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Johnny Novgorod

Bebop Man
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After much faffing about it's back to the backlog mines: Dave the Diver.

It's a sunny, low-stakes management sim where you catch fish to run a sushi bar and you run a sushi bar to catch fish.

It's also clearly designed around its charm and presentation moreso than fluid gameplay, which makes up about maybe half the experience and is parceled out into tight little windows that leave you wanting more, therefore addiction. I think Dredge had the better, more satisfying loop. But I only just started playing.
 
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BrawlMan

Lover of beat'em ups.
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I've been switching back between different versions of SF II on Genesis and SNES. Two of my playthroughs were on the hardest difficulty, just to get the technical true ending for whatever character you're playing. It just means you get to see the credits from the arcade game and you've mastered X character. Both of those playthroughs are Chun-Li and Ryu respectively. The SNES versions i played are the original II and the Turbo Edition. Both of those are still fun, but certain characters in the vanilla version are just straight up, busted. Ryu being one of them. They look better, but I don't like the soundtrack as much. It's not bad, but I never like the echo effect in most super nintendo games. The genesis version soundtrack, it's much closer to the CPS1 arcade.
 

NerfedFalcon

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Completed Deltarune Chapter 5. I found the secret boss, but I definitely missed at least one thing, and I can't do it on my second file either, so I guess that's a third complete run that I'm due for eventually. In the meantime, though, I'm gonna progress my actual active backlog, currently Mouse PI and Mina the Hollower.

Deltarune continues to amaze me.
 

Old_Hunter_77

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Super Mario Wonder

Bought it primarily to have something to play while traveling next week but I couldn't help starting it up already.
What can I say- it's a Mario, still the best mascot platformers in the bix, which is quite something. Everything is cute and fun and just plain neat.
 
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Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Made the mistake of reinstalling 40k Darktide while waiting for Deltarune chapter 5 (haven't beaten it yet) so now I'm playing a ton of Darktide and have gotten the arbites and Hive Scum dlcs.

Also Void War, it really is a lot of fun, its FTL, but easier, much easier to become very powerful, but so can the enemies be. Although, in general, it does just feel easier then FTL, like there are more builds that are viable. Its easy to end up with powerful weapons, powerful spells, great boarding actions. And it doesn't have that specific boss at the end that requires a very particular build to beat.
 
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Super Mario Wonder

Bought it primarily to have something to play while traveling next week but I couldn't help starting it up already.
What can I say- it's a Mario, still the best mascot platformers in the bix, which is quite something. Everything is cute and fun and just plain wonderful.
Seems appropriate.
 

FakeSympathy

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GTA 3 Definitive Edition.

I am unfortunately forced to play what I've been told is a terrible version of the game, since I couldn't find a way to play the original version on my pc that didn't involve sailing the high seas. And I can see why it has such terrible reputation; When comparing to the gameplay of the original version, the new lighting and texture enhancement only seem to make everything look outdated; Especially the character models!

But I think I am more annoyed that I am forced to use the Rockstar Game Launcher.

The opening credit sequence....is actually kinda sick. The smooth jazz playing while the polygons come together to showcase a brief window to Liberty City is awesome.

As for the gameplay itself, I'm surprised to find myself liking it more than that of GTA V. It certainly lacks the QoL improvements and features found in GTA V, but I think there is a beauty in simplicity. GTA V, for all of its gameplay features, sometimes got really gimmicky or janky with controls in trying to simulate those gameplay features. Here, everything feels simple, straightforward, and fun.

I am also suprised that for a game that originaly came out in 2001, there are so many random unscripted events. Car accidents happen at every corner, the NPCs begin to fight each other, and the police guns them down, other NPCs starts panicking causing even more chaos.

Especially the gang members. They wage their war on each other, and even the Feds! (at least I think they are? They look like Agent Smith from The Matrix)

EMS arrive on the scene, revives whoever got killed, and they immediately try to kill me again.

I don't think that happens too often in GTA V.
 
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thebobmaster

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It's not my thing to add stuff onto, and I don't have an income right now, either. Still, might keep an eye on it.
 

