More Crysis 2. In retrospect this era of shooters feels downright quaint now, especially with how hard this game is trying to appeal to the CoD audience. This was at the absolute peak of that franchise's popularity, releasing the same year as MW3, and the influences feel almost pandering: the game takes place in New York City, acting often as an action-packed tour of all the city's landmarks, you've got badass marines, ruthless evil PMC soldiers, between-mission briefings to convey the story, and an escalating series of action setpieces. If I'd played more shooters from that time I'd be tempted to say that this holds up better than a fair bit of its contemporaries: the combat arenas are larger and more dynamic, offering a more varied experience and allowing even non-combat options freely. It just hopelessly pales in comparison to its predecessor: Crysis 1 felt like a game from the future (or now a game from an alternate timeline), whereas Crysis 2 could not feel more like it came out in 2011. It's still fun though unlike, say, Black Ops 1, whose mind-numbing nonstop cacophony just induces a headache these days.