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BrawlMan

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Street Fighter II Champion Edition (Genesis) - Tried out Balrog and then E. Honda. Balrog's standing firece is a game breaker. It doesn't always net you win, but it's one of his most useful attacks in the game. I also forgot E. Honda has a knee bash attack. That is not a legal move in sumo wrestling. I know it's called Street Fighter, but Honda is a thicc guy.
 

The Rogue Wolf

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Enjoy it while it works. You will have to change builds later on... depending on how it was patched since I last played it at launch and balance might be way different. The one I found that worked well for bosses but tended to have ammo issues during longer levels was a missile boat, just lots of smaller homing missiles.
Yeah, the miniguns do exhaust their ammo stores pretty quickly in "longer" sorties, but I've been managing. I also put "longer" in quotes there because I've noticed that a lot of these sorties are really short- there's been a handful that are barely a few minutes long.

I will say that the checkpoint system, which I can use to abort a boss fight that isn't going well and which puts me at or very near the boss, is entirely welcome over the typical Souls-like salty runback.
 

Old_Hunter_77

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I've made some progress and beaten a number of bosses in Armored Core VI: Piles of Barleycorn, and the usual FromSoft tropes are all present- except that without the ability to level your way past the problem, the only way to survive against bosses is to memorize their movements and attacks... that are nearly impossible to read, and often indicated with a warning beep that happens along with the attack.

Thankfully, there's also another FromSoft trope in play: The One True Build. Paired miniguns and paired dual-barrel grenade launchers will melt nearly anything thanks to the stance break- uh, I mean, ACS mechanic. What few enemies don't immediately drop can just be ground down while zipping back and forth crazily and hoping they don't insta-stagger you with some unpredictable combination attack.
Yeah that pretty much sums up why I quit that game pretty fast.
Enemies, especially boss fights, fly off screen and I'm spending the whole time battling camera boss. Then fiddling with menus and checking weight limits is some folks' idea of a good time but it ain't mine.
 

Old_Hunter_77

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Street Fighter II Champion Edition (Genesis) - Tried out Balrog and then E. Honda. Balrog's standing firece is a game breaker. It doesn't always net you win, but it's one of his most useful attacks in the game. I also forgot E. Honda has a knee bash attack. That is not a legal move in sumo wrestling. I know it's called Street Fighter, but Honda is a thicc guy.
Emulating or you actually have a for real OG Sega Genesis?
 

Bob_McMillan

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I finished Spidey 2, and was going to post my thoughts here, but they ended up being way too long so I will necro the dedicated thread instead. In summary though, really disappointed by the game. Definitely an instance of me just not liking an "objectively" good game.

My girlfriend is playing Clair Obscur while I watch, and it looks fun. The world they have created is super unique. Not at all following the story though, since she does play without me from time to time. Maybe I'll try it myself once she's done, I enjoyed the challenge of learning how to parry and targeting weak spots with ranged attacks.

My copy of GoW Ragnarok arrives tomorrow, and I am praying that the experience with Spidey 2 will not repeat. I loved the PS4 games, and have done my best to avoid any discussion of the PS5 sequels. That said, I do know people are somewhat mixed on Ragnarok and that worries me quite a bit.
 

BrawlMan

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Emulating or you actually have a for real OG Sega Genesis?
I am playing on my RG35XXH and playing with the arcade colors mod. i do have the original hardware, but it's currently wrapped in plastic and put inside a plastic bin at a storage facility in my storage unit.
 

laggyteabag

Scrolling through forums, instead of playing games
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I've decided to dip my toes into WoW Classic.

I played WoW back in 2009 with WotLK, so I know roughly what the classic era of the game was, but obviously it has been a while, and I haven't touched WoW in general since the launch of BFA.

First of all, woah, WoW is just such a cozy game. Meandering around Elywnn, listening to the music, its just such a relaxing environment.

But hot damn, is this game tough sometimes. I am playing as a Priest, and pulling 2 mobs can be a challenge, and 3 is basically a death sentence. Getting hit massively impacts your casting speed, to the point where it can easily take twice as long to cast a spell. Then you just watch a mage run around, pull the whole zone, freeze them in place, and then blizzard the whole blob, and it just makes me feel very inept lol.

But the biggest shock is just how long it takes to level in this game. Its a real journey. I've been playing this one character for about 72 hours, and I'm just about to hit level 25. I read online that if you put in 18 hours a week, it can still take up to 5 months to hit level 60? From my memory of retail, it fees like you'd hit max level in about a week. I have no idea how people get through Classic Hardcore.