Bob_McMillan

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So now that I have come to terms that the Steam Machine is not a viable path for my gaming future, I decided to try out Nvidia GeForce now and play the game I miss the most, Space Marine 2 on their free tier.

On one hand, genuinely insane that they even offer a free tier. If I was just a dude trying to play some old or smaller games on my Mac, I'd be ecstatic. One the other hand, it was a pretty awful experience. Input lag through the roof, and tons of stuttering during heavy sequences (just like the real thing, made me nostalgic). I thought I was finally living with some first-world internet, but I guess that's not quite good enough. I assume the experience will get slightly better if I actually pay for the service, but I think I'll continue testing it. It doesn't help that the Sony PC games aren't available, nor Jedi Survivor. I guess the port is that catastrophically awful that Nvidia can't guarantee a good experience.

I have to admit, this made me sad. Bad enough the Steam Machine is a no go, but having to resort to renting out computing power felt incredibly dystopian. At this point I think buying a used PS5 is the way to go.
 
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Gergar12

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Just beat KOTOR 2 after spamming cheats mainly because I cared about the story due to the fact it's game-play is 90% spam storm lightning and master flurry with two lightsabers, and I got sick of Nar Shaddaa and the annoying HK-50 spam. As funny as Kreia is, she is such a nihilist troll and I am not even talking about the other guy.

The rushed ending and shortness of the game is as a annoying as this porn game that has as surprisingly good story, but also annoying troll-like forced game-play aspects to it.

Plus cutting people from the force to stop the creation of Sith and Jedi is only side-stepping the fact that Star Wars needs real institutions, and not idiots selling Baradium bombs.

And the other game I am talking about is this game.

 

thebobmaster

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Just beat KOTOR 2 after spamming cheats mainly because I cared about the story due to the fact it's game-play is 90% spam storm lightning and master flurry with two lightsabers, and I got sick of Nar Shaddaa and the annoying HK-50 spam. As funny as Kreia is, she is such a nihilist troll and I am not even talking about the other guy.

The rushed ending and shortness of the game is as a annoying as this porn game that has as surprisingly good story, but also annoying troll-like forced game-play aspects to it.

Plus cutting people from the force to stop the creation of Sith and Jedi is only side-stepping the fact that Star Wars needs real institutions, and not idiots selling Baradium bombs.

And the other game I am talking about is this game.

Just out of curiosity, did you play vanilla KOTOR 2, or with the Restored Content mod? That mod fixes a lot of the rushed feelings of the ending, and it also significantly beefs up Nar Shaddaa.
 

Gergar12

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Just out of curiosity, did you play vanilla KOTOR 2, or with the Restored Content mod? That mod fixes a lot of the rushed feelings of the ending, and it also significantly beefs up Nar Shaddaa.
Restored Content mod, so many HK-50s, and single person missions.
 

BrawlMan

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Played a few arcade runs of SFII Turbo on PSX with the HD Remix Soundtrack mod. I got to face and beat Akuma. I surprisingly got him on the first try. It was not easy.
 

Old_Hunter_77

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I have to admit, this made me sad. Bad enough the Steam Machine is a no go, but having to resort to renting out computing power felt incredibly dystopian. At this point I think buying a used PS5 is the way to go.
A used console + patience is indeed the best way into gaming, IMO. I was able to find a Switch 2 and re-up my PS5 on ebay. Heck, I still think as Series S + Gamepass is viable IF you don't have a fancy TV and/or you don't care about exclusives. And if you open yourself to more markets than I do like Facebook market, you will have more opportunity to score.
Good luck.
 
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Bob_McMillan

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A used console + patience is indeed the best way into gaming, IMO. I was able to find a Switch 2 and re-up my PS5 on ebay. Heck, I still think as Series S + Gamepass is viable IF you don't have a fancy TV and/or you don't care about exclusives. And if you open yourself to more markets than I do like Facebook market, you will have more opportunity to score.
Good luck.
Oh FB Marketplace is about the only place I'd be willing to buy from lol. At least there you generally actually have to meet up with a person, I'd be super scared to just let some anonymous person send me a whole used console through shipping.

We don't have a fancy TV but the Series S is not particularly appealing, since I did have a PS4 for many years and I have a not-insignificant amount of games tied to my account. We plan to buy second-hand games as well, so a base PS5 with an optical drive is the best bet for now.
 

