Mohrta came out and its awesome. Its by a dev known as Scumhead, who has done a number of gzdoom engine games and a metroidvania. Such as Shrine, Shrine 2, Vomitoreum, Angels Gear. If you know anything about Scumhead then you know hes got a really interesting visual style that his games go for, almost always dark, organic, strange and always fascinating. Mohrta is no different, except this time its in 3d and feels like its got much more production value then hes usually able to do. Each world you go to in Mohrta has drastically different visual designs going on and even different enemies. So far they tend to have similar flow, you find a few keys, open a door, fight a boss and repeat, each world seems to have 3 areas and its not uncommon for those 3 areas to be pretty different and even have different enemies.
I was a bit worried about how it would play since it felt kinda rough when I tried the demo awhile back, but it plays pretty damn smooth now. Not the hardest GZdoom engine game, especially since you carry around a healing doll with you, but once you start getting up there in worlds it can start to knock you around, but you can always upgrade your armor if its being too rough. There is a really cool hub area where you can upgrade weapons, healing doll, and mana injector. I do wish there was more dialog there since the world is so cool, but occasionally characters there will talk about different things which is nice.