I am enjoying myself, but I must admit that I am missing some of the conveniences of Retail.
 
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Drathnoxis

I love the smell of card games in the morning
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For some reason I had a desire to replay Getting Over It with Bennet Foddy. I don't know why this game is so compelling to me, but I just find it fun. I started with the caveat that I would quit if I fell back to the start and made it about half way, to here:

steamuserimages-a.akamaihd.jpg
I swear that's the hardest part of the game. There's just too many leaps of faith necessary and the quick movements of your hammer necessary are just too difficult to perform reliably. I think I climbed up the slide about 30 times, made it under the shelf of boxes 10 times and past the chair on the stairs 3 times. I knew I would eventually fall back to the beginning from here as I got frustrated because that's what happened the first time I beat the game. Ah well, it was fun to make the attempt.
 

Xprimentyl

Made you look...
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Schizophrenia. I installed it, finished it earning all trophies, and uninstalled it all within 20 minutes. The "game" bills itself as some sort of representation of the mental illness it's named after, and I was genuinely intrigued, but it does so little in such a small amount of time, I didn't get near the experience I think they intended. Plus the voice acting, for the handful of spoken lines, is just atrocious. You'd think for a 10 minute experience, you could afford a few takes to get a believable delivery, but it sounds like a voiceover in a '70s porno. Even the subtitles don't match and/or are grammatically incorrect. Storefront says it's this studio's first game, but I'd argue it should be called the first draft of an idea of the beginning of a game. 1/10, and the "1" is only because like a bad smell, I don't want to be the only one to smell it; come get a whiff of this; it's free on the PlayStation Store because charging for it would be considered a crime against humanity.
 
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I finished Spidey 2, and was going to post my thoughts here, but they ended up being way too long so I will necro the dedicated thread instead. In summary though, really disappointed by the game. Definitely an instance of me just not liking an "objectively" good game.

My girlfriend is playing Clair Obscur while I watch, and it looks fun. The world they have created is super unique. Not at all following the story though, since she does play without me from time to time. Maybe I'll try it myself once she's done, I enjoyed the challenge of learning how to parry and targeting weak spots with ranged attacks.

My copy of GoW Ragnarok arrives tomorrow, and I am praying that the experience with Spidey 2 will not repeat. I loved the PS4 games, and have done my best to avoid any discussion of the PS5 sequels. That said, I do know people are somewhat mixed on Ragnarok and that worries me quite a bit.
Ragnarok was also on PS4, where I played it and it was just as solid there technically as 2018. Basically it’s just “more” of that, but the main story somehow felt better paced than 2018’s. Mileage may vary on side content though, and I never went back to Platinum the Rag as I felt some of those side bosses ran me ragged.
 
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Bob_McMillan

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Ragnarok was also on PS4, where I played it and it was just as solid there technically as 2018. Basically it’s just “more” of that, but the main story somehow felt better paced than 2018’s. Mileage may vary on side content though, and I never went back to Platinum the Rag as I felt some of those side bosses ran me ragged.
In my head I consider Ragnarok a PS5 game, because the Miles Morales game ran like shit on my launch PS4. No way was I gonna go through something like the Valkyrie fights with stuttering and input lag.
 

The Rogue Wolf

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Yeah that pretty much sums up why I quit that game pretty fast.
Enemies, especially boss fights, fly off screen and I'm spending the whole time battling camera boss. Then fiddling with menus and checking weight limits is some folks' idea of a good time but it ain't mine.
Honestly, I might've joined you in bouncing off the game if it wasn't doing so much for my "ha ha guns go brrrr" brain partition.

Also, money has become basically meaningless since parts unlock so slowly and there is hardly any incentive to build multiple loadouts. The game also lets you replay missions for a cash payout right out of the gate, which seems like a tacit admission that the game's economy is entirely borked.
 

Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Tevi continues to be fantastic, I don't quite recall how far I am but its just a joy. I went to a casino that had an arcade game where you play as the character from the creators first game, Rabi Ribi, turns out I never got the achievement for beating it before.

Since I don't have enough games I grabbed Pal World. Its ok, its like 2 different pokemon based games that are kinda at odds with each other. Like the survival building is good and the creature stuff is good, but combined its just kinda tedious. Like, I feel like I should be exploring more for more pals, but I also feel like I have shit to do around the base, which is poorly laid out and could be moved etc. If I'm exploring I feel like I should be crafting, if I'm crafting I feel like I should be exploring.
 