Bedinsis

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Playing through Bramble: The mountain king.

I picked this one up a few weeks ago when it was brought up as a game set within Swedish folklore. When I first that I thought of Year Walk, a game set in a part of Swedish folklore I wasn't even aware of and I haven't played but which was very light on the graphics department. At the time I figured it made sense, it is treating such a niche subject that using a big budget treatment sounds excessive. I was therefore blown away by the Bramble: The mountain king's trailer because HOLY MOLEY they put some actual effort into it and I hadn't even heard of it! The reviews weren't glowing and I worried there would be segments that would induce simulation sickness but I figured I wanted to see it anyway.

Based on the walkthrough I am 5/8's through now and my impressions were correct: it is the visual department that is the game's strongest suit. This extends to having the camera itself guide the direction the player is meant to go by changing the focus of the frame to indicate where the scene is meant to proceed. They also have various [interact] segments where you switch to first person and in some of those there are in-game storybooks that are very well illustrated. The rest of it - well it could be a lot better.

We are firmly in the dark and twisted fairytale where 8 year old Olle must go out to save his sister Lillemor after they went out during the night and ended up in the land of gnomes, and was then taken away. I think. See, as far as the plot goes it feels like it is mostly a progression of "And then this happened, and then this happened" so I don't remember what happened to Lillemor or if I even know that. The same is true of the gameplay: there are some standard gameplay loops but the effort is firmly in making those fit into the various set pieces, or levels, where they have though up a major setting or enemy which is the current predicament.

It is also extremely linear. And directed to the degree that I'm not thinking of how to proceed nor considering what Olle might think, I am just thinking of it in terms of "I guess the game wants me to do this". The most telling moment was when I was in an enclosed room without knowing what to do and I was given the option to [interact] with various big books, which when I did lead to Olle stacking them into a pile. "I guess I'm supposed to build a platform" I thought without knowing what the purpose was, but once I did I reached a higher shelf and didn't know what to do. Eventually I checked up a walkthrough which told me that I had to crouch to get out the window at the top shelf, a mechanic I had almost forgotten about at that point, and I didn't see that the window could be walked through. I repeat: there was problem in a game with a solution and the game's design precluded me from actually being the one experimenting my way to a solution.

As far as its' Swedishness goes: once I found out the protagonist was named Olle my name immediately went to the children's song Mors lilla Olle, about a kid picking berries, encountering a bear, happily feeding his newfound friend under the mistaken notion that it was a dog, until his mum appears, shrieks in horror whereby the bear runs away. I think the developers thought of that song when making the game since the first line in the song would in English be "Mum's little Olle walked the forest" and "Lillemor" literally means "little mum". It makes sense, since they are firmly in the making children's stories macabre and scary territory. There also was a beautiful segment where Olle arrived at a beautiful flowery meadow and the soundtrack turned to Den blomstertid nu kommer. As far as folklore goes... well there was one segment there that I was actively disappointed in: Näcken.

Näcken is a water spirit that can take the form of a human violin player or a beautiful horse. In horse form the story goes that he tempted children to ride him, extending his back to accommodate all the children, and then ran into the water to drown them. As a violin player he was apparently supernaturally good, and one could go out and try to get a lesson from him by listening in, but he would be dangerous and try to kill you afterwards, unless you were prepared. The story that I remember as a child as the most captivating was someone that had managed to learn a tune from Näcken which he played at a dance which compelled everybody present to dance and to keep dancing until presumably they would've danced themselves to death, it was only solved by a deaf man managing to cut the violin's strings off.

So what we have here is a spirit that is a tempter, and who already in his lore has a quite disturbing way to die, so why on earth was his level one where he at fixed intervals send out a single note which if you are not protected you are immediately ragdolled to death? His music is meant to be alluring, not a direct assault. And this also sounds like it could be implemented more in accordance to lore without changing the level: have his music play continuously during the level and at the attack segments have it be a distinctive note which would then allure Olle to walk off of the path into the water.

Currently I'm in a segment where I must rotate the camera in four directions to play whack-a-mole, and I'm getting simulation sick.
 
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