Give some final thoughts on it?
You could try Void Stranger, a Metroidbrainia that was pretty decent.
Give some final thoughts on it?
Just bebop, man.
The version I remember playing 20+ years ago provided quests up until level 15~ and then it was hours upon hours of mindless monster grinding.In the older version of this game, it would take me a few days to a week to reach lvl 80;
That's my memory of the game too, and you can't go anywhere new because anything out of your level range just stomps you in 1 hit while you do 1 damage.The version I remember playing 20+ years ago provided quests up until level 15~ and then it was hours upon hours of mindless monster grinding.
The version I remember playing 20+ years ago provided quests up until level 15~ and then it was hours upon hours of mindless monster grinding.
Honestly, I kinda miss that version; Because while the grind was painful, at the very least it had you travel all over across the world, and you had to find the next hunting spot to level up; Now they just dump you with free xp.The version I remember playing 20+ years ago provided quests up until level 15~ and then it was hours upon hours of mindless monster grinding.
It's a great puzzle game. Love anything that involves correlation and fill-in-the-blanks deduction. This kind of gameplay is usually combined and/or dilluted with a more generic approach, the way Outer Wilds presents itself as a space sim or Tunic looks at first like a Zelda clone, but Lorelei works as a practically pure correlation/deduction game. I like that the game builds up to not just amassing information but being able to interpret it differently.Give some final thoughts on it?
Just bebop, man.

I'll agree with everything you said, it was a pretty good game. There were a lot of changes to formula that kept things fresh too, like the prototype game glitches, or the memory tests that served as challenges and plot elements. I also really liked that one gameboy minigame where you divide squares in half. That was just genuinely fun to play and I spent a couple hours trying to beat my highscores.It's a great puzzle game. Love anything that involves correlation and fill-in-the-blanks deduction. This kind of gameplay is usually combined and/or dilluted with a more generic approach, the way Outer Wilds presents itself as a space sim or Tunic looks at first like a Zelda clone, but Lorelei works as a practically pure correlation/deduction game. I like that the game builds up to not just amassing information but being able to interpret it differently.
And it happens to pair wonderfully with nouvelle vague's playful obsession with art, ambiguity, homage, performance, tropes and references so presenting it as a '60s monochrome arthouse film on the cusp of exploitative B-movie horror feels on brand. It finds a very specific tone rooted in the post-modern detective story and channels the absurdity and paranoia perfectly.
It takes a lot to get me to parse through every document in a game so props to the writing. The biographies, letters, interviews, police records, script pages all seem interesting and believable enough and aren't meant to provide filler or act as mere vessels for clues. Whoever wrote them clearly has a literary inclination.
Speaking of which: this may be the closest any videogame has gotten to capturing the work of Jorge Luis Borges, who was a big fan of mirrors, libraries and labyrinths in meta-fiction about performative murder and performative detective work.
I kinda wish the game would let you organize all those notes and documents you collect for maximum efficiency, but I also like that feeling of scrambling through papers looking for the one thing I think is going to help me. Same with the single button thing. I wanted a plain back button or cancel out button but learned to roll with it.
The one thing the game definitely needs is better signaling when a document has more than one page. The most I was ever stuck was when I missed the dim > symbol to the right of the screen while reading Lunar Phases of 1847. Don't I feel stupid after.
I did everything! At least everything that adds to 100%. I'm only missing a trophy for beating a high score in one of the three GameBoy games.I'll agree with everything you said, it was a pretty good game. There were a lot of changes to formula that kept things fresh too, like the prototype game glitches, or the memory tests that served as challenges and plot elements. I also really liked that one gameboy minigame where you divide squares in half. That was just genuinely fun to play and I spent a couple hours trying to beat my highscores.
Did you do all the optional map and shortcut puzzles? I thought some of those were just kind of ridiculous and even looking at the solution, I don't see how anybody was supposed to come up with the answer.
I don't think I even saw them as 4 digit numbers, but rather sequences. I think I was even trying to solve it with algebra at one point. Just didn't occur to me to double what I could see of the numbers.I did everything! At least everything that adds to 100%. I'm only missing a trophy for beating a high score in one of the three GameBoy games.
From the three puzzles you posted I only had trouble with the first one, which in my game was No. 1 (the west wing shortcut in the 2nd floor that leads to the hole over the chapel). That was the last shortcut that I unlocked and only after I exhausted dozens of other possible solutions. Since it wasn't an essential part of the critical path I kept circling back to it, trying a few ways, then leaving it for later. My problem was that I initially tried it the wrong way (4 + 3, ignoring the dot above the i) and then didn't think about the alternative until much, much later. And that was after exhausting a ridiculous amount of possibilities. For a while I was convinced there was a correlation between the first three sentences, the three numbers and the bottom two sentences, and that the 2 being perfectly sandwiched between the two 'ylld' was part of it.
The other two came very easy. No. 17 at first I assumed involved a single cipher change in every row, but couldn't get that to work. Then I assumed the combination was incrementing top to bottom and tried the obvious thing of doubling each number, and that worked immediately.
Yeah, the problem was entirely that I saw the wrong solution first. It's like one of those optical illusions where once you see the vase that's all you can see unless it's pointed out to you that it could also be two faces.The last one was one of the easiest for me simply because I didn't even think to try assigning value at the things in the picture. Just looked at it for a minute and went duh. Same with that other shorcut where you have to spot the 'hidden' number in a maze. I do think the 7 should be higher up though.
I spent a lot of time coming back to the puzzle boxes too, they probably unlock far too early in comparison to when you are able to get the first solution. I don't really remember how long the piano puzzle took me, I don't think that one was too bad for me.I was mostly stumped on puzzles where I didn't realize I was still missing information (like trying to solve the puzzleboxes going alone by the corresponding door patterns, without first unlocking the doors) or assumed I didn't have all the information, therefore would overthink and leave it for later (the freaking piano).
I figured the piano was like the lunar diary or the astronomical clock in that it looks a little too overly complex compared to all the other stuff you've been sorting up until that point, and also it's not at all apparent what you'll get out of it (also it doesn'tappear to be in the way of anything), so I just assumed it was always for further down the road.I don't think I even saw them as 4 digit numbers, but rather sequences. I think I was even trying to solve it with algebra at one point. Just didn't occur to me to double what I could see of the numbers.
Yeah, the problem was entirely that I saw the wrong solution first. It's like one of those optical illusions where once you see the vase that's all you can see unless it's pointed out to you that it could also be two faces.
I spent a lot of time coming back to the puzzle boxes too, they probably unlock far too early in comparison to when you are able to get the first solution. I don't really remember how long the piano puzzle took me, I don't think that one was too bad for me.
Why would they mix pixels and 3d models like that... I mean I can understand doing it for the big boss type enemies, but if you are going to go retro, choose one or the other.I played the demo for Starship Troopers: Ultimate Bug War! (yes, the exclamation point is part of the title) and... ugh. Look, I know not every game can have the tight controls and visceral impact of Helldivers 2, but this is bad. Friendlies are sprites, enemies are 3D models that look like something I'd have seen coming out of my Voodoo 5 card, balance is completely off-kilter (one mission sets you up against two Tankers [the giant flame-thrower bugs] and an endless horde of regular Bugs when all you can carry is 300 rounds of rifle ammo, and you could exhaust all of that on a single Tanker and it'd have health to spare). And the AI is bone stupid; I lost three friendlies due to them running into my line of fire, and another one because it thought standing right by the feet of my 14-foot-tall mech was a brilliant idea, along with the Bugs getting caught on obstacles constantly.
And, of course, the two leading topics on the Steam forum are from people complaining that the player character is a woman.