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NerfedFalcon

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Silent Hill F went on sale for 50% off today, so I decided to pick it up. I greatly enjoyed the remake of Silent Hill 2, though I know it's a different studio that developed F; nonetheless, I've heard a lot of good things, and I am interested to play more Silent Hill. It's also a game that I want to play partly because, despite it having been out for a year or so now, I've somehow managed to avoid spoilers for it almost completely, other than a few bits and pieces about themes and the like. I genuinely don't know what's going to happen, and playing a horror game in particular like that is an experience I don't get that often.

Can't really speak to the combat being "inappropriate" or anything like that, I've only just started playing, but the story's got a decent hook and I am enjoying the atmosphere a lot. Despite the similar setup of 'a small town full of fog and monsters' being similar, Ebisugaoka feels completely different to Silent Hill, in a good way, though I do think the Lying Figures are a better first monster than the knife-wielding mannequins in F. It's the knife, I think, it's a little bit unsubtle. Still, as I said, I've barely started and I expect I'll find a lot more to like or at least talk about in the game to come.
 
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BrawlMan

Lover of beat'em ups.
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Finally got back into Ragebound. I finished 4-1, and that stage is by far the most annoying so far. I still got a B-Rank. The boss for that level only took me two tries. 4-2 is a breather level and I got my first A-Rank. Now towards 4-3.
 

Old_Hunter_77

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Assassin's Creed: Black Flag, Resynced (PS5)

Got up to the point where I got the ship.
Environments look amazing (the most important part). Mixed feelings about the character looks, that kind of creepy realism that makes it look unreal, plaguing the series since Odyssey.
Gameplay is both smooth and awkward- it does that thing where the character will magnetize to everything so fast which I feel like is a way to make things go smoothly and quickly but sacrifice control and depth.
Combat is better than original but that's because the original's combat was ass (maybe the only game where I felt combat was too simple). They added a parry which in this case is actually a good thing.

As suspected, I've encountered no push to buy mtx or dlc.
 
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BrawlMan

Lover of beat'em ups.
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In my head I consider Ragnarok a PS5 game, because the Miles Morales game ran like shit on my launch PS4. No way was I gonna go through something like the Valkyrie fights with stuttering and input lag.
Rag played great on PS4, and I have the PS4 Slim. MM ran pretty good as well. There were some minor hiccups, but even on the next gen version there were some of those same problems. It later got patched anyway.
 

Bob_McMillan

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As suspected, I've encountered no push to buy mtx or dlc.
From what I have seen, these complaints are coming from people who gave up on Assassin's Creed a generation or more ago. Pressing the start button opens up the game menu, pressing it again brings you to the storefront instead of closing the menu. Apparently that's how AssCreed has been since they became RPGs, you would know better than me if that is true. As someone who did give up on AssCreed, I can definitely see that as being an incredibly unwelcome surprise coming back to my favorite game in the franchise.

And of course there's the fact that Ubisoft bothered implementing Day 1 DLC and microtransactions at all in a remaster of game that is more than a decade old. I say more power to the haters.
 
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Casual Shinji

Should've gone before we left.
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Assassin's Creed: Black Flag, Resynced (PS5)

Got up to the point where I got the ship.
Environments look amazing (the most important part). Mixed feelings about the character looks, that kind of creepy realism that makes it look unreal, plaguing the series since Odyssey.
Gameplay is both smooth and awkward- it does that thing where the character will magnetize to everything so fast which I feel like is a way to make things go smoothly and quickly but sacrifice control and depth.
Combat is better than original but that's because the original's combat was ass (maybe the only game where I felt combat was too simple). They added a parry which in this case is actually a good thing.

As suspected, I've encountered no push to buy mtx or dlc.
I'm playing it too, but it's been so long since I played the original that I can't be sure what's been altered or added, other then them cutting the modern day shit, which I doubt anyone is going to lament. You can have pets on your ship now which adds nothing, but eh...

Visually it can look a tad fuzzy with the contrast and the saturation feeling a bit out of whack. And this might be a personal thing, but I miss the water effect on the deck of your ship that the original had. When your ship bounced on the waves you'd get this nice layer of water traveling across the deck, but this remaster took that out.