to map it to a Mega Drive-style controller.

Opening cutscene was way too long. Had to skip it. Don't care for the character designs.



It's like her midriff is flattening through another dimension.



From this angle, her midriff is teeny, and she has no hips because of it.
Maybe removing half the rib cage is a normal part of the Shinobi initiation.
 

Ezekiel

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Started a replay of Wind Waker, but not committed to finishing it a fourth time. I may.

World covered by ocean. Girl is kidnapped. The heroes know she's in the tower because of the seagulls flying by the window. It's Hayao Miyazaki's Future Boy Conan (1978).
 

Worgen

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Whatever, just wash your hands.
Finally beat FF13. Pretty good, story was interesting, but kinda poorly told. Took reading the datalog to understand things and motivations and even then there are questions. Characters ended up being really good and some of the more well realized characters I've seen from Final Fantasy. Aside from Snow they all seemed like rather real people and their motivations made sense. Snow regularly seems to think hes the main character of a shonen manga. It really is Final Fantasy hallway edition, so many areas are mainly just hallways or essentially hallways. Combat is fun and challenging, but there are parts with just way too many enemies. The start of the game is also really rough. I mentioned it before but has one of the worst introductions I have ever seen in a game. Lots of things happening with no explanation, combat is totally hamstrung with just having you auto attack for entirely too long, literally running down a hallway, etc. Once the story starts kinda explaining things (mainly though the datalog) it gets much better, characters are developed, combat is fleshed out and made much much more interesting, it gets quite good, but it shouldn't take as long as it does.
 

NerfedFalcon

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Finally beat FF13. Pretty good, story was interesting, but kinda poorly told. Took reading the datalog to understand things and motivations and even then there are questions. Characters ended up being really good and some of the more well realized characters I've seen from Final Fantasy. Aside from Snow they all seemed like rather real people and their motivations made sense. Snow regularly seems to think hes the main character of a shonen manga. It really is Final Fantasy hallway edition, so many areas are mainly just hallways or essentially hallways. Combat is fun and challenging, but there are parts with just way too many enemies. The start of the game is also really rough. I mentioned it before but has one of the worst introductions I have ever seen in a game. Lots of things happening with no explanation, combat is totally hamstrung with just having you auto attack for entirely too long, literally running down a hallway, etc. Once the story starts kinda explaining things (mainly though the datalog) it gets much better, characters are developed, combat is fleshed out and made much much more interesting, it gets quite good, but it shouldn't take as long as it does.
I basically agree with all of that, and at some point I need to actually finish it myself; I remember I left off in Chapter 11, just before Vanille's Eidolon fight. Hope is my favorite.

OT: Didn't quite manage to get through the replay of Deltarune before my Runescape clan's event started. On the other hand, I've successfully punched out eight of the 35 tasks that can score points in only three days, though admittedly those are mostly the easy and low-point-value ones. The highest tier is kinda out of reach of my ability level, but with any luck and a bit of grinding, hopefully I can still score well off what is within my reach.
 
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Casual Shinji

Should've gone before we left.
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I few years back I played Sea of Stars and dropped it eventhough I quite enjoyed it. I decided to pick it back up again (from the start), but I've now realized why I dropped it back then. I REALLY want to like this game more than I do - there's so much to love about it. The pixel art brings the world to life beautifully, the turn-based combat is very satisfying, and the music is terrific. But the characters are so dull. It begins well enough with the twins growing up, learning to be Solstice Warriors, and Garl being their normie bestie who despite having no special powers might still have that special something through sheer will and loyalty to his friends... but past that intro very little happens character wise. From the moment they leave for their journey they just feel like 2-dimensional archetypes. This game feels like the Horizon: Zero Dawn of pixel art RPGs. The fact that I'm playing Deltarune parallel to this doesn't help either, since that game is just brimming with charisma.

I mean, it is still a very good game, but any attempt for it to tell a story (past the intro) is arduous to get through, because the characters are so flat and unengaging.

Oh, and it also has these very off-putting animated sequences on occasion, that break you away from the actual charm of the pixel art. It's so weird whenever that showns up.
 
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Worgen

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Whatever, just wash your hands.
I basically agree with all of that, and at some point I need to actually finish it myself; I remember I left off in Chapter 11, just before Vanille's Eidolon fight. Hope is my favorite.
You are getting pretty close there.
 

Johnny Novgorod

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But the characters are so dull. It begins well enough with the twins growing up, learning to be Solstice Warriors, and Garl being their normie bestie who despite having no special powers might still have that special something through sheer will and loyalty to his friends... but past that intro very little happens character wise. From the moment they leave for their journey they just feel like 2-dimensional archetypes.
The big complaint about the game was that Garl got all the (grating) personality while Zale and Valere were basically interchangeable boy and girl PCs. The more devoted fans made excuses for their GOTY claiming their lack of personality or individuality tracked with their monastic upbringing.

Two years later the studio released a DLC that went to great pains to 1) remove Garl from the game and 2) differentiate Zale and Valere by randomly giving them insecurities about giving in to their inner darkness, so now Zale is insecure about the vanity that's fueling his actions and Valere is scared of giving in to an angry, feral id.

The DLC doesn't make the characters any more interesting (or less flat) and works as an admission of their weak characterization by working so hard to fix that (it doesn't).
 

Ezekiel

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I do not want to learn a game within a game. Never learned Gwent in Witcher 3 either.