No.Cornifer is still a more fun map NPC than Shakra.
Great post, but:
- Cornifer is still a more fun map NPC than Shakra.
I'm with Worgen on this one tbh.
Great post, but:
I'm with Worgen on this one tbh.
Dodging's only really used against grab attacks, which is kinda rough since they aren't telegraphed the same way that unblockable attacks in Sekiro are, or the red attacks in this one that have to be parried. I think it's the one thing about Lies of P that I didn't really care for.Before the sale ended I grabbed Lies of P since I was in the mood for more souls type games after Khazan. I forgot that Khazan is really an action game with some souls like in it, instead of a souls like. Lies of P, Lies of P is a souls like, straight up. I'm having to get used to souls like combat again after playing a really responsive action game, but I'm having fun. Lies of P has a great style, combat feels pretty good, not quite as good as Dark Souls, but it works pretty well, feels more block based since dodging doesn't cover as much distance as it does in Dark Souls.
Hrmm. Not sure how I feel about that since blocking, especially the whole perfect block thing is kinda annoying when a normal block will leave you damaged and it seems like there is no way around that so far.Dodging's only really used against grab attacks, which is kinda rough since they aren't telegraphed the same way that unblockable attacks in Sekiro are, or the red attacks in this one that have to be parried. I think it's the one thing about Lies of P that I didn't really care for.
I got about 15 hours in and never really clicked with the combat in Lies of P.Before the sale ended I grabbed Lies of P since I was in the mood for more souls type games after Khazan. I forgot that Khazan is really an action game with some souls like in it, instead of a souls like. Lies of P, Lies of P is a souls like, straight up. I'm having to get used to souls like combat again after playing a really responsive action game, but I'm having fun. Lies of P has a great style, combat feels pretty good, not quite as good as Dark Souls, but it works pretty well, feels more block based since dodging doesn't cover as much distance as it does in Dark Souls.
Don't feel the need to try to perfect block everything in the game, dodging is a pretty viable way to play the game. I played the game a few weeks ago and went into it trying to perfect block everything, but I sucked at the game's timing and just reverted back to dodging and blocking as if I was playing a normal Souls game and it went pretty well.Hrmm. Not sure how I feel about that since blocking, especially the whole perfect block thing is kinda annoying when a normal block will leave you damaged and it seems like there is no way around that so far.
Every time I hear the title Europa Universalis I think it sounds like it should be a game set in outer space, and then am disappointed when I remember it's not.Been playing EU5 along with a friend, played quite a few paradox game but never played EU so sorta new to me (althought its not that different than other gran strategy entry). Pretty good starting point, but with a few big flaw. First, I know its in the title, but you really have to play as a european, to get new tech, they need to "spread" to you from a single location in the world where they spawn. That location is almost always in europe, so if you don't play as europe, you'll decades, if not century, behind in science, even getting to the point where you have nothing to research anymore.
Second, there's some system that are just too much, thankfully the game can automate a lot, but then too much become automated. Like, trade is insane to keep track of, its constantly changing as war, blockade and tech change what is available or in demand. So you have to automate it, but the automation is not very good so you still kinda want to do some manual trade, but its just not setup to let you do that. Similarly, you have to approve a ton of marriage, as teh game goes on, your court get bigger, and everyone will constantly ask you to marry them, this eventually becomes most of what you do. You can ignore them and they'll eventually marry, but very slowly and not always, which can led to the opposite problem of your court having too few people.
But otherwise I quite like the various system, unlike CK, you can control as many territory as you want, but with the caveat that further territory yield very little, insensitivising you to make vassal (unfortunately they give you very little back and are more useful as a way to convert the territory to your religion/culture, so that you can later re absorb it).
I just beat the factory boss. It wasn't hard, the electric cop was tricky. So far its good, but can't really compete with Khazan, but for now I'm enjoying it.I got about 15 hours in and never really clicked with the combat in Lies of P.
I think the biggest problem with the game is that you never actually have to block, or parry outside of bossfights.
The base enemies aren't tricky or aggressive enough that you can't just beat them down without engaging with the parry system, so the only time you actually end up having to parry is on bosses...and not even all of the bosses, just some of them. There's a good number of bosses where you can just circle to the back and pummel them without having to worry about parrying anything.
So I felt like they didn't really commit to the core combat loop, and because of that I never really got the hang of the parry timing the way I did in something like Sekiro, which required you to parry constantly and learn it or die even against pretty basic enemies.
All in all, the base enemies in Lies of P are pretty boring, and I just got bored of fighting the puppets. There are some other enemy variations later, but the game always goes back to the puppets, and I just don't find the puppets fun to fight.
it doesn't have the enemy variety of a souls game, it doesn't have the good feeling combat loop of Bloodborne or Sekiro, and it doesn't have the combat complexity of something like Nioh.
Overall I was just rather underwhelmed. I got the game for free though, so I didn't really care that I quit 15 hours in (which I think is like half-way through the base game).
Does seem like dodging works better then it looks like it should. Getting the hang of it better now.Don't feel the need to try to perfect block everything in the game, dodging is a pretty viable way to play the game. I played the game a few weeks ago and went into it trying to perfect block everything, but I sucked at the game's timing and just reverted back to dodging and blocking as if I was playing a normal Souls game and it went pretty well.
And if I'm not mistaken part of the damage you take when you block can be regained if you counter attack fast enough.
Well that already existEvery time I hear the title Europa Universalis I think it sounds like it should be a game set in outer space, and then am disappointed when I remember it's not.
Yeah, but I want a different one. Stellaris is ok but was always kind of a clunky design, and the expansions tended to bloat things out with more gameplay systems, leaving major annoyances intact. To quote myself:Well that already exist
Drathnoxis 2019 said:Stellaris is pretty fun but has a way of kind of ticking me off. They keep on adding more content, but kind of ignore refining the content that's already there. Managing your planets is worse now than ever and you end up fighting the UI to try and get your mineral+ pops to actually do some mining and need to constantly go back to each planet every time you get another 5 pops to build another place for them to work. And there's a thousand little changes they could make to make the game less tedious like letting you cue up star bases properly by calculating influence cost at build time rather than cue time and making a button for your ships to build a starbase and and all the mining stations in a system.
Granted that was 5 years ago and it's been under constant development for close to 10 years after launch, so maybe it's amazing now.Drathnoxis 2020 said:I found Stellaris more enjoyable than CK2, and was actually interested enough to play a couple games through to victory, but tedious is a very apt description. It's just quite a poorly designed game and they don't seem to have any idea what to do to fix it. It had the terrible forced AI controlled sectors at launch, and when I played it 8 months ago they'd removed that and added a horrendous new population system for planets that made it 10 times more finicky to get anything done the way you wanted, and made multi species empires impossible. Things that should be simple and painless like queuing up jobs for your construction ships are ridiculously time consuming since the cost is calculated at time of queuing so you need to keep coming back after every job to start the next or face exorbitant influence costs. The biggest drawback to expansion is your own real life tedium, because you need to constantly go back and set up the next building every time you get a new population. You can't just queue up a plan and deal with other things, no you need to keep going back to each planet again and again, constantly reorienting yourself as to what your goal was for each samey planet.
I've given up hope that it will ever be a good game, no matter how long they spend developing it.